Leave ships where you park them on planet, NO auto takeoff.. ruins immersion.

Would you like your ship to stay put when landed?


  • Total voters
    51
Suggestion: Because I know there will be some that complain about this idea, make it a selectable feature....

One would keep things as they are now, you drop in your buggy and the ship automatically takes off on you leaving you there and you have to call it back.

The other option selectable is having your ship stay parked right where you left it! For me, immersion wise, I may not want my ship to leave.. It is pretty cool when groups meet up and we are watching ships land and park only to come back and find they are all gone.

I want my ship to remain where it is unless I dismiss it... What if I need to repair my buggy? Or re-arm my buggy? AND it is a time critical thing? Or maybe I need to escape! Having to wait for my ship to drop could be a life or death thing where if it is right where I left it, I know getting to it could be all the difference.

And of course as I said, the ability to repair and re-arm my buggy as needed while landed.

If this is an option that we can set in our ship panel, then those that like the auto takeoff can have that.. and those of us that do not want that can have it stay.

I personally like the immersion of my ship staying put unless I tell it otherwise.
 
I remember seeing this for the first time and not being aware that this happens automatically thinking, "Where are you going!!??"
 
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I don't have beta but I'm guessing it's done so as to not 'fill' up ground bases with ships all landing at the same port.

As for "immersion"...
1. It is vastly overused on this board.
2. It is not applicable here because, "immersion" wise, it's a perfectly immersive action as long as the reason for it is stated.
3. Stop over using "immersion"
4. See 3.
 
I haven't landed at an actual ground base yet, not sure what happens there. If you park on just a random flat place on a planet your ship will eventually get restless.
 
It does not auto take off.

It only takes off if either:
you tell it to (dismiss ship)
or you drive away over 2 km (security feature).

Now that second auto take off upon distance is a technical limitation because at that distance the instance with the ship is closed.

If it were to remember and keep the ship parked at that location for you, other players could enter the area not seeing it yet - and then it would suddenly pop in out of nowhere for them upon your approach.
 
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I don't have beta but I'm guessing it's done so as to not 'fill' up ground bases with ships all landing at the same port.

As for "immersion"...
1. It is vastly overused on this board.
2. It is not applicable here because, "immersion" wise, it's a perfectly immersive action as long as the reason for it is stated.
3. Stop over using "immersion"
4. See 3.

Auto takeoff is shallow and has no depth!

*runs and hides behind a very large planet*

- - - - - Additional Content Posted / Auto Merge - - - - -

It does not auto take off.

It only takes off if either:
you tell it to (dismiss ship)
or you drive away over 2 km (security feature).

Now that second auto take off upon distance is a technical limitation because at that distance the instance with the ship is closed.

If it were to remember and keep the ship parked at that location for you, other players could enter the area not seeing it yet - and then it would suddenly pop in out of nowhere for them upon your approach.

Player one: This is a nice spot, I will land my Cobra here and go for a spin.
Player two: Oh oh! My lucky day! Someone left their Cobra just sitting there on the surface... I think I will just belly flop my Clipper here.
Player one: I been robbed! Griefer!
 
I don't have beta but I'm guessing it's done so as to not 'fill' up ground bases with ships all landing at the same port.

As for "immersion"...
1. It is vastly overused on this board.
2. It is not applicable here because, "immersion" wise, it's a perfectly immersive action as long as the reason for it is stated.
3. Stop over using "immersion"
4. See 3.

Question, what exactly is immersive about a ship that can't even automatically request landing clearance, heck even requires an entire slot of landing autopilot without any ability of spacial autopilot, yet while unmanned, automatically fights planetary gravity autonomously executes 2 perfect burns for altitude, inclination, and declination, and circulation to establish a stable orbit which requires complex calculations to ensure the apoapsis and periapsis is "perfect"? I'm sorry, I completely missed it, what about this is "immersive" again especially being that there is a galaxy-wide BAN on AI? I refer you to your own #1, #3, and #4 because you most certainly overused the word.

