General / Off-Topic Lets discuss that "other" game that had a Beta twitch stream yesterday.

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I hope you guys from Frontier are looking at this beta and game,and getting some feedback what not to do...escpecially this coster spline editor,its hell

There is nothing wrong with coaster spline based system but we also need to be able to build straight. I love piece-by-piece and track-by-track building (especially around stations and brakes and lift sections) and then we can only use splines to smooth the coasters out midway. But spline-only without any sort of grid is a pain.
 
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There is nothing wrong with coaster spline based system but we also need to be able to build straight. I love piece-by-piece and track-by-track building (especially around stations and brakes and lift sections) and then we can only use splines to smooth the coasters out midway. But spline-only without any sort of grid is a pain.
i told this spline editor,because this spline editor in RCTW is awful.Personally i love more spline editors then piece by piece,but spline editors that are done properly
 
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If I may be so blunt, I do have to say that I'm secretly hoping PC will have a spline editor. That being said, though I'd love it, it's very hard to bridge the gap between the complete spline customization that ends up being too complicated for most users, and an easy-to-use piece-by-piece system that doesn't allow for much flexibility or diversity in designs. I think a spline system is the way to go, but with some sort of grid system (perhaps similar to the one for roads in Cities:Skylines), effective manipulation of nodes and rolls, and - though this might be wishful thinking - a smoothing tool. RCTW's track system wouldn't have been half as bad if it had a smoothing tool to turn those wonky tracks into realistic scream machines...
 
RCTW will not be a AAA title and less with 6 months of development.


Planet Coaster took one year of development, and there is still another year ahead, in total two years of development, with a big team like Frontier.


The true AAA title will Planet Coaster, without doubt.
 
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I wish they could come up with a way for people to have the piece by piece, and a spline editor, i feel the spline editor just provides a ton more flexibility in building a more realistic ride. The piece by piece would be okay for certain areas, loops, rolls, and more.
 
I hope to see a more variety and betterpre-built tracks, as loopings, corkscrew, spirals, etc.

The looping that we found in the beta was horrible in the design.
 

Deathbyillusion

D
That's one point of view and have thought of that be remember when Atari sis a live stream of the game? Then they had peeps, rides, food stands, and coasters so I know they are already ahead of what I beta tested over the weekend. What I'm thinking is and I could be wrong but maybe they are having issues with paths, coasters, peeps, and the terrain tool so they JUST have these options enabled for us to beta test even though they are farther in development. They could also have thought we don't want to give all the options right now until the future beta or upon release so it doesn't spoil it for everyone and they just had the key features released for people to report bugs. i did find many and did report them. It was almost unplayable at this stage with the bugs but it was still fun and its not track pad friendly building a coaster and moving around. You defiantly need a gaming mouse or just a regular mouse with a track wheel.

I would love to beta test this game to compare it too.
 
That's one point of view and have thought of that be remember when Atari sis a live stream of the game? Then they had peeps, rides, food stands, and coasters so I know they are already ahead of what I beta tested over the weekend. What I'm thinking is and I could be wrong but maybe they are having issues with paths, coasters, peeps, and the terrain tool so they JUST have these options enabled for us to beta test even though they are farther in development. They could also have thought we don't want to give all the options right now until the future beta or upon release so it doesn't spoil it for everyone and they just had the key features released for people to report bugs. i did find many and did report them. It was almost unplayable at this stage with the bugs but it was still fun and its not track pad friendly building a coaster and moving around. You defiantly need a gaming mouse or just a regular mouse with a track wheel.
They rushed the game and they have a "AAA" strategy, when they are more like "Indies". This is the only two problems of RCTW : "Time" and "Strategy" because the developpers are really not that bad.

I'm not saying the game will not be a good game in a year or two, but for now, they are CLEARLY not ready to make "The new RCT", but just "A correct theme sim, in Early Access" because many things "will be added later" like they say. It's very easy to see the lot of potential of RTCW (graphically for exemple, it's not ugly at all, even if't is very buggy).

But, for now, if they had not had the name "RollerCoaster Tycoon", we would not even heard of it, because it's simple as ***** ! They need need a LOT more time to finish it, and propose something more innovative than just "I place rides/coaster, I connect them with roads, I put some tree, and I start again".

I would love to beta test this game to compare it too.
Well : March 2016.
 

Deathbyillusion

D
I wouldn't be mad if they still delayed it til things were polished. Are game companies allowed to release a game in steam as a actual release date for a game butr labe it as still in beta like they always had for Playstation Home or is that against steams TOS? They could do that and continue to release updates and dlcs til they feel its ready and that makes it so people arnt made about that it keeps getting delayed. If someone feels like its not at its polished point yet then they can wait til they feel like hey this game looks really good now and then by it. I mean for the online play for GTA V it wasn't ready when they launched the online play and they had a lot of issues but they got fixed because people played it and reported issues and bugs or Rockstar could see what problems were getting caused on the server by people playing and trying to go online.
 
That's one point of view and have thought of that be remember when Atari sis a live stream of the game? Then they had peeps, rides, food stands, and coasters so I know they are already ahead of what I beta tested over the weekend. What I'm thinking is and I could be wrong but maybe they are having issues with paths, coasters, peeps, and the terrain tool so they JUST have these options enabled for us to beta test even though they are farther in development. They could also have thought we don't want to give all the options right now until the future beta or upon release so it doesn't spoil it for everyone and they just had the key features released for people to report bugs. i did find many and did report them. It was almost unplayable at this stage with the bugs but it was still fun and its not track pad friendly building a coaster and moving around. You defiantly need a gaming mouse or just a regular mouse with a track wheel.

I would love to beta test this game to compare it too.


