Powerplay Legacy Open-only Powerplay

So, with the galaxy split happening in Update 14, it would be great if the Legacy-mode of Horizons was used to test Open-only Powerplay. This in my observation would begin fixing relations with many of the organized powerplay groups.
It's the perfect solution to a controversial update, a split galaxy that can only be affected in Open play would at least give some players what they want.
 
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Open only is a myth, not an option. The P2P code doesn't support it as a lagswitch or simply a slow connection or regional difference defeats it. It would need far more development and that's not going to happen in 3.8. While I don't think it would happen in 4.0, in reality you're more likely to successfully lobby for it in 4.0 as that's where active development is.
 
Open only is a myth, not an option. The P2P code doesn't support it as a lagswitch or simply a slow connection or regional difference defeats it. It would need far more development and that's not going to happen in 3.8. While I don't think it would happen in 4.0, in reality you're more likely to successfully lobby for it in 4.0 as that's where active development is.
I think imperfect instancing was assumed in the suggestion. Open only is possible, just not a solution if you insist on perfect instancing, without further development.
 
So, with the galaxy split happening in Update 14, it would be great if the Legacy-mode of Horizons was used to test Open-only Powerplay. This in my observation would begin fixing relations with many of the organized powerplay groups.
It's the perfect solution to a controversial update, a split galaxy that can only be affected in Open play would at least give some players what they want.
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O7
 
And many more what they dont want, theres a whole thread mate :ROFLMAO:



O7
and what's the downside in giving both groups what they want? Solo/PG powerplayers could affect the galaxy in the Live version, while Legacy could be used to finally give our part of the playerbase what we've been asking for. It's not much to ask for, but demanding that both Live and Legacy serve only the Solo/PG powerplayers' wishes is quite greedy imo.
 

Robert Maynard

Volunteer Moderator
and what's the downside in giving both groups what they want? Solo/PG powerplayers could affect the galaxy in the Live version, while Legacy could be used to finally give our part of the playerbase what we've been asking for. It's not much to ask for, but demanding that both Live and Legacy serve only the Solo/PG powerplayers' wishes is quite greedy imo.
I expect that, as not all players own PCs that are capable of playing Odyssey at an acceptable framerate (but that run Horizons fine), it can't be assumed that the Solo/PG players would be able to play satisfactorily in Live.

.... and proposing that players in Legacy be locked out of content to satisfy the desires of a subset of the player-base would seem to be a bit "greedy", i.e. attempting to take something that also belongs to others - given that we all bought a game where other players, and therefore PvP, are optional extras that no player needs to choose when experiencing and affecting the mode shared game features that form part of the game we bought.

However....

Given that Frontier have shown that they are prepared, in some circumstances, to create separate galaxy states - maybe now's the time for players seeking Open only content to propose that a third galaxy be created affected by a single Open mode, for players who don't actually want to share the galaxy with players who can choose not to play with them.
 
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Given that Frontier have shown that they are prepared, in some circumstances, to create separate galaxy states - maybe now's the time for players seeking Open only content to propose that a third galaxy be created affected by a single Open mode, for players who don't actually want to share the galaxy with players who can choose not to play with them.
LOL, split the ten of us playing Legacy in half. Actually, make it thirds, because I propose a third galaxy that has been totally reset back to day one.

FWIW, I agree with you regarding Open-only not being feasible for the default version of Legacy, for many reasons.
 
I expect that, as not all players own PCs that are capable of playing Odyssey at an acceptable framerate (but that run Horizons fine), it can't be assumed that the Solo/PG players would be able to play satisfactorily in Live.

.... and proposing that players in Legacy be locked out of content to satisfy the desires of a subset of the player-base would seem to be a bit "greedy", i.e. attempting to take something that also belongs to others - given that we all bought a game where other players, and therefore PvP, are optional extras that no player needs to choose when experiencing and affecting the mode shared game features that form part of the game we bought.

However....

Given that Frontier have shown that they are prepared, in some circumstances, to create separate galaxy states - maybe now's the time for players seeking Open only content to propose that a third galaxy be created affected by a single Open mode, for players who don't actually want to share the galaxy with players who can choose not to play with them.
I think with the amount of compromises in the updates we've endured, it's a small ask that us Open enjoyers be finally given a crumb off the table, even if it's only the Legacy mode. Solo/PG powerplayers have had their cake and eaten it too for long enough.
I thought my suggestion would be a two birds/one stone approach, but I find myself agreeing with you for the first time, Robert, on your last paragraph. This would be the ideal solution, a separate Powerplay for Open.
 
It entirely depends on what FD do with Powerplay going forwards.

