Legacy player numbers!

I am guessing the answer is no, but has Fdev mentioned what percentage of players (particularly Pc players) play mostly Legacy Horizons?
 
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I am guessing the answer is no, but has Fdev mentioned what percentage of players (particularly Pc players) play mostly Legacy Horizons?
They've not said.

As Marx says, comparing Squadron leaderboards you get slightly under 1% on PC
Comparing EDDN data received you also get slightly under 1% (assumed to be on PC as I'm not sure anyone's built a way to get legacy console data onto EDDN)

Comparing traffic reports in Colonia system a few months back I got around 20% of activity being in Legacy total - it's only one system, of course, and not necessarily the most representative, but that number will include the console players, who are therefore presumably almost all of the Legacy population
 
They've not said.

As Marx says, comparing Squadron leaderboards you get slightly under 1% on PC
Comparing EDDN data received you also get slightly under 1% (assumed to be on PC as I'm not sure anyone's built a way to get legacy console data onto EDDN)

Comparing traffic reports in Colonia system a few months back I got around 20% of activity being in Legacy total - it's only one system, of course, and not necessarily the most representative, but that number will include the console players, who are therefore presumably almost all of the Legacy population
The station traffic boards also include players on other platforms (Xbox, Play Station)? I didn’t realize that. I’ve been going to popular systems to check the traffic reports, such as Cubeo, Shin etc, and they typically show a few hundred ships. However, I rarely see anyone.
 
We do have some in-game data on that, thanks to the various careers' squadron leaderboards. Tracking those, the total player activity of the PC legacy branch is a bit less than 1% of the PC live branch's.
Less than 1%? That’s quite a bit less than I was expecting. I thought it would be 10-20%. I did notice a CG was active in legacy last week. I don’t know if it was intentional or not.
 
They've not said.

As Marx says, comparing Squadron leaderboards you get slightly under 1% on PC
Comparing EDDN data received you also get slightly under 1% (assumed to be on PC as I'm not sure anyone's built a way to get legacy console data onto EDDN)

Comparing traffic reports in Colonia system a few months back I got around 20% of activity being in Legacy total - it's only one system, of course, and not necessarily the most representative, but that number will include the console players, who are therefore presumably almost all of the Legacy population
At first glance this implies 99% of players upgraded from 3.8 to 4.0 somewhere along the way, but there's a third number - people who just stopped playing when the Live / Legacy split took place. I'm not sure anyone but Frontier would know what that number is, but it's definitely greater than 0.0%

I'm not suggesting it's a big number, but I do think Horizon Legacy numbers must have been bigger before the split effectively threw the "maintenance mode" switch on Legacy, especially the removal of meaningful CGs, Galnet, and future development in general. That's what killed my interest in Legacy, which I was playing even after 4.0 Horizons was offered as a free upgrade. The last cross-version CG (and its reward) before the split was a blast IMO. The Live / Legacy split put an end to such enjoyable content in 3.8.

Out of curiosity, just what kind of numbers does 1% represent, something like 500 concurrent players?
 
Apparently the CG has 101 contributors, though how many multiple accounts that is, is unknown.
I did see that, but it’s a thargoid CG. I imagine most legacy players are not interested in fighting bugs because they are either excluded from most of the content or are playing legacy because they don’t really care about the thiargoid war. I mostly play legacy because I love exploration and space ambience. IMO legacy is a much more visually appealing game.
 
I would presume the PC market wasn’t a concern for FD ultimately, due to migration over time and bringing out ‘odyssey lite’ probably helped too; rather it was the console market, which I recall seeing a number of 30% total audience? However that number very likely is now much, much smaller; at some point legacy will obviously get pulled, just a matter of time, money and investment.
 
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Less than 1%? That’s quite a bit less than I was expecting. I thought it would be 10-20%
Note that the various proxy measures used - squadron leaderboards, traffic reports, EDDN data, you not seeing anyone else in Shinrarta - are all activity-based rather than headcount-based. So it's not completely impossible that 10-20% of players are still on (PC) Legacy, but they're on average playing 10-20 times less than the average Live player. (It's very unlikely, though)

But yes, I wasn't expecting it to be quite that low - a good reminder that the forums are not necessarily representative.

At first glance this implies 99% of players upgraded from 3.8 to 4.0 somewhere along the way, but there's a third number - people who just stopped playing when the Live / Legacy split took place. I'm not sure anyone but Frontier would know what that number is, but it's definitely greater than 0.0%
Very hard to measure, perhaps even for Frontier - given the long tail of people who only play a few hours a week / few hours a month anyway - especially since any naive measurement of "activity before the split" = "activity after on Legacy" + "activity after on Live" + "The Third Number" would of course give a strongly negative value for the third number - total activity (primarily Live activity) shot up substantially with U14's release and was sustained at the higher level for quite a while, so any losses at that point would be completely masked.

Out of curiosity, just what kind of numbers does 1% represent, something like 500 concurrent players?
Hard to say. Assuming Steam players don't have an unusual Live/Legacy split, 1% of that would be about 40 average concurrent this month [1]. Decide for yourself how much to multiply that by to get to "all PC players" but I'd probably be going for something closer to 100 than 500.

[1] Of course, right now specifically is a terrible time to check - the Live servers are offline, so everyone is either playing Legacy because it's what there is, or just has the launcher open waiting for the update.
 
Note that the various proxy measures used - squadron leaderboards, traffic reports, EDDN data, you not seeing anyone else in Shinrarta - are all activity-based rather than headcount-based. So it's not completely impossible that 10-20% of players are still on (PC) Legacy, but they're on average playing 10-20 times less than the average Live player.
Well, there could be hypothetically thousands of lone explorers, never visiting a populated system for years and not sending data to the EDDN, either. The unseen Ghosts of Legacy ;)
 
One thing you can count on is that you'll rarely see factual data posted that reflects negatively upon any company.
Unless they post an actual opinion poll asking for input, it's generally implied that they don't really care what anyone thinks, and will do what they please regardless of player numbers.
Another thing you can count on is that unless posted by the company, the results will generally be inaccurate and formulated to further a personal narrative of some sort.
 
Depends on the CG. The last one had 2,361 for the BH and 2,661 for the trade. 3-5,000 seems to be the recent average from a quick glance at INARA.
Indicating a one digit number is plausible for the legacy users. I suppose the numbers of players contributing to CG are coherent in legacy and EDO. Low numbers do carry potential for bias though.
 
I suppose the numbers of players contributing to CG are coherent in legacy and EDO
While I wouldn't normally expect massive differences in behaviour, in this case as the Legacy CGs are of the AX type, and AX players are perhaps the group with the highest motivation to play Live if they possibly can, there might be a bit.

Certainly on PC there was a massive difference: the average squadron leaderboard was about 100:1 Live:Legacy ... AX was closer to 3600:1.

The CG of course includes console participants too, which is probably why it's more in the 30:1 range.
 
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