Lessons in anti griefing.

CCP made a remarkable game some years back, and they learned many things about the players and how to make a good game. Some would say its not, but face it, it is featured in the Museum of Modern Art and made the cover of a few prestigious periodicals more than once. We can say it is a remarkable game and leave it there. I'm not saying they got everything right for every player, lord knows as many didn't play as did, but the important thing is to find wisdom.
In CCP's game you have players killing other players. That can end badly, I'm sure some people take it very hard and get upset, which is never something that motivates a player to play. You don't sit down and say 'I think I'll play because I want to be upset'. You play to have fun, and that can be difficult when others want to have fun by killing you. Huge mess. In response to this CCP did two important things; They created Concord, a ruthless police force, who guarantees destruction of lawbreakers in Secure space. This doesn't mean they stop bad guys from doing bad things, but after the crime has been committed they appear and the transgressor is promptly vaporized. This means most of the PVP in secure space is voluntary, mutual or sanctioned allowing players freedom from most griefing. It doesn't stop suicidal maniacs, but then what does?
Elite could use some 'secure' spaces with similar 'security'. This should definitely extend to starter areas.
The second thing CCP did is introduce a bounty system and implants. A bounty is no big deal if you can grab a cheap ship and loose it, so CCP included some very expensive implants to adorn and improve your pilot. These vanish upon death. It doesn't matter what ship you fly, if you spent enough on implants its not worth dying over to clear a bounty, and the system is surprisingly effective at stopping bounty exploiting. A 10M bounty isn't worth loosing 20M in implants kind of thing. This makes the criminals persistent and keeps them out of civilized space. Elite doesn't need implants, but this idea could be adopted and *something* could be done that would simulate the effect.
There is plenty that can be learned from other games. When the problems are a blanket problem, like griefing, its good to borrow solutions and find ways to fit them in. These are not 'new' problems to any game, but the solutions CCP discovered fit very well into sci-fi and I think Elite Dangerous would benefit from similar mechanics. At best we may see less QQ shot me threads.
 
I agree with you. Although it appears Frontier are bent on reinventing the wheel with every feature they put into ED, regardless of there being tried and true methods out there.
 
Griefers are EXCEPTIONALLY rare in Elite. In the time I've been playing since December I've seen maybe one or two. That's it. Murdering is not griefing. It is part of the game. So clarify, OP, what you consider griefing, so we can know precisely what you are talking about.
 
Rule #1.

Don't grief.

Here endeth the lesson.

Griefers can be so much fun though.

Griefer: "Oi! You! Am gonna pew-pew u 4eva coz I is best anniwanz u 2 f34r me! I sh00tu 4 de lulz!"

Network guy: <click>

Griefer: "Oi u scummy wombat cogger! u d33dnt let m3 k33lz u 4 lulz - gonna r33purt u 4 cheetz!"

Network guy: <lulz>
 
There is allmost no greifing.
once I got attacked by a guy for no reason out of a station , it was not greifing it was legit fun. the guy must have been RP an insane killer (anyway he ended up boosting into the station)
 
but but but, eve online is the grifers paradise, and everyone who played eve for longer than 3 months would grief their own mother!
or so i have been told anyways.
 

Scudmungus

Banned
Instead of Implants, how bout wi usin No Claims Discount fah Insurance - like dey havin in de UK

Longer yuh go widout claiman Insurance, betta de discount.

Yuh gaan die? Losin som discount.
 
ahh yes Eve online....thats the one where they have developers participating in the game and cheating to benefit their corp. Yea we want to learn from that game...
 
Bounty system in Eve is still broken.

Newbie channel might go further than rubber baby buggy bumpers safe-zone.

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ahh yes Eve online....thats the one where they have developers participating in the game and cheating to benefit their corp. Yea we want to learn from that game...

There are more than a few balance issues similar to that one.

+rep

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but but but, eve online is the grifers paradise, and everyone who played eve for longer than 3 months would grief their own mother!
or so i have been told anyways.

I'd only grief my mother (playing eve online) if I got tears and epic ragequit but then she wouldn't bring my reheated hotpockets to the basement....
 
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I think there is more griefing goes on that people think. Certainly seen some myself in open, but with any game like this, it will always sadly be there.
 
Bounty can only be cleared at a rate based on the ratio of the base price of the ship you're flying vs. the base price of the ship the bounty was declared on- so a bounty incurred in a conda would require hundreds of deaths in a sidewinder before it was cleared.
 
600+ hours in open, and only griefed twice. I suppose my only suggestion is to get out and about, away from the areas that have become griefer hubs. Looking at you, Lave cluster.

My "backyard" is a 100 ly sphere, and I'm constantly learning more about it, and running into players who aren't out to make others angry for amusement.
 
There is no griefing (insert spoon) its not even a word, its a concept. It means different things to different people. I love you with all my hate thing. I don't even get it.
To me, its a video game.
 
Being griefed is almost entirely by choice in this game.

Since its by choice it cannot be griefing.

Exploitation of holes in intended gameplay.... Now that is adifferent matter.

I would like to see someone attempt to grief me. Good luck with that. Pick a system. Might get lucky. Bad mouth me? Off my list.

Lessons in anti grief

1. Accept only those you know as friends
2. Understand where and in what mode you are travelling.

That is it. Simple. Very simple, but nothing except solo will prevent unlucky in terms of griefing.
 
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People are spoiled by carebear games. PvP is not griefing. Killing someone in ED is not griefing.

Man I wonder how much crying would there be, if a game like Ultima Online would come out in today world.. man.. that was harsh. And no one cried... bah, spoiled kids.
 
People are spoiled by carebear games. PvP is not griefing. Killing someone in ED is not griefing.

Man I wonder how much crying would there be, if a game like Ultima Online would come out in today world.. man.. that was harsh. And no one cried... bah, spoiled kids.

Griefing is griefing.
Fighting someone who wants to fight is PvP. Shooting out someone's engines and leaving them to self destruct is griefing.
Killing your opponent as fast as possible is PvP.
Killing someone brand new for no reason is perhaps not griefing, but bad form

I don't think anyone here has much trouble with the definition of griefing.
 
Fighting someone who wants to fight is PvP. Shooting out someone's engines and leaving them to self destruct is griefing.
That's not even possible. But yes, most people that complain and whine on forums (not only regarding to greifing) are people that have no idea how to play the game and use all that it has to offer.
 
That's not even possible. But yes, most people that complain and whine on forums (not only regarding to greifing) are people that have no idea how to play the game and use all that it has to offer.

That makes no sense to me. People who have no idea how to play the game are surely likely to complain when they get whacked in their noob-ships by PvP-Pro-Bro's in multi-million credit fighters for the lulz, because the pew-pew-crew see that kind of behavior as the only thing the game has to offer them.
 
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