Horizons Leaving game before ship destroyed

I have a problem with the programming of dropping to desktop or main menu.
I am attacked and ship is taking a bit of damage. No guns and cargo full of mined riches. (I hope)
I press escape ( which is fine for a solo player) and I'm given 15 seconds to log out, then the dammed programing waits for maybe 5 or ten seconds, but then it throws me back into the game and I press escape several times, to no effect, then maybe the 8th time it gives me another 12 to 15 seconds to wait, meanwhile the AI blows my ship up.
This happens so many times it gives me the <oopsies>.
I'm supposed to get out of a bad situation in 15 seconds, not bloody 30 or 40 seconds.
Tell me why this is so. Or Ill pray for FD to go bankrupt. (fat chance there. To many players)
Yeah, a bloody good game, but play fair. PVP might work that way but in solo I should be able to get out of trouble in 15 seconds.
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Lameover, no, combat logging is using out of game means to ungracefully exit, using in-game methods (escape menu) is not cheating.

Mike Reacher, this is because you are meant to play the game not quit to menu at the first sign of a fight. Pack some guns or some fast thrusters to escape, Mine in lower risk areas like outside of human space etc etc. I did this for a long time with no issues at all, the only time I had an problems is going in/out of human space to sell up and restock and I was in an Imperial Clipper with good shields so could outrun any enemy ship.
I get what your saying but it's there because it doesn't really matter if it's an AI or player.

Also I don't have any issue with exiting, esc works first time for me, maybe a 1 sec interval between pressing and the menu popping up but no issues there, possible that it's your pc or connection.
 
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i thought you can't log off if you still get attacked.

No, Developers said the method is a valid means of exit. It's not advised to use it to avoid gameplay as it's kinda cheating but it's there in case someone's child starts crying or the doorbell rings or something happens where people genuinely need to exit reasonably quickly.
Obviously if it's something that's serious enough that can't wait the 15 seconds like a fire or whatever the game should be the last of people's worries.
 
Mike Reacher, for effective combat logging I recommend using the big power button on the front of your PC. Barring that, Ctrl-Alt-Del brings up a handy menu in which you can b1y4tch-slap any program.

An even better method would be L2F. Learn to fly. This isn't Elite: Carebear. The improved AI isn't that hard to deal with, especially if you are just running away.
 
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Actually its 30 seconds in "shroud of the avatar".. So if you log off then your Avatar ( Or in this case your ship ) would still be in the game for 30 seconds after you logged off ( unless your in a safe zone ) so unless you are in a safe zone then your straight out of luck..

Letting the user out is only if the user must quit to do something in RL ( like answer the door for your pizza delivery etc... ) IT is not for the user to escape/exploit the system.. IMHO
 
Actually its 30 seconds in "shroud of the avatar".. So if you log off then your Avatar ( Or in this case your ship ) would still be in the game for 30 seconds after you logged off ( unless your in a safe zone ) so unless you are in a safe zone then your straight out of luck..

Letting the user out is only if the user must quit to do something in RL ( like answer the door for your pizza delivery etc... ) IT is not for the user to escape/exploit the system.. IMHO

This is 100% incorrect, once you are no longer showing in game (main menu/desktop) your ship is not in game. Your in game during the 15sec timer but after that poof your gone your ship/Avatar whatever does not persist. I have tested this personally.

This doesn't work from a networking point of view since Elite uses peer-peer, if your pc is no longer networking with whoevers pc or the Frontier servers (in case of NPCs) it cannot deal damge to you or affect you in any way.
 
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If the game has glitched and you are taking on damage due to a bug or some other technical issue, the fastest and guaranteed way to immediately exit from the game is to simply hit the REBOOT button on your PC. This will disconnect you from the server immediately. A botched interdiction that puts you inside a planet or on the surface of a star where ship destruction is inevitable are two prime examples for the use of REBOOT. Neither of these states are supposed to occur under normal conditions and thus are not legit reasons for losing a ship.

While I don't support the use of this technique for escaping a combat situation with another player etc. There are enough bugs in this game that can lead to ship destruction, that there is no sensible reason why any player should allow their ship to be destroyed over a bug.

