I'm cool with this, as long as I can sell upgraded engineered ships as well. i have a bunch of fully upgraded, fully engineered ships I never fly.
Python, Krait Phantom, Icourier, Cobra III, and Cutter are about the only ships I actually fly.
The real reason we can't sell upgraded/engineered ships will be the same reason we can't sell upgraded suits/weapons. It reduces the grind. And we can't have that.
I actually thought about that too, but it would be good to start with suits and hand weapons first.
In general if we would be allowed to
sell outfitted and pre-engineered ships with customized look I see it as follows...
The price is defined by seller. Before the purchase another player can get access and view all the details including modules and applied engineering effects.
If livery (paintjobs, weapon/engine colors, ship kits elements) is applied it can be sold together with the ship (individual parts of ship kits may be sold).
In addition ships can be sold with ship log containing information about ship history:
- which system the ship was originally built at (first purchase)
- tje sequence of jumps (list of visited systems), maybe limited view highlighting most significant routes (permit-locked systems, tourist beacons, most profitable missions etc)
- list of encounters (how many pirates, powerplay ships destroyed)
When ship is destroyed its owner has ability to recover and move ship log from oiginal ship. If requires ship log can be wiped out.
To sell ship it has to be
put on auction. While ship is on auction its owner cannot use it, change outfit etc. Auction is taking place at specific location (station, port or FC). Another player can access auction via elevator - similar to going to landing pad. It has ability to embark and fly this ship in simulated reality (set of missions like tutorial) to evaluate ship characteristics. After looking at the ship player can make a bid (in credits and arx depending on minimum price defined by ship owner).
Information about ongoing auctions is available at system stations (local news) and after scanning nav beacon in system map (in list of services).
Pre-engineered modules could have certain limitations - e.g. to apply another effect or improve module to next grade it should first be "unlocked" reducing its grade by 1 and removing additional effects. Removing livery from the ship can be done by paying additional 10% Arx (e.g. to move it to another ship).
What do you think about this? Would it break grinding nature of Elite? Would it help to get started new players, if they don't have a lot of time to invest into grind?