CQC Let us know your thoughts on CQC in here

I'm usually on anywhere between 1100 and 0600pm PST in Elite. At least for open deathmatch I haven't had any recent issues connecting to a match... weird. Feel free to PM me your CMDR name and I'll add you to my friend's list if you want! The more the merrier I say

Try again at 9PM PST and you'll probably have a different experience. There are pretty strong peaks and valleys in CQC player population (and consequent ability to find a match).
 
I'll try that, thank you both. Unfortunately Dark Souls occupies that timeslot this week but very soon i'll try again. It'd be nice to actually play like, CTF, or one of the modes i've only gotten a single game out of.
 
I keep telling myself I'll give it a go.

I tried it out in beta and thought it was good fun.

I keep saying I'll go on another long expedition, so I can hit Arena when the space madness sets in, but I keep finding myself doing exploration inside the bubble. I particularly like mapping Fed systems I have no cartographic data for and selling the intel to the Empire [cool]
 
I enjoy it :D only down side that i've noticed is the long waits too get in a match, but I assume that's because there's not a whole bunch of people playing it right now around my timezone.
 
Finally after trying it several times and just being stuck endlessly waiting for matchmaking, I got in for some matches for the first time. Well its fun and despite the matchmaking seeming to be a little unbalanced, I enjoyed the death match maps. As you dont have to pay for ships lost in the matches its no biggie to be killed, by those who play CQC more, which makes for a nice challenge. Overall CQC is a nice addition to the range of play options, in this franchise.
 
No fun at all. It's just seal clubbing the new players. Their ships get destroyed in 3 seconds.
Get the matchmaking sorted out (match by level), then it might become fun.
 
Any particular reason why not? I double you will answer but I don't understand these CQC is rubbish messages.

I find these "I've never played CQC, but I KNOW it's rubbish" posts amusing. Also, how does one who hates CQC, knows it's rubbish, has never played it and never will, find themselves in a sub forum dedicated to CQC? I mean all are welcome, but that seems like a lot of effort for a rubbish mode that should never have been created and that you have no interest in ever playing.
 
Last edited:
Personally I love it, the only thing I hate is its unpopularity and finding a match can be pain in the      sometimes, especially at late hours.
 
Hey, I think I saw you in CQC today Aurora! I may have some video of us bouncing around in a tunnel...

Today was my first time in CQC and I have to say I both enjoyed it and hated it at the same time. I am a huge FPS fan and I love games like the Battlefield Series, Planetside 2, Counter-Strike, etc etc. I was skeptical of CQC because I felt like it was going to be a gimmick to attract Xbox players and tbh I still kind of think it is/was. It’s been out forever now but it seems like it hasn’t seen many, if any overhauls.

What I love about it are the ships and the flight mechanics. They are loads of fun. Additionally the maps are very nice both in terms of graphics and environmental obstacles/hazards.

What I HATE about it is, as everyone else has said... The matchmaking. It takes FOREVER to get sorted into what should be a casual 4v4 then on top of that there appears to be no balance between the teams. It will gladly sort low level players with level 40+ players essentially making it inexperienced vs experienced. Like This: http://imgur.com/8BkboWF (just demonstrating the Rank Gap)

IMO, Arena could use several overhauls. To start it could really use a "practice mode" where you can enter each arena to learn the layout, spawn placements, get a feel for your ship, your loadout and etc. I feel the spawn times and locations of the "powerups" should be randomized to prevent camping. I have noticed several players camping the dmg increase spawn, and while I accept camping as a perfectly valid (yet annoying) strategy. It is up to the devs to prevent that kind of monotonous behavior.

Additionally, I am strongly against damage powerups in general. I feel they are silly and collecting a powerup in PvP shouldn’t increase your raw damage but rather give some type of "supportive" bonus. That’s just my two cents. I would much rather see a "repair" option instead of "damage increase" or my personal favorite idea an "FSD jump" to somewhere random on the map to trip up pursuing enemies. Watching your enemy blink away from you would be frustrating but also kind of cool.