The in-game exit and quit option will add a 15 second delay if your ship is under attack or in some kind of danger. The end result is the same as using Reboot. The only difference is that you will have a lot higher chance of losing your ship during that 15 second wait. Especially if your ship is trapped inside a planet and taking damage from all sides, or cooking on the surface of a star, far closer to the surface than the game normally allows.

For those who don't consider there to be any valid reason for using reboot to prevent the loss of a ship over a bug, all I can say is... "Its Your Money, not Mine!" ;)

I personally have no problem rebooting any game that has glitched me into a situation where I am about to loose a life or a vehicle through no fault of my own, and obviously the result of bad code.
 
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I have a problem with the programming of dropping to desktop or main menu.
I am attacked and ship is taking a bit of damage. No guns and cargo full of mined riches. (I hope)
I press escape ( which is fine for a solo player) and I'm given 15 seconds to log out, then the dammed programing waits for maybe 5 or ten seconds, but then it throws me back into the game and I press escape several times, to no effect, then maybe the 8th time it gives me another 12 to 15 seconds to wait, meanwhile the AI blows my ship up.
This happens so many times it gives me the <oopsies>.
I'm supposed to get out of a bad situation in 15 seconds, not bloody 30 or 40 seconds.
Tell me why this is so. Or Ill pray for FD to go bankrupt. (fat chance there. To many players)
Yeah, a bloody good game, but play fair. PVP might work that way but in solo I should be able to get out of trouble in 15 seconds.
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To use this as your "go to" method of escaping combat is really an abuse and a cop out. There is so much information and advice given out on how to evade properly that you have no excuse and this is a pathetic way of playing the game. The fact that you could not be bothered to put in the small bit of effort and foresight to play properly is really a poor reflection on you and you really shouldn't be playing the game if you attitude is so poor. Definitely you should play something else until you are mature enough to complete simple mechanics such as trading without such methods.
 
To use this as your "go to" method of escaping combat is really an abuse and a cop out. There is so much information and advice given out on how to evade properly that you have no excuse and this is a pathetic way of playing the game. The fact that you could not be bothered to put in the small bit of effort and foresight to play properly is really a poor reflection on you and you really shouldn't be playing the game if you attitude is so poor. Definitely you should play something else until you are mature enough to complete simple mechanics such as trading without such methods.

Sorry, but I'm going to call you on this. With some ships now in 2.1 you are dead if you fail an interdiction, and about 10% or so of interdictions will insta-fail even if you immediately submit due to glitches in the interdiction minigame. I lost two Type 9's by being interdicted by Elite FAS and Elite Viper where I insta-failed the interdiction despite submitting and there was literally nothing I could do once I failed the interdiction. I couldn't boost away and my thrusters/FSD were disabled to quickly to even consider high-waking out. I am a good combat pilot but I couldn't do anything in my Type 9 and my systems were disabled in under 10 seconds. So combat logging is an absolutely viable necessity for many pilots, particularly the ones who weren't combat-focused prior to 1.6/2.1. I dislike combat logging myself and my solution has been to park my T9 and to upgrade my Python to the point that I can take on anything up to say a Deadly anaconda without my shields breaking. That simply isn't an option though for many players who enjoy to focus on trading and avoid combat.
 
To use this as your "go to" method of escaping combat is really an abuse and a cop out. There is so much information and advice given out on how to evade properly that you have no excuse and this is a pathetic way of playing the game. The fact that you could not be bothered to put in the small bit of effort and foresight to play properly is really a poor reflection on you and you really shouldn't be playing the game if you attitude is so poor. Definitely you should play something else until you are mature enough to complete simple mechanics such as trading without such methods.

The OP is playing in SOLO. What he chooses to do in "HIS INSTANCE" of the game is his own business.

It is not your place to pass judgment or ridicule him for choosing to save and quit instead of dealing with the new AI. Depending on the situation, this could very well have been his 6th or more interdiction in a row while simply attempting to complete a cargo mission.

Until the game is free of these wide variety of questionable behaviors, I think the peanut gallery should just mind their own bloody business! Like the OP said... he was playing in SOLO!

Your or my opinion on how this guy or anyone else plays ED in SOLO has no place here!
 