For something to have immersion, it has to make some logical sense. The above makes no logical sense. Without AI (which is banned btw by the lore), I can't see how the ship could autonomously establish anything other than a hyperbolic or or parabolic orbit (in which there is nothing stable about these two eccentric orbits) and that is not immersive. And a sidenote, I haven't even started to delve into the ways in which AI is a near-requirement for summoning your ship to the surface which requires orbital prediction, retrograde burns, and a multitude of decelerating burns.

The caveat about these types of games, is they tend to draw crowds of hobbyist astrophysicists which means these little morsels that you might find insignificant rubs against the very grain of Sir Isaac Newton. In fact, things start to become space magic, which is a wee bit disconcerting.

If immersive Newtonian physics is too much for you in a game, then perhaps you should just come out with it instead of hiding behind the tu quoque fallacy.
 
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Ultimately and ideally I'd like to have the choice. I think it's brilliant the functionality exists but perhaps not for every situation, particularly when landed *rough*. Would be nice to be in SRV many kilometres from the ship, on the ground.

But, whether you should lose the ability to dismiss it to orbit if you're out of radio range, might be one thing. Pad blocking is another issue too.

Maybe it's in some anticipation of having a co-pilot\crew .. other possible instructions;
Stay.
Dismiss to orbit if I travel (set distance) away.
Take off if attacked? (get warning in SVR of ship take off or current status of landed\in orbit)
Take off if any new target(s) in range.
Take off if any new SRV (not mine) target(s) in range.
Take off if SRV comes under fire.
Take off if SRV fuel is low\hull at low percent.

(lots of possibilities, current implementation looks like a good start to me)
 
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I'd like to have the option of locking the ship on the surface for point-of-reference. To see how far out I am, am I going in circles? etc...
 
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Ozric

Volunteer Moderator
Do you not worry about the fact that if you leave your ship parked where it is and then go off somewhere, say 5 - 10 Km away there are 2 pretty big issues:

1. Your argument of what if you want to re-arm/refuel quickly becomes completely moot as it will take you an age to get back to it (if you make it back with enough fuel anyway)

2. What will you do when someone comes and blows up your defenceless ship, leaving you stranded on a planet with no option other than self-destruct?
 
I agree 100%. There may be some behind the scenes decision making reason for the ship to release itself. But I would actually like it to stay put unless I command it. A reference point and Joe mentioned is a huge reason. You get so turned around if your not paying close attention to compass. A point of reference would be great to have once a certain distance out. On that same point, would love expendable beacons for surface navigation references.
 
Since the auto take off upon distance is a technical requirement:

What about also auto landing it again once you come back in range (and keeping the ship target present as "landing spot")?

You'd get all the goodies of navigation beacon and out of range safety from both options, while not having to dismiss or call back your ship.
 
Do you not worry about the fact that if you leave your ship parked where it is and then go off somewhere, say 5 - 10 Km away there are 2 pretty big issues:

1. Your argument of what if you want to re-arm/refuel quickly becomes completely moot as it will take you an age to get back to it (if you make it back with enough fuel anyway)

2. What will you do when someone comes and blows up your defenceless ship, leaving you stranded on a planet with no option other than self-destruct?

Well, that would be a risk of traveling too far from your mothership while its unattended wouldn't it? If you travel too far from your keyboard while your floating around in a belt, what would you expect to happen there? Have you not read this yet? They're supposed to be allowing multi-player crewing of ships in Horizons. So, if you want to travel 15km away from your ship, it would seem logical that you would get a friend to watch your ship for you, right?
 

Ozric

Volunteer Moderator
What a truly bizarre reply. I just found it very odd that no-one had mentioned that up till this point.

Well, that would be a risk of traveling too far from your mothership while its unattended wouldn't it? If you travel too far from your keyboard while your floating around in a belt, what would you expect to happen there?

If my ship was stopped and I was on my own, then nothing. If I was floating then I wouldn't leave my keyboard for a long time, in the same way you wouldn't leave your keyboard with your ship hanging in mid air on a planet that has gravity

Have you not read this yet? They're supposed to be allowing multi-player crewing of ships in Horizons. So, if you want to travel 15km away from your ship, it would seem logical that you would get a friend to watch your ship for you, right?