I also love that the Arena is a standalone game and I feel if it gets some serious attention and improvements it could become pretty popular. TBH, I don’t think many currently players would be a fan of this but I would even consider making the entire "Elite: Arena" F2P and solely rely on micro-transactions comparable to games like Exteel (RIP Exteel :(). Buying paint and skins for your ships, different fancy laser beam colors, maybe some kind of "starter loadout packs" to give people willing to pay a slight head start but avoid getting all pay2win and leave the best stuff to be ingame unlockables.

Anyway those are just some of my thoughts after my first Day in CQC. I like it but I don’t love it however I really feel it has LOADS of potential. What will ultimately probably stop me from playing it however is the inability to be consistently sorted into a match in less than 5 minutes.
 
Hey, I think I saw you in CQC today Aurora! I may have some video of us bouncing around in a tunnel...

Today was my first time in CQC and I have to say I both enjoyed it and hated it at the same time. I am a huge FPS fan and I love games like the Battlefield Series, Planetside 2, Counter-Strike, etc etc. I was skeptical of CQC because I felt like it was going to be a gimmick to attract Xbox players and tbh I still kind of think it is/was. It’s been out forever now but it seems like it hasn’t seen many, if any overhauls.

What I love about it are the ships and the flight mechanics. They are loads of fun. Additionally the maps are very nice both in terms of graphics and environmental obstacles/hazards.

What I HATE about it is, as everyone else has said... The matchmaking. It takes FOREVER to get sorted into what should be a casual 4v4 then on top of that there appears to be no balance between the teams. It will gladly sort low level players with level 40+ players essentially making it inexperienced vs experienced. Like This: http://imgur.com/8BkboWF (just demonstrating the Rank Gap)

IMO, Arena could use several overhauls. To start it could really use a "practice mode" where you can enter each arena to learn the layout, spawn placements, get a feel for your ship, your loadout and etc. I feel the spawn times and locations of the "powerups" should be randomized to prevent camping. I have noticed several players camping the dmg increase spawn, and while I accept camping as a perfectly valid (yet annoying) strategy. It is up to the devs to prevent that kind of monotonous behavior.

Additionally, I am strongly against damage powerups in general. I feel they are silly and collecting a powerup in PvP shouldn’t increase your raw damage but rather give some type of "supportive" bonus. That’s just my two cents. I would much rather see a "repair" option instead of "damage increase" or my personal favorite idea an "FSD jump" to somewhere random on the map to trip up pursuing enemies. Watching your enemy blink away from you would be frustrating but also kind of cool.

I also love that the Arena is a standalone game and I feel if it gets some serious attention and improvements it could become pretty popular. TBH, I don’t think many currently players would be a fan of this but I would even consider making the entire "Elite: Arena" F2P and solely rely on micro-transactions comparable to games like Exteel (RIP Exteel :(). Buying paint and skins for your ships, different fancy laser beam colors, maybe some kind of "starter loadout packs" to give people willing to pay a slight head start but avoid getting all pay2win and leave the best stuff to be ingame unlockables.

Anyway those are just some of my thoughts after my first Day in CQC. I like it but I don’t love it however I really feel it has LOADS of potential. What will ultimately probably stop me from playing it however is the inability to be consistently sorted into a match in less than 5 minutes.

The point is that prestige rank/level on the right should be HIDDEN.

Remove it from scoring bar. What will you see ? No more a rank, just a player who knows its ship and who manage to pilot it.

By the way i am on your screen (Exar SPIRE). I played during that sunday afternoon, whenever the matchmaking was that day, i did a fifteen game series of victory. Is it my fault ? Nope

I did a second session yesterday night : i faced 5 others prestige guys. Prestige 3 to Prestige 8 guys. These people are not ranked for no reason : the 8th ranked guy was really an Excellent pilot, we fought well against and together. Really interesting game.

My advice : train, train, train. You'll be one day ranked too and you know what ? Newcomers will take screenshot of you, will say here game is unfair, and will come in that particular thread to talk of "you". And will you be guilty of something ? Nope. Just you will be a standard guy, who just played from time to time with a "rank/figure sticked" to you...

