Let us sell pre-upgraded suits

You mean you want to put them on sale, because there is nothing stopping you from selling them now.
Yes, I want to resell them making small profit ;) Just cannot stop myself from buying one when I find them at Frontier Supplies. Maybe someone who can spend time upgrading them to grade 4 and 5 and sell at higher prices would be interested. Some unique items for unique prices. Or just for friends or squadron.

Not sure what happens if you sell suits at Pioneer Supplies - I just did it with base non-upgraded ones I bought at the beginning.
  • Do you get full price you originally paid? Or reduced by some % like with modules/ships?
  • Does it re-appears for other players to buy?
 
Which is why just buying them for the sake it is pretty damn selfish OP. Buy it if you need it, otherwise leave them for somebody else who might.
I know :( That is why I ask to give me a chance to donate it back. Just cannot resist when I see 10M+ suit or 20M+ rocket launcher on stock.
 
I would very much like to have the ability to sell pre-upgraded gear I've purchased at my carriers Pioneer Supplies. Existing pricing model that scales up by grade and mods installed is fine. Price is increased appropriately from there based on the carriers service tariff.

I also want to put engineering materials (both ship and equipment materials) for sale on my carriers commodity market.
 
I would very much like to have the ability to sell pre-upgraded gear I've purchased at my carriers Pioneer Supplies. Existing pricing model that scales up by grade and mods installed is fine. Price is increased appropriately from there based on the carriers service tariff.

I also want to put engineering materials (both ship and equipment materials) for sale on my carriers commodity market.
We all want. But the people jealous of gold sellers will join this thread drowning it in comments why this would be bad.
 
We all want. But the people jealous of gold sellers will join this thread drowning it in comments why this would be bad.
Yeah but that's going to happen either way. At least give players the option to buy their engineering materials from other players with credits so that those of us who enjoy the "grind" can profit off the activity while reducing grind for those that don't. I for one have been heavily desiring the ability to run a business off supplying engineering materials and per-engineered equipment.
 
Yeah but that's going to happen either way. At least give players the option to buy their engineering materials from other players with credits so that those of us who enjoy the "grind" can profit off the activity while reducing grind for those that don't. I for one have been heavily desiring the ability to run a business off supplying engineering materials and per-engineered equipment.
I'd like to pre-order 50 pharma isolators and 50 improvised components, good sir 😁
 
I'd like to pre-order 50 pharma isolators and 50 improvised components, good sir 😁
Yes please. I’d love to get customers. 🤩

I actually provided several ideas about updating engineering material collection (including duplicating mats gathered to onboard crew during play) in the focused feedback thread. There was a lot of great stuff buried in that thread and I’m super hopeful for the next pass on engineering. I just really hope they further the player economy with the carrier sales of both on food and ship goods. Personal equipment the most. We should be able to freely sell that stuff.
 
I would love to be able to sell anything aside from the usual commodities on my FC.

As for denying other players upgraded suits by buying them up, yes thats kind of a move. But is it? How many suits/weapons go poof on the weekly tick every week? This way someone could be collecting them and saving them from the weekly recycle. Having a bunch in one spot wouldn't be so bad would it?

It would also create a new 'career path' as someone might enjoy stocking their store and advertising their FC as a futuristic outlet store?
Its really doubtful that someone is going to put in the grind to sell fully upgraded suits, however if someone has a fully upgraded item, but decides they goofed on some aspect and commit to making a new one, why shouldnt they be able to pass it along to someone else rather than the moths in their closet? Or just wipe all that hard work for a few credits. I mean we cant change or even recoup eng. mats from a 'mistake'.

Also, throw in raw engineering mats!
We can already 'trade' EDO mats, but in a painfully tedious manner. This would be a really nice way to be able to trade those mats as well.
And EDH mats!I find it relaxing to cruise around planet surfaces in the SRV and surface mine rocks for raw mats. However I cannot really do this anymore. My mats are full up, all of them. Same goes for almost 3/4 of my engineered mats, cant pick anymore up. I am done making ships, have everything I want to build at this point. No more collection activities. Having the ability to punt that stuff to my carrier for sale would allow me to continue doing an activity I enjoy. At the same time selling raw mats to others who detest the same activity.
Players would still have to 'grind' to open engineers in order to use the mats, so its not completely sidestepping the process.

Being able to buy/sell from FC wouldnt create some massive balance issue within the game, it would just provide options to people, overall increasing enjoyment of the game. It would create new career paths, collection types could supply AX combat fiends with raw mats for synth, allowing non combat lovers to contribute to the war in their own way!

