Legacy BGS not moving?

For the last 2 days the BGS in legacy horizons has not moved no matter how many missions I’ve done nor other actions. Is legacy broken at the moment?
 
For the last 2 days the BGS in legacy horizons has not moved no matter how many missions I’ve done nor other actions. Is legacy broken at the moment?
it's frozen. It was disconnected from the main BGS. But nobody said it will have own. So maybe not.
 
it's frozen. It was disconnected from the main BGS. But nobody said it will have own. So maybe not.
I think it will have its own because it did move the first couple days. Also, Fdev said legacy cmdrs can effect the bgs in in legacy. Hopefully they will reactivate it soon.
 
I think it will have its own because it did move the first couple days. Also, Fdev said legacy cmdrs can effect the bgs in in legacy. Hopefully they will reactivate it soon.
I’m sure this is correct. Without being able to provide a quote, FDev have said that Legacy’s BGS will continue as before albeit completely unrelated to Live and without any updates or tinkering beyond essential maintenance.

I haven’t logged into Legacy yet but the continued BGS was a large reason for me having a continued interest in Legacy (I’m still learning the BGS so the idea of a potentially quieter playground where I can learn the effects of my actions with [potentially] less interference is quite appealing.)

Hopefully if it’s a bug or intended temporary halt it’s been or about to be up and running soon.
 
I've fought a war that progressed as expected and prevented a retreat in Legacy over the past few days. In preventing the retreat that faction didn't collide with another faction (it should have started a conflict) but apart from that everything happened as I expected.
 
The legacy BGS seemed to be working when myself and my friends have been playing. It's certainly as described supposed to keep developing independently of the 4.0 galaxy, just functioning as it always did.
 
I've fought a war that progressed as expected and prevented a retreat in Legacy over the past few days. In preventing the retreat that faction didn't collide with another faction (it should have started a conflict) but apart from that everything happened as I expected.
Active retreats block asset conflicts from starting (but not invasion conflicts); active conflicts prevent retreats from starting and cause any active ones to auto-fail regardless of influence.
(Fairly recent change but not new to U14)
 
Active retreats block asset conflicts from starting (but not invasion conflicts); active conflicts prevent retreats from starting and cause any active ones to auto-fail regardless of influence.
(Fairly recent change but not new to U14)

Fair enough then thanks :) I've not done any faction stuff for quite a while.
 
Question (here seems good a place as any) - am I remembering correctly that there isn't a way to actively undermine the top "owns everything" faction in a system except to run missions for the competing factions? Or is there a way to actively go after that head faction, like attacking that faction's ships or joining the raiding faction against an installation owned by the "I want you gone" faction?

Now that I have Legacy BGS all to myself, I shall avenge my faction! If it isn't too tedious, of course.
 
Question (here seems good a place as any) - am I remembering correctly that there isn't a way to actively undermine the top "owns everything" faction in a system except to run missions for the competing factions? Or is there a way to actively go after that head faction, like attacking that faction's ships or joining the raiding faction against an installation owned by the "I want you gone" faction?

Now that I have Legacy BGS all to myself, I shall avenge my faction! If it isn't too tedious, of course.
You can do crimes against the lead faction and that counts as negative for them.
The thing about negative actions is that they don't directly subtract influence, they just mean that any gains made by other factions will come out of their influence instead of being taken evenly from anyone - which means that they're less useful against the lead faction since any gains made by anyone else will be mostly coming out of their inf anyway.
They are a good way to get the final push in when you're retreating a faction.

If I'm not particularly in a rush and I'm not actually looking to push a retreat then I'll avoid doing crimes against the controlling faction just to avoid the hassle of being hostile or wanted.
 
is there a way to actively go after that head faction, like attacking that faction's ships or joining the raiding faction against an installation owned by the "I want you gone" faction?
the other problem is the math of negative influence calculations: https://forums.frontier.co.uk/threa...ation-with-negative-influence-actions.596626/

let's say you have 7 factions in system. one of those is your head faction with 50% influence, and another faction with 7% influence.

variant a)
you do activities yielding -5 points for the head faction. your head faction looses -2,63% as an effect, being at 47,36% afterwards. your 7% gains 0,37%., as influence losses are distributed as gains. your delta between the two changed 3%.

variant b)
you do activities yielding -5 points for the 7% faction. your 7% faction looses -4,89% (!) as an effect, your head faction gains 2,63, as influence losses are distributed as gains relative to in system influence. your delta between the two has changed 7,5% ...

even assuming that negative influence points/activities are available easily, which they are not, it isn't a good way to reduce a high influence faction simply by the math behind it.
for positive influence actions the other way round: low influence factions gain more of the same action than high influence factions. that's why it is simply easier to reduce a high influence faction by positive actions for all others.

as @Screemonster has said - negative influence actions are only good to finish a faction off or ensure what you are doing.
or simply to have fun doing them.
 
as @Screemonster has said - negative influence actions are only good to finish a faction off or ensure what you are doing.
or simply to have fun doing them.
This is the main reason I ask, because "destroying my enemy" is a lot more fun for me than "hauling vegetables" for my friends.

But it sounds like hauling veges is the the most efficient way to win... 🤮
 
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