Please consider that.

When you play Battlefied, there are ranked too and you are mixed with people who a also less ranked. Is that a trouble ? Nope.

  • Because with time in CQC => People got modules/weapons.
  • Because skill >>>> modules.
  • Because when you reached lvl 50 and choose prestige you lose every module/weapon and matchmaking consider you as a top, and you are mixed with lvl 40-50 no prestige with best weapon/module.

That is part of that game.

And by the way : you are a good pilot, whatever your rank is.
 
Last edited:
The point is that prestige rank/level on the right should be HIDDEN.

My advice : train, train, train. You'll be one day ranked too and you know what ? Newcomers will take screenshot of you, will say here game is unfair, and will come in that particular thread to talk of "you". And will you be guilty of something ? Nope. Just you will be a standard guy, who just played from time to time with a "rank/figure sticked" to you...

Please consider that.

When you play Battlefied, there are ranked too and you are mixed with people who a also less ranked. Is that a trouble ? Nope.


· Because with time in CQC => People got modules/weapons.
· Because skill >>>> modules.
· Because when you reached lvl 50 and choose prestige you lose every module/weapon and matchmaking consider you as a top, and you are mixed with lvl 40-50 no prestige with best weapon/module.

That is part of that game.

Hey Exar SPIRE!

It was actually fun playing against you but I think there may be a misunderstanding regarding what I am saying and the reason behind my screenshot. I am in NO WAY saying "the game is unfair" or that you are guilty of anything. I actually prefer to play against players better than myself because it’s the fastest way to learn their strats/tactics and adjust your own.

My real point was just feedback for Fdev (provided they care). I disagree about removing the ranks, I think they are definitely worth having visible and I still feel matchmaking taking ranks into consideration is a wise idea. Not because I think people should be able to cry about how the game is unfair matching them against more experienced players or at least make them think they are. Additionally, there are a few facts we need to consider:

I am/was a competitive gamer (the older you get the less time you have to game hardcore Q_Q) and sadly hardcore PvP'ers are the minority. The vast majority of all game bases (like CoD, ew) are filthy casuals :p and casuals think we are more reliant on weapons/modules than we actually are. So when they are getting sorted with higher ranked players they are going to cry about it and stop playing. I feel the matchmaking problems stem from too few players and one way to make people realize they need to L2P and "train train train" (as you put it) is to sort them with similarly experienced players. What your suggesting is essentially removing these ranks to create the illusion that ranks/prestige are not relevant when for casuals they are a bit, but again not as much as they think they are.

NOW there are negatives with this... For example; In Exteel, a defunct F2P 3rd person shooter where matchmaking DID take ranks into consideration. At higher ranks it became an absolute pain to get sorted into a match during non-primetime hours which lead to many of us creating alt accounts so we could get sorted with low levels. While that kind of sucks it also did force us experienced players to use loadouts less capable then our mains... which tbh was kind of a good thing because there were a number of lowbie matches where I went 50:1 and honestly it only would have been worse if I had my actual Mech.

I think we both agree that SKILL + Experience > Weapons + Modules. However, the casual community will never see it entirely that way so steps should always be taken by the Devs of any game to minimize QQ'ing. Whether that is by fine-tuning the matchmaking or your method of just removing the ranks.

I personally like to see the ranks because if I got to Rank 50, would prefer to be sorted with people who have put in the same or similar amount of time. It doesn’t mean they will be a skilled adversary but the likelihood of them "not sucking" is significantly higher and I do prefer a challenge.