Sorry, but I'm going to call you on this. With some ships now in 2.1 you are dead if you fail an interdiction, and about 10% or so of interdictions will insta-fail even if you immediately submit due to glitches in the interdiction minigame. I lost two Type 9's by being interdicted by Elite FAS and Elite Viper where I insta-failed the interdiction despite submitting and there was literally nothing I could do once I failed the interdiction. I couldn't boost away and my thrusters/FSD were disabled to quickly to even consider high-waking out. I am a good combat pilot but I couldn't do anything in my Type 9 and my systems were disabled in under 10 seconds. So combat logging is an absolutely viable necessity for many pilots, particularly the ones who weren't combat-focused prior to 1.6/2.1. I dislike combat logging myself and my solution has been to park my T9 and to upgrade my Python to the point that I can take on anything up to say a Deadly anaconda without my shields breaking. That simply isn't an option though for many players who enjoy to focus on trading and avoid combat.

You can "call" as much as you like, it doesn't change the facts, it's a cop out and an abuse. The fact that you say you are a "good pilot" is even more of a farce. You are forewarned as to the competency of the AI so you are forearmed with that knowledge to fit and fly you ship accordingly. If you can't do that successfully without abusing the system continuously then use a different ship, tactic or fit. As far as interdiction glitches I have experienced none, so I am slow to believe such excuses. It may happen once but a regular occurrence, unlikely. The amount of information and advice given to cmdrs on this forum is copious so really it's pure incompetence and poor skill levels if people are still unable to submit and evade the AI at this stage.

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The OP is playing in SOLO. What he chooses to do in "HIS INSTANCE" of the game is his own business.

It is not your place to pass judgment or ridicule him for choosing to save and quit instead of dealing with the new AI. Depending on the situation, this could very well have been his 6th or more interdiction in a row while simply attempting to complete a cargo mission.

Until the game is free of these wide variety of questionable behaviors, I think the peanut gallery should just mind their own bloody business! Like the OP said... he was playing in SOLO!

Your or my opinion on how this guy or anyone else plays ED in SOLO has no place here!

True about the solo part, but it still is a joke of a way to play any game, to log out constantly at the hint of any adversity. If you really think that games should be played in such a manner then you are getting very poor value for you money and time.
 
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True, but it still is a joke of a way to play any game, to log out constantly at the hint of any adversity. If you really think that games should be played in such a manner then you are getting very poor value for you money and time.

In the end, that is simply YOUR opinion. The guy paid for the game just like we did. He is playing in SOLO and thus his actions have no effect on anything we do in the game. The fact you disagree or disapprove of his methods is irrelevant.

I personally have far better things to do with my time than get bent out of shape by how someone I will never meet in-game chooses to play ED in SOLO mode. ;) I suggest you adopt the same attitude. You'll live longer! :D
 
press escape-button once, wait till 15 seconds are over, confirm yes.

game will shortly return to game screen before ending.

pressing escape a second time during this process will result in caceling the log out.

that said - i'd call logging out in combat to "escape" (differently to any bug or RL reason to log out) "not in the spirit of the game", but the right to log of any time is the higher value in this case.

DON'T PANIC ...
 
In the end, that is simply YOUR opinion. The guy paid for the game just like we did. He is playing in SOLO and thus his actions have no effect on anything we do in the game. The fact you disagree or disapprove of his methods is irrelevant.

I personally have far better things to do with my time than get bent out of shape by how someone I will never meet in-game chooses to play ED in SOLO mode. ;) I suggest you adopt the same attitude. You'll live longer! :D

Doesn't matter a fig to me, doesn't change the facts I have stated, it's still an abuse and a poor and unrewarding way to play the game.
 
In the end, that is simply YOUR opinion. The guy paid for the game just like we did. He is playing in SOLO and thus his actions have no effect on anything we do in the game. The fact you disagree or disapprove of his methods is irrelevant.

I personally have far better things to do with my time than get bent out of shape by how someone I will never meet in-game chooses to play ED in SOLO mode. ;) I suggest you adopt the same attitude. You'll live longer! :D

Yes they do, every action any player makes in solo affects the main game for everyone.

