I really hope too !!!!!I hope you guys from Frontier are looking at this beta and game,and getting some feedback what not to do...escpecially this coster spline editor,its hell
I really hope too !!!!!I hope you guys from Frontier are looking at this beta and game,and getting some feedback what not to do...escpecially this coster spline editor,its hell
I hope you guys from Frontier are looking at this beta and game,and getting some feedback what not to do...escpecially this coster spline editor,its hell
i told this spline editor,because this spline editor in RCTW is awful.Personally i love more spline editors then piece by piece,but spline editors that are done properlyThere is nothing wrong with coaster spline based system but we also need to be able to build straight. I love piece-by-piece and track-by-track building (especially around stations and brakes and lift sections) and then we can only use splines to smooth the coasters out midway. But spline-only without any sort of grid is a pain.
They rushed the game and they have a "AAA" strategy, when they are more like "Indies". This is the only two problems of RCTW : "Time" and "Strategy" because the developpers are really not that bad.That's one point of view and have thought of that be remember when Atari sis a live stream of the game? Then they had peeps, rides, food stands, and coasters so I know they are already ahead of what I beta tested over the weekend. What I'm thinking is and I could be wrong but maybe they are having issues with paths, coasters, peeps, and the terrain tool so they JUST have these options enabled for us to beta test even though they are farther in development. They could also have thought we don't want to give all the options right now until the future beta or upon release so it doesn't spoil it for everyone and they just had the key features released for people to report bugs. i did find many and did report them. It was almost unplayable at this stage with the bugs but it was still fun and its not track pad friendly building a coaster and moving around. You defiantly need a gaming mouse or just a regular mouse with a track wheel.
Well : March 2016.I would love to beta test this game to compare it too.
That's one point of view and have thought of that be remember when Atari sis a live stream of the game? Then they had peeps, rides, food stands, and coasters so I know they are already ahead of what I beta tested over the weekend. What I'm thinking is and I could be wrong but maybe they are having issues with paths, coasters, peeps, and the terrain tool so they JUST have these options enabled for us to beta test even though they are farther in development. They could also have thought we don't want to give all the options right now until the future beta or upon release so it doesn't spoil it for everyone and they just had the key features released for people to report bugs. i did find many and did report them. It was almost unplayable at this stage with the bugs but it was still fun and its not track pad friendly building a coaster and moving around. You defiantly need a gaming mouse or just a regular mouse with a track wheel.
I would love to beta test this game to compare it too.
Nerd3 has just done a video of the beta - was not pleased - The criticisms of the coaster builder are very valid and mirror mine - the rest - well its a beta and we knew it was not ready.
https://www.youtube.com/watch?v=K9SVL9FTa1M
Even if they say "it's a beta", this was not a beta at all. a "public alpha", or a "prototype", or a "technical demo" if you want, but clearly not a "beta".I'm sorry to say but his review is just down right annoying. Its beta, there are going to be bugs and issues lol.
I ignored the gripes about everything else apart from the coaster builder as yes, you are right its a beta but the thing which I have said many times (and the review mirrors a lot of my gripes)I'm sorry to say but his review is just down right annoying. Its beta, there are going to be bugs and issues lol.