P.S.
Oh and the last thing I want to mention is regarding Battlefield. Yes, some people are "troubled" by that... that’s why there were always servers that said "NO 5 STAR GENERALS" so unlike Elite: Arena people who had a problem did have places to go so they couldn’t cry about Rank differences (yet they still did). Hell they cried about everything in BF3... We had servers for "NO Stinger/IGLA", "NO RPG/M320", "NO C4", "NO Jet vs Heli", "NO Shotgun Spamming" and etc. Lol, it was quite ridiculous actually BUT I get it... they are filthy casuals and just want to play a game their filthy casual way. :p

P.P.S.
I in no way linked the screenshot in the previous post to signal anyone out for ANY reason, or bash/brag/complain about anyone’s performance. If I was doing that I would have posted this screenshot after Exar left the match: http://imgur.com/r6zTTGv (LOL I am just kidding guys, I hope everyone has a sense of humor here...) I would love to see this version of Elite gain momentum/popularity and my post here is only to give fdev and anyone else on the forum my opinion on how to do that. I also feel making it F2P would be a great way to expose people (in droves) to the world of ED, possibly get more sales on the base game and make money via microtransactions off casual players who just want to fly around in pretty spaceships blowing each other up thus funding additional ED content.

Also, Exar I would gladly fly with or against you anytime! The only thing really keeping me out of CQQC (lol see what I did there), is that I cant afford to wait 15-20 mins for a match :(.
 
We got on to CQC last night and although we couldn't organise a team deathmatch session due to matchmaking, we did get into solo deathmatch easily. We had absolutely tons of fun. GG all round, and my own GG to other opponents both less experienced and far more experienced than me out there over the last few months. (It also helps that my CQC Pilots Federation rank is now starting to look a little respectable. :p)

My own thoughts on CQC:

I really like CQC. As somebody currently thousands of LY from civilisation in the main game, it's a way to actualy go and shoot people with impunity. It also helps with combat tactics. Yet, my main issue is one of participation-based feedback. As I see it, there seems to be a devoted core of people who only do CQC, or at the very least do it a LOT. This has two effects: firstly, the pool of opponents will be small, and secondly the balance of matchmaking will be skewed towards the veterans who will undoubtedly wipe the floor with new players. This in turn is likely to discourage new players from keeping at it, drive people away, and keep it a niche sport.


The solution? Bring more players in. That way, matchmaking will be more fair, play will be more balanced and closer, and the experience will be much more enjoyable as players of all skill types will start to enjoy what they see.

How to implement this proposed solution? That is the question. I have some suggestions, and I really do think CQC overall could do with more love from the Devs to help promote it:


1) Community-based movements. While FD will undoubtedly do all they can with the Tournament etc., this I expect the players to lead from the front. The more player communities that organise semi-formal events, say a weekly get-together in CQC, the more likely it is going to continue popularity. This is purely wishful thinking, of course, and it wil undoubtedly be improved by, and synergise with, the other methods of action below.


2) Increased incentives to play CQC. Specifically, increased relevance in the main Elite: Dangerous game world, more than merely access to a new system and improvements to a fourth Pilots Federation tier. I had hoped that CQC ranks would show up when targeting a player CMDR in game, just so that people know what the score is. From what I understand, the CQC Championship in-game was originally a Federation initiative to prepare CMDRs for alien incursions following the disappearance of Halsey - perhaps more could come from this. It would also be nice to see greater recognition of the effects of Prestige and a higher CQC rank on things like missions, reputation, etc. as well as maybe introducing CQC-specific weaponry into the main game for those with high Prestige or for CQC-ranked Champions or higher. To battle Thargoids with real plasma repeaters and heat beams would be awesome. :D

But as well as this, perhaps a tweak to the CQC reward system? I have played a bit but maybe not as much to notice, but could monetary rewards be increased slightly? How about materials as rewards - including unique mats exclusive to CQC?

The other efect of course is that those who only have Arena will be intrigued further over what is in the main game, and will end up with an asset-based (and skill-based!) advantage over those who join the main game having not played Arena.


3) Increased CQC content. And by this, I mean a not insignificant amount of input.

