Let's address the passenger problem.

ShipLengthWidth
Anaconda152.461.8
Asp56.551.3

Let compare that to another famous ship:

USS Enterprise 1701-D:
Length:642.5 metres (2,108 ft)
Beam:463.73 metres (1,521.4 ft)
Height:195.26 metres (640.6 ft)

At close to 6x longer and twice as wide, the Enterprise has a crew complement of 1,012. Clearly in Elite even the largest ships are not optimized for human occupation.
Or perhaps in this universe humans have grown to extreme sizes.

USS Midway

Length: 972 ft (296 m)
Beam:
121 ft (37 m)
136 ft (41 m), 238 ft (73 m) at flight deck after modernization

Complement: 4,104 officers and men

https://en.m.wikipedia.org/wiki/USS_Midway_(CV-41
 
*sheesh* every cabin onboard has it's own jacuzzi
and swimming pool
and kitchen with chef
and running lane
and gym
and ...

One does not simply 'share' (ewww) stuff with other passengers. ;)
 
Everything is fine! but i found it hilarious that a 737 holds more passengers than a beluga can? for instance. the max size for an economy class module is a 4E which holds 16. a 737 can hold up to 215 passengers. a beluga is the biggest ship in the game. (flyable) an asp is bigger than a 737. the beluga dwarfs the Asp. Can you see where im going with this?

If there's one thing I take issue with in this game above all of the others, it's the quoted dimensions of the ships. They don't add up. An Asp, if you judge by the size of the pilot in the cockpit (and not the ship itself) is not bigger than a 737. It's probably about 3/4 of the size of one. I mean, if it is bigger than a 737, then our pilot models are more than 2 meters tall.
 
Everything is fine! but i found it hilarious that a 737 holds more passengers than a beluga can? for instance. the max size for an economy class module is a 4E which holds 16. a 737 can hold up to 215 passengers. a beluga is the biggest ship in the game. (flyable) an asp is bigger than a 737. the beluga dwarfs the Asp. Can you see where im going with this?

I think the game has way bigger problems that this one. D'Oh!
 
I don't think a cruise ship is capable of space flight either.

What sort of argument is this lol, NASA is barely capable of space flight, we are talking about relevant sizes.


Actually before this thread I didn't really think about it after 2.2 release, but now it's simply cannot be unseen.

But to be honest I think this is an easy fix:

Module: Passenger Area --> Mass Transport / Private Quarter Modules

Sort of like Planetary Vehicle Bay --> Vehicle Module


Would even bring more depth oto how you outfit your liner, is it more focused towards mass transportation, or VIP's

1 Business Class Module could fit like 200 people , 1 VIP would be like 10 rooms but the module swould be relatively same size and weight.

And for example the whole passanger talking to you bit can be sorted out by having 1 responsible person in business class module for example a stewardess that relays to you the overall atmosphere in the module : "oh they happy, oh they misserable" or whatever.

And VIPs talk to you like they are talking now.

Also now that I think of it, would be awesome to hire catering crew for your liner, server drinks and stuff for extra profit, add casinos so they can spend money too, it's such a small detail but would add so much
 
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What sort of argument is this lol, NASA is barely capable of space flight, we are talking about relevant sizes.


Actually before this thread I didn't really think about it after 2.2 release, but now it's simply cannot be unseen.

But to be honest I think this is an easy fix:

Module: Passenger Area --> Mass Transport / Private Quarter Modules

Sort of like Planetary Vehicle Bay --> Vehicle Module


Would even bring more depth oto how you outfit your liner, is it more focused towards mass transportation, or VIP's

1 Business Class Module could fit like 200 people , 1 VIP would be like 10 rooms but the module swould be relatively same size and weight.

And for example the whole passanger talking to you bit can be sorted out by having 1 responsible person in business class module for example a stewardess that relays to you the overall atmosphere in the module : "oh they happy, oh they misserable" or whatever.

And VIPs talk to you like they are talking now.

