It is truly a moot point in the long run. FD is going to do what FD does. They obviously have no desire to involve themselves in this discussion. The bottom line from what they have put out is that higher payscales will disturb the designed progression of their game.
Now, I will argue all day that point is bunk. It is far easier to make credits on your own. So, if you are early game, and you decide to jump in a multicrew situation, your progression is stunted. I suppose that is the way to "balance early game progression" is to all but freeze it.
Everyone is worried about AFK credit farming? Lol, ok... so a person proving they don't want to play the game, is somehow going to ruin the game for you... somehow... while they are not playing... I guess when they get done not playing, maybe they play? And at that point someone who didn't really want to play, but is now playing is again going to ruin the game for everyone else... somehow... Oh yeah, they are going to get loads of credits and then become griefers. Right, I forgot... because currently there are no griefers so we should keep them away by cutting profits to a career choice... because you know if they had all those credits, someone who has been AFK is going to have mad skills and knowledge of how to effectively take on PvP... right... I am sooooo worried about that...
Not to mention, multicrew (at least the gunner seat) teaches absolutely nothing about running your own ship. So even if these "griefers in training" are in fact playing and working ship systems, what PvP skills are they going to have when they magically buy their Corvette? Oh wait, they would have to be in their own ship for countless hours to rank up to get a Corvette... Um, what skills will they have when they get in their own Cutter? Oh... yeah... countless hours on their own again.... So they can get in a Conda and do what? Become the most infamous griefer in the galaxy? Lol... ok. Scary stuff going on if multicrew pays anymore than 5% to competent and below...
I have already proven twice I can wing with a new player and skip early game progression BEFORE wing payouts were 100/100 across the wing. Now? please. What ship do you want? We can get you in whatever isn't rank locked in a few good sessions. Easy peasy. I will show you exactly where to fly and what to do to make a ton of credits without much risk.
Now, I will stop helping if you do one thing. But, there is one thing that negates absolutely every ounce of risk in the game. Log. However, if you do this on your own, or with somebody who doesn't care, no one will be the wiser. It eliminates absolutely all risk, and gets you 100% of payouts instead of 5%, or whatever pathetic percentage you would be at sitting in my ship as a gunner/fighter. But, it is obviously an option that nobody has an answer to. It is an exploit that completely breaks the game and every argument about progression/digression in this game.
Nope. It is what it is folks. Keep arguing the solutions. Keep arguing your happiness. I will keep playing the game, and I will keep using multicrew. It has been decided for us that this is what it will be, at least currently. Does it make sense? Nope. Not to me. But keep spouting off all your "logic" that feels completely "illogical" after I think about what I have been doing in this game for 2 years...
Lol... someones game is going to disturb my game... lol... how many of you even play in open anyway... I haven't once had another CMDR's bank balance affect my game in the slightest.
Early game progression [haha] Griefers in training [haha] Risk [haha]