Legal Planetary Scan Missions

Scan missions do say that it's illegal if it's a rival faction you are being sent to scan, and with them its a 50/50 whether the data point will be public or private. However, the missions where the faction is sending you to their own facility still has that same 50/50 for a private data terminal, which is the broken part of the equation.




It's not the size of the bounty, it's the fact that it is a "bounty" and not a fine. Since it's a bounty, you have to spend asspain amounts of time searching for and going to an Interstellar broker to clear the stupid 400CR.


This right here is the crux of it. Ankle-biter 400cr bounty that requires you to spend 30 minutes futzing around to find, fly to and dock with a IF Contact. God help you if the nearest one is out of your range and you don't have a scoop mounted.

It would be less troublesome even if it were a fine of tens of thousands of credits.
 
Interstellar factors can be found in Low Security systems. Using EDDB.io/Systems, change the Security field to Low and type in your current location in Reference System. Just make sure the faction you're wanted with isn't present in the system so the bounty will show up on the factor menu.

Also, I'm not in a place where I can access the game right now, but I think you can filter the galaxy map to show systems by security level and show only the low security ones.
 
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Deleted member 115407

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Its obvious you don't do many of these. You wouldn't be throwing shade on everyone else if you did. ;)

Dude, I relish the new criminal status on a lot of my ships. No, I am not a serial planet scanner, but damn if I don't have some hot ships that will stay hot for just this sort of thing.

With 3.0 C&P, Delanos Logistics Group just got itself a new division called "Search and Rescue" that happens to spend a lot of time in Anarchy Space doing humanitarian work, and we just roll a lot of the operating costs into the "Catering and Hospitality" cost center. :)
 
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Deleted member 115407

D
It's not the size of the bounty, it's the fact that it is a "bounty" and not a fine. Since it's a bounty, you have to spend asspain amounts of time searching for and going to an Interstellar broker to clear the stupid 400CR.

If you want to operate the smart way, have an agent pre-plotted so you can clean up after mission egress, lickity-split.

All you have to do is go to the nearest Low Sec or Anarchy jursidiction. That isn's exactly "asspain", as you put it.
 
I rather foolishly took one tonight in quince, now I find myself with a 500CR bounty, in a sidewinder with a jump range of 7LY, but over 270LY to the nearest factor! and unable to access the shipyard to get to my other ship because of this ridiculously, badly thought out, new anonymous access feature! now i'm just sat right outside the damned starport, hopefully waiting for the security ships to scan me and blow me up, which of course now that I am actually wanted, they don't! sorry to say but even after 4 years, FDEV still haven't come close to solving the balance of C&P, and worse still, this new attempt is just dumb!
 
If you want to operate the smart way, have an agent pre-plotted so you can clean up after mission egress, lickity-split.

All you have to do is go to the nearest Low Sec or Anarchy jursidiction. That isn's exactly "asspain", as you put it.

Or if you really want to operate the smart way, you just buy yourself a cheap ship for hot missions, slot in a SRV bay and go to town and not care about the C&P system at all.
 
The missions should at least be marked as illegal where they require you to do illegal work, or alternatively show up as wetwork/covert ops.

Can we at least get rid of this shadow illegal missions.
 
Or if you really want to operate the smart way, you just buy yourself a cheap ship for hot missions, slot in a SRV bay and go to town and not care about the C&P system at all.

yep, that was my idea, the only "minor" detail I wasn't aware of? you get locked out of the shipyard! so you can't swap back in to a clean ship until you've paid off the bounty at a Factor! not so easy when the nearest one is almost 300LYRs away and you're stuck in a ship that can only jump 8LYRs! rendering that particular course of action pretty much impossible! the only solution is self destruct and restart a your starting point in the no rebuy sidey! that's just a rubbish, badly thought out and implemented system! why not be able to pay off any bounty, except for murder, at say 20x rate, hell even at 100x would be ok, at the starport you took the mission from!
 
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It's not the size of the bounty, it's the fact that it is a "bounty" and not a fine. Since it's a bounty, you have to spend asspain amounts of time searching for and going to an Interstellar broker to clear the stupid 400CR.[/QUOTE]

There is an option in the galaxy map to filter by services as well, and among them is Interstellar Factors. They’ll show up as green.
 
Unfortunately, in my experience all of these missions are illegal. If I use the filter to display only legal missions then I never see any scan missions, no matter how much I look. This is my main problem, there should be clearly legal scan / recon / discovery missions, call them what you want, I just want this gameplay loop, which I really like, to have fun and legal ways to do. Not because I am such a good boy that I get scared of a bit of bounty but because it's an unnecessary nuisance and it's really annoying.