Right now we have four maps, and I think we're all starting to get really used to them now. Some of the devs I think, from livestreams, have expressed favour towards suggestions of surface-based maps, especially given that in the main game engineers can really boost-up thrusters for canyon manoeuvring. Plus of course, surface arenas lend themselves extremely well to CTF levels, just like a FPS CTF or Team-DM level. Furthermore, space itself can produce its own dangers, such as a heat-based level in a sun's corona, an entirely indoors level set within a Coriolis starport, or maybe even a level next to the event horizon of a black hole?

We have Team-DM and solo DM and CTF. Is there any room for other modes, such as Last Man Standing, or Assault levels? Maybe even a destruction derby with no weapons, or modifiers such as Fatman (increased armour and shields but slower thrusters) and One Shot Kill?

Finally, the little things.
How feasible is it to have 16-player matches, teams of 8 vs 8 or even 5v5v5 in a 3-way battle?
I know that AI bots have been asked for in the past, but given the vast change to AI in 2.1, would it be too much to incorporate these super-AI into CQC so that we can really prove our mettle? Plus, it means that AI NPCs in the main game can proudly show off their own CQC ranks so that WE know what the score is. ;)
Game options. To reduce the frustration of one-sided matches, how about having prestige requirements set by the game, so that we can decide what difficulty we can play the game at, with rewards dealt out according to individual performance? (Naturally, this means that lower levels will be forever locked away from those who have Prestiged but that's the price of success. :p) Now, for this to work there is a huge implication that CQC will soar in popularity such that everybody will want to play, in order for there to be games for everybody of any skill level.
Finally, are the weapons balanced out? It seems the done thing to use these days is heat beam lasers in a manoeuvrable fighter, but perhaps another balance pass is required, especially among the different ships and the available weapons and equipment for each ship?


Anyway, these are a few thoughts I have. I think that with a bit more love, CQC can be great for everybody. :) What say you, Devs?
 

Jon474

Banned
I played CQC for the first time today, and I love it. Normally I explore but I have recently had an embarrassing fuel outage. So, whilst I await rescue by those beautiful Fuel Rats I am trying out CQC.

Reading through this thread I can see that all might not be perfect in the Arena but as a newcomer I found that what is already there to be great fun, with loads of potential.

I'm up to Rank 4...
Jon
T-6E, no an Imperial Fighter.

PS I think Cmdr Zulu Romeo killed me a fair few times too! You wait until my Rank goes above 10 !
 
Last edited:
I am loving CQC. I am very new, playing second day, got my pedals yesterday so lot of things are new to me. Game, controls, basically everything.
I am having a lot of fun except three things: Being one-shotted by some players. "Warning heat..."...bam dead before I can actually react. This is ruining the game for me. Matchmaking is terrible but since the game seems to be dead I understand that there is nothing to be done about it. Prestige players in teams farming newbs in random Deathmatch (I know it's in every MMO :) ).

I am learning a lot from better players - how to manouvre, learned to use power-ups,

Things I would like to see: It would be nice if I could fly in my own instance of arenas while waiting. It would give me time to find where the powerups are, I could practice frying through corridors etc.
Nerf the one-shotting weapon/combo or whatever it is. It's broken and not cool at all.

I'll think about something else later on, I bet. :)

I am happy to be here.
 
I am loving CQC. I am very new, playing second day, got my pedals yesterday so lot of things are new to me. Game, controls, basically everything.
I am having a lot of fun except three things: Being one-shotted by some players. "Warning heat..."...bam dead before I can actually react. This is ruining the game for me. Matchmaking is terrible but since the game seems to be dead I understand that there is nothing to be done about it. Prestige players in teams farming newbs in random Deathmatch (I know it's in every MMO :) ).

I am learning a lot from better players - how to manouvre, learned to use power-ups,

Things I would like to see: It would be nice if I could fly in my own instance of arenas while waiting. It would give me time to find where the powerups are, I could practice frying through corridors etc.
Nerf the one-shotting weapon/combo or whatever it is. It's broken and not cool at all.

I'll think about something else later on, I bet. :)

I am happy to be here.

I'll say this: you're doing extremely well in CQC from our encounters so far - better than many veteran players I've come up against. Much respect for you and keep going at it. :)
 
Back
Top Bottom