*sniggers* no I had no idea...

You can't use Multi-crew as a reason, especially as it won't be coming until at least Q2 next year! and if you did have another person in you ship with you, would you really expect them to sit in one place on the surface rather than dropping you off in the SRV and then following behind you, or exploring somewhere else on the planet.
 
What a truly bizarre reply. I just found it very odd that no-one had mentioned that up till this point.



If my ship was stopped and I was on my own, then nothing. If I was floating then I wouldn't leave my keyboard for a long time, in the same way you wouldn't leave your keyboard with your ship hanging in mid air on a planet that has gravity



*sniggers* no I had no idea...

You can't use Multi-crew as a reason, especially as it won't be coming until at least Q2 next year! and if you did have another person in you ship with you, would you really expect them to sit in one place on the surface rather than dropping you off in the SRV and then following behind you, or exploring somewhere else on the planet.

If you were on your own, you would likely be in solo mode and the point is moot. If you're in open play, then it makes logical sense that you should have to protect what you leave behind. The ED staff here have already agreed that piracy is a legitimate profession in which they sanction on these forums, so then, how are they supposed to pirate your stuff when it is tucked away in a magical pocket somewhere? What you're suggesting here is the prohibition of piracy on planets.

No, you use leaving your ship behind as the reason instead. Sounds as if you're trying to circularize this or begging the question. No I wouldn't expect them to just sit there, that is silly -- you would expect them to provide fire support.
 
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Ozric

Volunteer Moderator
If you were on your own, you would likely be in solo mode and the point is moot. If you're in open play, then it makes logical sense that you should have to protect what you leave behind. The ED staff here have already agreed that piracy is a legitimate profession in which they sanction on these forums, so then, how are they supposed to pirate your stuff when it is tucked away in a magical pocket somewhere? What you're suggesting here is the prohibition of piracy on planets.

No, you use leaving your ship behind as the reason instead. Sounds as if you're trying to circularize this or begging the question. No I wouldn't expect them to just sit there, that is silly -- you would expect them to provide fire support.

You confuse me, immensely. You have dragged piracy into this from nowhere (how could they pirate anything from your ship when it's parked on the ground?), then you accuse me of trying to stop piracy. Then you say that having you wingman sit there is silly despite the fact that you said you wanted them to watch your ship for you.

All I did was to pose a question no-one else had asked yet. If you want to enable this option then fine, as long as there are never any complaints when your ships keep getting destroyed.
 
Do you not worry about the fact that if you leave your ship parked where it is and then go off somewhere, say 5 - 10 Km away there are 2 pretty big issues:

1. Your argument of what if you want to re-arm/refuel quickly becomes completely moot as it will take you an age to get back to it (if you make it back with enough fuel anyway)

2. What will you do when someone comes and blows up your defenceless ship, leaving you stranded on a planet with no option other than self-destruct?

As for nr 2: I'm playing Elite:Dangerous. How about you? The game is far too forgiving as it is.
 

Ozric

Volunteer Moderator
As for nr 2: I'm playing Elite:Dangerous. How about you? The game is far too forgiving as it is.

I'm playing Elite: Dangerous and I've been here far too long to see far too many discussions with people moaning when they realise they've suddenly lost millions of Credits worth of stuff. You don't need to convince me this game is too forgiving (I mean Beta's not even been out a week and people are already moaning that the Wave Scanner should clearly point them to POIs, why should they have to listen to it, or think for themselves... Rarrr.), but if you don't raise questions like this then people see it as justification to cry about things when they go wrong.
 
You confuse me, immensely. You have dragged piracy into this from nowhere (how could they pirate anything from your ship when it's parked on the ground?), then you accuse me of trying to stop piracy. Then you say that having you wingman sit there is silly despite the fact that you said you wanted them to watch your ship for you.

All I did was to pose a question no-one else had asked yet. If you want to enable this option then fine, as long as there are never any complaints when your ships keep getting destroyed.

The confusion is mutual. How could you claim not to understand how piracy works when you were just talking about how you can't defend your poor defenseless ship which would be carrying all your goodies if it were left xxKM away. Please, tell me you jest.
 
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