Let Hired Crew Become a QOL feature.

Currently when you hire crew, you have 3 slots, but there is only utility for 1 crew at a time.

I want Frontier to do something else with crew. I want them to have a deeper purpose in the game.

My suggestion is that when you hire a crew, you can choose for them to stay on your ship, or stay at the station. If they are on your ship, you can choose to drop them off at a station you visit. Then, you can switch to that crewmate. You can play as that crewmate. If you have a stored ship, they can fly that ship.

They will still take a cut of your earnings which you cant touch. Perhaps for extra balancing, they dont have access to your entire purse but rather you have to assign them an allowance like you do with carriers. Combat you perform as your crew will improve their rank and increase the cut of funds they take from you, same as when you have them work autonomously.

Anyway my point is that this would allow players to have up to 3 other pilots in the universe that they could switch to, or 2 other pilots and then a deployable fighter, or 1 other pilot and a deployable fighter for each. That way player dont have to spend an entire night or longer just switching what they feel like doing int the game. They could go from exploring to combat to trading to mining on a whim. It would have a monetary trade-off and they'd still have to put in the work of getting those pilots where they need to be. Same rules will still apply for saving a killed pilot too.
There will have to be a rule that you cant switch to a crew that is in the same instance as you. You could switch places, but you cant turn yourself into an NPC. If you dismiss a crew which was piloting a craft, you will need to pay a craft transfer to get that craft back unless it was docked. I'm sure there are a few other kinks to be ironed out, but overall it would work and it shouldnt break anything.

Players would develop a deeper connection to their crewmates, they would play more often and for more hours because they now would be less likely to be bored, and players who previously quit the game because they ventured too far from the bubble and became bored- those players will have an opportunity to come back and do exploration at their own pace.

This is one of 3 things this game needs in order to completely revitalize its playerbase. The other two are: racetracks as part of system engineering. And CQC missions on the mission board that scale based on CQC population. (You will have full CQC servers if you offer millions credit missions when it gets slow. I promise.)
 
Try X4 and you'll see that having crew you can order to do things becomes a big part of the game. Such a big part that I think you underestimate what development would be required.
 
Would probably land on the low end of the FDEV priority list, but I appreciate how creative this idea is.

I was always disappointed that FDEV didn't implement the multiple character slot feature. This sounds like a cool spin on that idea. Maybe it would even decrease the amount of carrier jumps and other stuff slowing down the servers.
 
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