Same for ships - using crew in combination with turreted weapons should give some bonus.
For SRV - it would be helpful if you crew can control its movement and follow you or the direction you may point to with a gesture.
In fact, the AI is already able to control my Krait MK II very well while I'm flying a fighter. I don't think the code to implement this will be very complicated for FDev.
And taking advantage... I would love to be able to see my AI npc sitting next to me in the seats of my ship. This could open the door to very deep and interesting mechanics, for example:
Imagine having a Role system (for points assignable to your NPC):
- flying ability
- weapon use skill
- scanner usage skill
- surface weapons usage skill
Points are earned through use and can be assigned to your npc to upgrade it. The npc could be a fantastic helper on long solitary journeys across the galaxy.
Dreaming costs nothing.