I feel like we should, you have to interact enough with sending big injuries to the vet via airlift to keep it interesting and distinct. It removes the tedium of dealing with all the snuffles dinos get. I'm fine having it be unlocked through a module you have to put on the MVU station so there is some game play ballance, but I'm a fan of it. I find it tiring to constantly have to send my MVU out to handle week dinos from a cold. I want to manage and build my park not hover over one paddock just clicking a button.Not sure if I want to automate away the MVU, it also loses much of its distinction from the Ranger Teams in the process and an active gameplay role. I think I would favor a balancing pass so that injuries are not occurring nonstop related to dominance and other problems. If we could also change it so that the MVU would stay and treat ailments that can be done in the field that would mostly eliminate the repetitive .
I feel like we should, you have to interact enough with sending big injuries to the vet via airlift to keep it interesting and distinct. It removes the tedium of dealing with all the snuffles dinos get. I'm fine having it be unlocked through a module you have to put on the MVU station so there is some game play ballance, but I'm a fan of it. I find it tiring to constantly have to send my MVU out to handle week dinos from a cold. I want to manage and build my park not hover over one paddock just clicking a button.
That is a really good idea. Agreed most of my issue is specifically with cold, but I also don't just want it gone. It might be nice if Ranger Teams could raise health on their own patrols but not cure anything with the addition of an upgrade. This means they would keep health topped off, but you would still have to send an MVU to diagnose and treat. It would cost more in upkeep but give you more breathing room in responding to health issues. Would also alleviate the low health annoyance due to dominance fights and dealing with prolonged colds. The extra time they would have to spend healing would also mean you would have to be more judicious in how many Dinos a given jeep was expected to care for. So all in all more dynamic management decisions.If we are speaking specifically about colds, then I think there is a discussion there. Vaccinating against a cold robs it of its distinction from other diseases in that its incurable, so for this one I think we can make an exception as you suggest. You could research a module upgrade that specifically allows you to assign an MVU to a Ranger Post to administer health boosts. It won't automatically perform medical scans or treat diseases, it would only boost their health. This is a nice compromise on removing tedium while still requiring a more active role in using the MVU compared to the Rangers.
That is a really good idea. Agreed most of my issue is specifically with cold, but I also don't just want it gone. It might be nice if Ranger Teams could raise health on their own patrols but not cure anything with the addition of an upgrade. This means they would keep health topped off, but you would still have to send an MVU to diagnose and treat. It would cost more in upkeep but give you more breathing room in responding to health issues. Would also alleviate the low health annoyance due to dominance fights and dealing with prolonged colds. The extra time they would have to spend healing would also mean you would have to be more judicious in how many Dinos a given jeep was expected to care for. So all in all more dynamic management decisions.
What do you think?
Yes, yes and yes. I would really like that.As the title says. I think an option to assign MVUs to ranger posts would be a great quality of life update
Having to manually diagnose and heal each dinosaur gets annoying, so letting the MVUs do it automatically would save up a lot of time and make the game less frustrating