The core reason Powerplay is so dull most of the time is that its you in a super ship v loads of soap bubbles. Open fixes that by pitting you against other players with technological parity. But, you can also fix it via PvE with graded NPC difficulty and actually making use of Powerplays setup better. This could be done leveraging the mission system or some BGS meld; but the fundamental part is that the game pushes back as hard as you push, not the situation now where every fort run is a milk run.
 
It entirely depends on what FD do with Powerplay going forwards.

The core reason Powerplay is so dull most of the time is that its you in a super ship v loads of soap bubbles. Open fixes that by pitting you against other players with technological parity. But, you can also fix it via PvE with graded NPC difficulty and actually making use of Powerplays setup better. This could be done leveraging the mission system or some BGS meld; but the fundamental part is that the game pushes back as hard as you push, not the situation now where every fort run is a milk run.
I would personally prefer it if Powerplay were the go-to "PvEvP" -mode, where players are already driven to the same star system on a weekly basis to cooperate or do battle. The game currently lacks such an outlet for pvp combat, leading to players simply blowing each other up at community goals and player hotspots like Shin.
BGS already has much more varied and interesting gameplay compared to powerplay and thus in my mind, can be interesting to more players even without direct player interaction.
 
I would personally prefer it if Powerplay were the go-to "PvEvP" -mode, where players are already driven to the same star system on a weekly basis to cooperate or do battle. The game currently lacks such an outlet for pvp combat, leading to players simply blowing each other up at community goals and player hotspots like Shin.
BGS already has much more varied and interesting gameplay compared to powerplay and thus in my mind, can be interesting to more players even without direct player interaction.
Thats what essentially Sandro was going to do four years ago :D

I'd love Open Powerplay, because frankly getting chased about by irate Imperials is a laugh compared to NPCs made of chocolate.... however the oldsters would drop their cocoa so weighted PvE (where at least NPCs can actually kill you) is probably what FD will lean towards. The problem then becomes crafting random enough gameplay that can surprise using what we have (which is possible).

I mean, having ATR like death squads chasing after me / ambushing me would be a start.
 
Ok, so let's say all the legacy playstation/xbox/PC players get switched to open only powerplay... and they still can't see each other because there's no cross-play. Now what?
PC players see each other, Xbox players see each other, Playstation players see each other. Organized powers have players from each platform (many of our console players are quitting the game now due to update 14 locking them out, but that's beside my point), or they can make alliances with console groups.
Crossplay would be awesome, and I'd much rather have just had that instead of the entirety of Odyssey, but it seems to me consoles are too constraining for Fdev.

In fact, the change I suggested would revitalize console powerplay as they could affect the Legacy galaxy as well.
 
Thats what essentially Sandro was going to do four years ago :D

I'd love Open Powerplay, because frankly getting chased about by irate Imperials is a laugh compared to NPCs made of chocolate.... however the oldsters would drop their cocoa so weighted PvE (where at least NPCs can actually kill you) is probably what FD will lean towards. The problem then becomes crafting random enough gameplay that can surprise using what we have (which is possible).

I mean, having ATR like death squads chasing after me / ambushing me would be a start.
There's still the issue of attracting players to PP, let alone Open.
If they were to make it more enjoyable and attractive you still wouldn't get many people jumping in if its PvP, Elite isnt seen as a PvP game.
So its a catch 22 for you PvP folks, they wont spend time on something that only a few folks would play if they were forced into Open.

If they split servers and made one PVE with enhanced NPCs and one PvP, where do you think the biggest population would go?
That's your issue, Elite is the vanguard of an older generation, 20 years ago i would gladly have joined in with your pew pew but many of us come here for a more relaxing journey.

Not a criticism just a realistic look at what you folks are up against.

O7
 
There's still the issue of attracting players to PP, let alone Open.
If they were to make it more enjoyable and attractive you still wouldn't get many people jumping in if its PvP, Elite isnt seen as a PvP game.
So its a catch 22 for you PvP folks, they wont spend time on something that only a few folks would play if they were forced into Open.

If they split servers and made one PVE with enhanced NPCs and one PvP, where do you think the biggest population would go?
That's your issue, Elite is the vanguard of an older generation, 20 years ago i would gladly have joined in with your pew pew but many of us come here for a more relaxing journey.

Not a criticism just a realistic look at what you folks are up against.

O7
Its entirely realistic, it just takes some design work- for example my dedicated Open / Solo mode idea gives everyone what they want (Solo and PG 'make' PP cargo Open people move).

Also Powerplay is not a 'relaxing journey' and should never be seen that way- its the only feature in ED that is explicitly confrontational- its just the NPCs don't confront.
 
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