This is particularly obvious when looking at Robigo currently (UA bombed and has been out of action since 2.0).
 
You can "call" as much as you like, it doesn't change the facts, it's a cop out and an abuse. The fact that you say you are a "good pilot" is even more of a farce.

I don't even understand what you're saying here. I chose to stop flying my T9 because no matter how good a pilot I am I don't like taking approximately a 10% risk of losing 12 million credits of ship + cargo every time I'm interdicted. There is literally nothing you can do in a T9 when you fail an interdiction against an Elite FAS, you can't run and you can't even drop cargo in time because there is maybe 1-2 seconds between the NPC "drop cargo" message and "now you die" message. The difficulty curve is not an appropriate risk/reward for trading in dedicated trade ships, where you can be interdicted 20 times per hour or more and a rebuy on a full T9 + cargo is two hours of grinding VERY boring trading at around 6 million per hour. So now I fly my combat-speced python for trading, but only make 4 million per hour, and my Type 9 is collecting dust. For many players however this has obliterated their favourite playstyle, i.e., dedicated trading, to the point where they are actually losing credits instead of earning them. THAT is why some players have resorted to combat logging. I don't combat log except in very rare circumstances (i.e., game messes up my keybinds and I'm stuck loitering on a landing pad without the ability to maneuver), but I understand why some players feel the need to resort to this regularly.

You are forewarned as to the competency of the AI so you are forearmed with that knowledge to fit and fly you ship accordingly. If you can't do that successfully without abusing the system continuously then use a different ship, tactic or fit.

This makes no sense at all. NO ONE was "forewarned" about anything, 1.6/2.1 completely changed the difficulty curve to the point that most players simply didn't understand why encounters that they casually flew away from were now killing them in under 10 seconds. The problem here is FD took lobotomized NPCs and suddenly turned it up to 11 with Elite NPC + engineering mods, and somehow thought that wouldn't have a massive impact on the game for players in non-combat roles.

As far as interdiction glitches I have experienced none, so I am slow to believe such excuses. It may happen once but a regular occurrence, unlikely.

If you haven't encountered the bugged interdictions then you clearly don't fly cargo ships enough. They are well known and are presumably due to the interdiction escape vector appearing directly behind the ship, meaning you fail even before you can submit, and it tends to be much more common with the trading ships that have limited maneuverability as they insta-fail such an interdiction immediately while say a vulture or FDS might have an extra second or two to submit. If you haven't encountered this or even heard of it then I'd suggest you spend more time trading and get interdicted more often to understand what the OP is dealing with.

The amount of information and advice given to cmdrs on this forum is copious so really it's pure incompetence and poor skill levels if people are still unable to submit and evade the AI at this stage.

Or maybe you simply have no idea what you're taking about. Do you even fly a T9? If not then go back and become a dedicated trader for a while to understand the game from a non-combat player's perspective. I do all three game activities (combat/trading/exploration) regularly in a variety of ships so I know exactly what the OP is taking about.
 
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Mike Reacher, for effective combat logging I recommend using the big power button on the front of your PC. Barring that, Ctrl-Alt-Del brings up a handy menu in which you can b1y4tch-slap any program.

An even better method would be L2F. Learn to fly. This isn't Elite: Carebear. The improved AI isn't that hard to deal with, especially if you are just running away.

I think you have one too many O in your username
 
It was warned well in advance that AI was getting more deadly for 2.1 by SJA, so the info was there for any that wanted to listen (as well as 2.1 beta feedback). No I use the conda or cutter for trading, I have used the T9 for trading in the early stages of the game and its a ship I like a lot for its looks etc. A number of experienced Cmdr`s have reported using the T9 without issue in 2.1 but I`ll let them speak for themselves, I guess it comes down to the competency of the Cmdr himself, which is nearly always the case. Also the same Cmdrs never mentioned bugged interdictions and I can't see why such bugs would not affect the conda on its travels. Still does not take from the fact that repeated logging off is a poor form of gameplay and also it is now very important to plan ahead, to have the right ship and fit for the job as well as an evasion tactic if needed instead of flying around sheepishly hoping for the best and pulling the plug when things get hairy.
 
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