Just for reference, if you read Atari's statement about the first Beta test, they state themselves that most everything will not be available to play during the beta and it was a focus on the coaster builder to get feedback on it. Much like you said, they are further along in development but they only made a few features available in the beta.

But either way, the game needs way more development time/polish and I wouldn't even classify it AAA, it's more of an advanced indie game being published by a AAA company. Hell, they are using the personal edition of the Unity engine to develop it, which is not the best choice for a game like this. If they didn't want to take the time to develop an in-house engine, they could have used the Unreal engine, which is way more powerful and used to create a lot of AAA games. Additionally, the Unreal engine is completely FREE to download and use (Hell, I have it on my PC). The only thing you pay for using that engine is a 5% royalty to Epic Games, once the game is profitable above $3,000.
 
Nerd3 has just done a video of the beta - was not pleased - The criticisms of the coaster builder are very valid and mirror mine - the rest - well its a beta and we knew it was not ready.
[video=youtube;K9SVL9FTa1M]https://www.youtube.com/watch?v=K9SVL9FTa1M[/video]
 
Nerd3 has just done a video of the beta - was not pleased - The criticisms of the coaster builder are very valid and mirror mine - the rest - well its a beta and we knew it was not ready.
https://www.youtube.com/watch?v=K9SVL9FTa1M

I was wondering when/if he'd do a video on RCTW. I figured he'd feel this way. Can't say I disagree.

Edit: Also, I can't help but want to bring this up, since it bothers me a bit. Sorry to link to another forum, but please, sensible people, look at this thread:

https://forum.rollercoastertycoon.c...guys-should-seriously-reset-the-steam-reviews

What sort of community believes that negative criticism should be ignored/silenced/deleted? Why is it that when any form of conversation occurs that isn't all sunshine and rainbows, it's considered either "trolling" or "whining"? I'm baffled by the mindset people have to have to want reviews that they don't agree with to be deleted from Steam.
 
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I'm sorry to say but his review is just down right annoying. Its beta, there are going to be bugs and issues lol.
Even if they say "it's a beta", this was not a beta at all. a "public alpha", or a "prototype", or a "technical demo" if you want, but clearly not a "beta".

But you are right on one thing : it's a bit early to make any review.
 
Yeah, his review might be annoying, but it's exactly what I was thinking when I saw it on Twitch in that weekend [tongue]
(Yes, I didn't play it myself/can't really judge/I'm aware)
 
I played it and feel pretty much 100% the same. I played for roughly 114 minutes, because apparently if you played longer than 2 hours, you were no longer eligible for a refund. So I got my refund and now will be waiting patiently for Planet Coaster. :)

I couldn't find much that I liked. I think the realism was nice, but also lacked any personality.

I also find it extremely rude/unprofessional that they have not made a single comment or post about the Beta and the clear backlash that has transpired from it.

I wish they would have called it a "Coaster builder tech demo" instead of a Beta. As Beta means essentially... we're close to done and just need some polish and help finding bugs/issues. It was a terrible first impression.
 
I'm sorry to say but his review is just down right annoying. Its beta, there are going to be bugs and issues lol.
I ignored the gripes about everything else apart from the coaster builder as yes, you are right its a beta but the thing which I have said many times (and the review mirrors a lot of my gripes)

1. The coaster designer should be simple to use and allow you to create something decent in a short space of time. It should be simple to pick up. I spent hours trying to master the controls - the fact you have to fight with it to get it to do anything is not going to encourage people to put any effort in.

2. Eveyone has been saying you need to put time into the coaster builder to get something decent out of it - yes to master things you spend time but a lot of the basics have been badly executed. For example; can you get a vertical drop? I never managed it. I think there might be a way to do it but I could not get it to work.
I am not a stupid person. I write training courses and manuals for software so have to get my head around complex things and try and simplify them.

3. Its a game and should be fun. This was not fun - it was a slog and it was frustrating and so dissapointing.

I realise its a beta and they have the opportunity to fix things, I am hopeful they have listened to the feedback of the users and done something about the coaster builder. Nerd3 made a great point about the supports on the hill and its something I didnt notice.
 
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Don't know if you guys followed / are following the Theme Park Studio saga - but what the RCTw fanbois and gals are doing is nothing new. They know it has problems and they're fighting tooth and nail and copious amounts of denial that it will magically get better in a month.

Theme Park Studio had a similar path - this was before RCT4M was even a thing and the promise seemed great. After a VERY successful kickstarter, hype for the program grew and a fanbase was emerging - promises were made, footage was released...people thought it was the next big thing...and then Early Access came out. They stripped the program of all but a few features and it was pretty much over for the game at that point. First impressions were made, lots of money lost and lots of angry customers - and a small enclave of rabid supporters stayed firm and tried to prove to everyone else that they were wrong.

RCTw weirdly had to be seeing TPS and for some strange reason...decided to model a LOT of their program on it. The entire coaster editor is reminiscent of Theme Park Studio's - and they somehow actually made it worse in RCTw. TPS knew to at least have pre-fab sections so that you could rough out your coaster with pre-built sections and then edit as necessary. RCTw's system forces you to make everything yourself...and that's not easy when you don't come from a coaster-design background.

Long story short - RCTw still means hope to a lot of fans in deep denial of its suckitude - it will eventually corrode as the hype and desire for it die. And it's tragic really - RCTw could have been a really fine game with another year in development - but this so-called Beta feels like a semi-functional Alpha...where all of the parts are working together, however nothing has been evaluated as a whole...namely the initial experience...which is so crucial to how people react to the product - will they give up or will they press onward? If RCTw had done this as a test weekend and the release was Q2 2016...I'd be more inclined to believe they have the desire to fix these issues. But they appear to be pushing for a Q4 2015 Holiday release schedule...and the game is woefully underdeveloped.
 
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