Player economies are a gaping content hole in this game, FC seem like a great way to bring that into the game, especially with FC interiors coming soon.
 
And let new players skip on 50hrs of fun grind...I mean gameplay...

Understand that this game uses the sunk cost fallacy to keep you playing. Throwing good 'time' after bad, hoping it's gonna come good.

Spoiler alert - it won't
 
As FDev confirmed in yesterday stream FC owner will be able to add Pioneer Supply service to the FC and:
  • choose a list of suits and weapons available for sale
  • set a premium rate to pay on top of base price for the item
If I am not mistaken there was nothing said about ability to sell pre-upgraded and owned items.

Would it be another useless feature? Who is going to buy base models?

On the good side there will be a bartender providing ability to buy and sell Odyssey materials for suits/hand weapons upgrades in a way similar to Commodity Market.

If one can buy base suit/weapon and materials to its upgrade on the same FC, why not to allow to sell pre-upgraded suits/weapons?

@Arthur Tolmie @Zac Cocken @Bruce G @sallymorganmoore could you please elaborate a little bit on the topic?
 
They don't want to add anything that might help newer players join in with friends that have been playing for a while.
 
I think what we are looking at here is two opposing points of view.

On the one hand the idea that you can scout around, buy up pre-upgraded suits, then sell them for profit. This mirrors the real world, where a shrewd trader can buy up things people want, transport them, and sell to a client base that wants.

On the other hand, it would encourage people running around the galaxy immediately after the weekly tick, buying up the pre-upgraded stuff, in order to sell it for profit, and denying other people getting the pre-upgraded stuff direct from the NPC suppliers.

I can see arguments for both sides as to why it would be good, but frankly speaking, in an online game, i never want to be beholden to the no-lifers who can spend 18 hours a day playing a game.
 
I think these random giveaways might evolve to something more realistic. E.g. awarding significant activity in PP, great exploration or trade efforts, like these rare chain mission rewards etc.
 
I'm cool with this, as long as I can sell upgraded engineered ships as well. i have a bunch of fully upgraded, fully engineered ships I never fly.

Python, Krait Phantom, Icourier, Cobra III, and Cutter are about the only ships I actually fly.

The real reason we can't sell upgraded/engineered ships will be the same reason we can't sell upgraded suits/weapons. It reduces the grind. And we can't have that.
 
I'm cool with this, as long as I can sell upgraded engineered ships as well. i have a bunch of fully upgraded, fully engineered ships I never fly.

Python, Krait Phantom, Icourier, Cobra III, and Cutter are about the only ships I actually fly.

The real reason we can't sell upgraded/engineered ships will be the same reason we can't sell upgraded suits/weapons. It reduces the grind. And we can't have that.
I actually thought about that too, but it would be good to start with suits and hand weapons first.

In general if we would be allowed to sell outfitted and pre-engineered ships with customized look I see it as follows...

The price is defined by seller. Before the purchase another player can get access and view all the details including modules and applied engineering effects.

If livery (paintjobs, weapon/engine colors, ship kits elements) is applied it can be sold together with the ship (individual parts of ship kits may be sold).

In addition ships can be sold with ship log containing information about ship history:
  • which system the ship was originally built at (first purchase)
  • tje sequence of jumps (list of visited systems), maybe limited view highlighting most significant routes (permit-locked systems, tourist beacons, most profitable missions etc)
  • list of encounters (how many pirates, powerplay ships destroyed)
When ship is destroyed its owner has ability to recover and move ship log from oiginal ship. If requires ship log can be wiped out.

To sell ship it has to be put on auction. While ship is on auction its owner cannot use it, change outfit etc. Auction is taking place at specific location (station, port or FC). Another player can access auction via elevator - similar to going to landing pad. It has ability to embark and fly this ship in simulated reality (set of missions like tutorial) to evaluate ship characteristics. After looking at the ship player can make a bid (in credits and arx depending on minimum price defined by ship owner).

Information about ongoing auctions is available at system stations (local news) and after scanning nav beacon in system map (in list of services).

Pre-engineered modules could have certain limitations - e.g. to apply another effect or improve module to next grade it should first be "unlocked" reducing its grade by 1 and removing additional effects. Removing livery from the ship can be done by paying additional 10% Arx (e.g. to move it to another ship).

What do you think about this? Would it break grinding nature of Elite? Would it help to get started new players, if they don't have a lot of time to invest into grind?
 
I am not really against any of it, but I also think the game is in it's final 1-2 years of active development, and changes like this are unlikely.
 
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