Also, this kind of mission could support other kinds of activities, for example searching for crashed satellites or crashed ships. "We lost a satellite here and here, bla bla" We could go there, scan it and go back with the data. It would be fun simply because of the gameplay associated with it. As far as I know this is the only gameplay loop that hasn't got a legal way.
 
Been doing a load of these missions "grinding"* Fed Rank - I found a base with an interstellar factor and work around there (plus it's a base in a crater with a nice view of a ringed gas giant when you take off...) - I'd say it's probably 70%/30% illegal/legal missions (top of my head, gut feeling...). The weird thing is that the mission rank doesn't appear to affect the difficulty. I did an elite ranked mission for ~3M turned out to be a public beacon and no base defence, but before that a ranger ranked mission for ~1.5M had a private beacon, sentry turrets and skimmers plus the subsequent wanted tag to make docking "interesting" ;)

(*though the Rep++++ rewards sure take the grind out of it!)

...

Also, this kind of mission could support other kinds of activities, for example searching for crashed satellites or crashed ships. "We lost a satellite here and here, bla bla" We could go there, scan it and go back with the data. It would be fun simply because of the gameplay associated with it. As far as I know this is the only gameplay loop that hasn't got a legal way.

Yeah a bit of variety, even if it's ultimately just different asset models. Plus some way of completing the illegal missions without ending up wanted - a bit of stealth etc - would be good. Maybe ditch the perimeter alarm (or make it bypassable somehow) make the bases bigger (like the various planetside installations) with a little more cover to avoid the skimmers...
 
Unless the Rep+++++ missions are for Sirius Corp. man they’re a tough crowd to please lol. I donated millions to them and ran wing missions solo and did a bunch of smaller rep missions and it took FOREVER to get allied with them.
 
yep, that was my idea, the only "minor" detail I wasn't aware of? you get locked out of the shipyard! so you can't swap back in to a clean ship until you've paid off the bounty at a Factor! not so easy when the nearest one is almost 300LYRs away and you're stuck in a ship that can only jump 8LYRs! rendering that particular course of action pretty much impossible! the only solution is self destruct and restart a your starting point in the no rebuy sidey! that's just a rubbish, badly thought out and implemented system! why not be able to pay off any bounty, except for murder, at say 20x rate, hell even at 100x would be ok, at the starport you took the mission from!

It only locks you out in the jurisdiction you're wanted in.
 
while those data points you had to scan where previously most of the time public you could get a private one from time to time that gets you wanted. Not sure how exaclty it is now and if really all are private, only have done one so far today and yes that was a private one that got me wanted.

But dunno why that should be a problem, it was just some 500 credit bounty and the mission paid 3 mil. Didn't see any risk either.

I guess this another case of finding to scan data points outside the danger zone. I've yet to find that so it's always been scan and run.

Just make sure you don't pick a mission sending you to place controlled by the faction that is controlling the station you pick up the mission from (which they normaly don't do anyway) so you can keep dock there and access everything. I was flying around with that bounty for a while till another mission happend to send to place with a intersellar factor and then I paid the bounty.

If you get another scan mission sending you to the same place just do it while you have a bounty, its not a problem flying around there scanning some more with a bounty.

The problem I experienced here is bounty running up higher and the time (perhaps not prevalent here since it was pre-3.0) required to clear, mounted up.

I rather foolishly took one tonight in quince, now I find myself with a 500CR bounty, in a sidewinder with a jump range of 7LY, but over 270LY to the nearest factor! and unable to access the shipyard to get to my other ship because of this ridiculously, badly thought out, new anonymous access feature! now i'm just sat right outside the damned starport, hopefully waiting for the security ships to scan me and blow me up, which of course now that I am actually wanted, they don't! sorry to say but even after 4 years, FDEV still haven't come close to solving the balance of C&P, and worse still, this new attempt is just dumb!

You do know you need your original ship right to clear it? But since it's a sided perhaps that doesn't matter. But any supputed up modules you had on it have to be on it so they can be cleared also. I guess as an afterthought you should have kept a fuil scoop on it. Is there room for an SRV& a scoop? Can not remember. But Highn sight is wonderful.

Chief
 
It's funny, pre-3.0, all my scan missions seemed to be heavily weighted towards legal.....even when they were paying in the MILLIONS of credits. Now, though, all the ones I've done so far have been illegal. I do agree that we need a distinction between the two types.....just as we do with Assassinations & Salvage.
 
You do know you need your original ship right to clear it? But since it's a sided perhaps that doesn't matter. But any supputed up modules you had on it have to be on it so they can be cleared also. I guess as an afterthought you should have kept a fuil scoop on it. Is there room for an SRV& a scoop? Can not remember. But Highn sight is wonderful.

oh, I had a fuel scoop alright, the problem was the loaned FSD didn't give the range to jump to even the next star over, and I had no way to upgrade because I was locked out of the services!
 
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