I am guessing the answer is no, but has Fdev mentioned what percentage of players (particularly Pc players) play mostly Legacy Horizons?
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They've not said.I am guessing the answer is no, but has Fdev mentioned what percentage of players (particularly Pc players) play mostly Legacy Horizons?
The station traffic boards also include players on other platforms (Xbox, Play Station)? I didn’t realize that. I’ve been going to popular systems to check the traffic reports, such as Cubeo, Shin etc, and they typically show a few hundred ships. However, I rarely see anyone.They've not said.
As Marx says, comparing Squadron leaderboards you get slightly under 1% on PC
Comparing EDDN data received you also get slightly under 1% (assumed to be on PC as I'm not sure anyone's built a way to get legacy console data onto EDDN)
Comparing traffic reports in Colonia system a few months back I got around 20% of activity being in Legacy total - it's only one system, of course, and not necessarily the most representative, but that number will include the console players, who are therefore presumably almost all of the Legacy population
Less than 1%? That’s quite a bit less than I was expecting. I thought it would be 10-20%. I did notice a CG was active in legacy last week. I don’t know if it was intentional or not.We do have some in-game data on that, thanks to the various careers' squadron leaderboards. Tracking those, the total player activity of the PC legacy branch is a bit less than 1% of the PC live branch's.
It was reinstated as console players have community goal related achievements to gain, but Frontier are just rerunning old CG templates.Less than 1%? That’s quite a bit less than I was expecting. I thought it would be 10-20%. I did notice a CG was active in legacy last week. I don’t know if it was intentional or not.
Trash website with faked numbers. Disregard.According to this site, there should be plenty left, even at 1%.
Server Population & Player Count - MMO Populations
Elite Dangerous player count, server population, subscribers and game activity stats (aka EliteDangerous).mmo-population.com
New Bing came up with the link, so AI Chat is actually good for something
O7,
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At first glance this implies 99% of players upgraded from 3.8 to 4.0 somewhere along the way, but there's a third number - people who just stopped playing when the Live / Legacy split took place. I'm not sure anyone but Frontier would know what that number is, but it's definitely greater than 0.0%They've not said.
As Marx says, comparing Squadron leaderboards you get slightly under 1% on PC
Comparing EDDN data received you also get slightly under 1% (assumed to be on PC as I'm not sure anyone's built a way to get legacy console data onto EDDN)
Comparing traffic reports in Colonia system a few months back I got around 20% of activity being in Legacy total - it's only one system, of course, and not necessarily the most representative, but that number will include the console players, who are therefore presumably almost all of the Legacy population
I did see that, but it’s a thargoid CG. I imagine most legacy players are not interested in fighting bugs because they are either excluded from most of the content or are playing legacy because they don’t really care about the thiargoid war. I mostly play legacy because I love exploration and space ambience. IMO legacy is a much more visually appealing game.Apparently the CG has 101 contributors, though how many multiple accounts that is, is unknown.
Note that the various proxy measures used - squadron leaderboards, traffic reports, EDDN data, you not seeing anyone else in Shinrarta - are all activity-based rather than headcount-based. So it's not completely impossible that 10-20% of players are still on (PC) Legacy, but they're on average playing 10-20 times less than the average Live player. (It's very unlikely, though)Less than 1%? That’s quite a bit less than I was expecting. I thought it would be 10-20%
Very hard to measure, perhaps even for Frontier - given the long tail of people who only play a few hours a week / few hours a month anyway - especially since any naive measurement of "activity before the split" = "activity after on Legacy" + "activity after on Live" + "The Third Number" would of course give a strongly negative value for the third number - total activity (primarily Live activity) shot up substantially with U14's release and was sustained at the higher level for quite a while, so any losses at that point would be completely masked.At first glance this implies 99% of players upgraded from 3.8 to 4.0 somewhere along the way, but there's a third number - people who just stopped playing when the Live / Legacy split took place. I'm not sure anyone but Frontier would know what that number is, but it's definitely greater than 0.0%
Hard to say. Assuming Steam players don't have an unusual Live/Legacy split, 1% of that would be about 40 average concurrent this month [1]. Decide for yourself how much to multiply that by to get to "all PC players" but I'd probably be going for something closer to 100 than 500.Out of curiosity, just what kind of numbers does 1% represent, something like 500 concurrent players?
Well, there could be hypothetically thousands of lone explorers, never visiting a populated system for years and not sending data to the EDDN, either. The unseen Ghosts of LegacyNote that the various proxy measures used - squadron leaderboards, traffic reports, EDDN data, you not seeing anyone else in Shinrarta - are all activity-based rather than headcount-based. So it's not completely impossible that 10-20% of players are still on (PC) Legacy, but they're on average playing 10-20 times less than the average Live player.
How many are there in the live version?Apparently the CG has 101 contributors, though how many multiple accounts that is, is unknown.
Depends on the CG. The last one had 2,361 for the BH and 2,661 for the trade. 3-5,000 seems to be the recent average from a quick glance at INARA.How many are there in the live version?
Indicating a one digit number is plausible for the legacy users. I suppose the numbers of players contributing to CG are coherent in legacy and EDO. Low numbers do carry potential for bias though.Depends on the CG. The last one had 2,361 for the BH and 2,661 for the trade. 3-5,000 seems to be the recent average from a quick glance at INARA.
While I wouldn't normally expect massive differences in behaviour, in this case as the Legacy CGs are of the AX type, and AX players are perhaps the group with the highest motivation to play Live if they possibly can, there might be a bit.I suppose the numbers of players contributing to CG are coherent in legacy and EDO