Also now that I think of it, would be awesome to hire catering crew for your liner, server drinks and stuff for extra profit, add casinos so they can spend money too, it's such a small detail but would add so much

I like that
 
If there's one thing I take issue with in this game above all of the others, it's the quoted dimensions of the ships. They don't add up. An Asp, if you judge by the size of the pilot in the cockpit (and not the ship itself) is not bigger than a 737. It's probably about 3/4 of the size of one. I mean, if it is bigger than a 737, then our pilot models are more than 2 meters tall.

Yup, this always bugged me too. For a game that boasts so much about its scaling I think somebody misplaced a decimal point.
 
Just a silly question: how well does a 737 operate in a vacuum?


er... make that two questions: What do the passengers of a 737 breath while traveling through a vacuum?

hm... one more: How are the passengers of the 737 protected against radiation once they've left the atmosphere?

encore: how does the 737 keep it's passengers warm at absolute zero? How does it keep people cool?

How does the 737 keep the pressure inside from explosively equalizing with the outside? (pressure difference being rather large what with there being no pressure on the hull and all that)



A lot of space inside spaceships (har har) is taken up by equipment needed to keep it's occupants alive in the cold hard vacuum of space.
 
I know that at times money can be tight for most of us, but going Ryanair to Jacques would be too cruel and inhumane if you ask me...
 
Just a silly question: how well does a 737 operate in a vacuum?


er... make that two questions: What do the passengers of a 737 breath while traveling through a vacuum?

hm... one more: How are the passengers of the 737 protected against radiation once they've left the atmosphere?

encore: how does the 737 keep it's passengers warm at absolute zero? How does it keep people cool?

How does the 737 keep the pressure inside from explosively equalizing with the outside? (pressure difference being rather large what with there being no pressure on the hull and all that)



A lot of space inside spaceships (har har) is taken up by equipment needed to keep it's occupants alive in the cold hard vacuum of space.

Sigh, for the last time, don't compare ships with planes.

As we seen above, USS Midway, a similar sized carrier had battle stations, a bloody NUCLEAR POWER PLANT ON BOARD, and was still able to house 4000++ people rather comfortably.

And if this is still an argument, then show schematics for said components mentioned, I personally would like to see how these components fair by size and weight accross different sized ships, for some of us numbers mean a bit more than "well I don't know, therefor Jaysus or whatever"
 
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But why would anyone do it that way. The trips usually take 5-20 mins and some take couple hour max so there is no need for alot of space for one passenger.

They take 15 minutes *for us as players*.

They are supposed to take longer. In game these tours are supposedly lasting several days.

It's game time compression. Every large game has to compress either time or space in some way in order to make it a game, rather than MS Flight Sim. It's a bit of a cludge in Elite as we co-exit with a supposedly 'real' timeframe, but it is clear that we are 'supposed' to be playing over a longer time period.

Skyrim takes 3 hours to walk across. EQ had an entire continent that took about 6 hours to walk across. Every large game cludges time in some manner in order to give the impression of size without having to walk for days to cross them. ED elected to keep space 'big', and so instead plays a bit loose with time.
 
They take 15 minutes *for us as players*.

They are supposed to take longer. In game these tours are supposedly lasting several days.

It's game time compression. Every large game has to compress either time or space in some way in order to make it a game, rather than MS Flight Sim. It's a bit of a cludge in Elite as we co-exit with a supposedly 'real' timeframe, but it is clear that we are 'supposed' to be playing over a longer time period.

Skyrim takes 3 hours to walk across. EQ had an entire continent that took about 6 hours to walk across. Every large game cludges time in some manner in order to give the impression of size without having to walk for days to cross them. ED elected to keep space 'big', and so instead plays a bit loose with time.

Actually, and I was thinking about this the other day, we do have an in game clock that is directly related to real world clock, and there isn't a single activity in the game that would fall under time compression rule.

Unless it's officially stated otherwise, I do believe that ED use real time, at all time
 
Everything is fine! but i found it hilarious that a 737 holds more passengers than a beluga can? for instance. the max size for an economy class module is a 4E which holds 16. a 737 can hold up to 215 passengers. a beluga is the biggest ship in the game. (flyable) an asp is bigger than a 737. the beluga dwarfs the Asp. Can you see where im going with this?

737's don't require life support, armour, shielding for planetary reentry, facility for zero gravity, the ability to withstand a star's corona, and so on.
 
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