At the risk of taking this SCB thread off-topic, that is something I can 100% agree with too.
If PP at 0% is game over, what is the point of remaining hull integrity and all that armour? Realistically, PP at 0% should result in zero pips for your PD, not an instant death. You'd be forced to R&R under fire where your (unpowered) hull armour, HRPs and MRPs can prove their worth - hopefully buying you enough time to get thrusters and give you a chance to get back in the fight, or make a run for it. If you were lucky or wise enough to keep your ENG bar topped up, you can probably squeeze off a boost just as you hit R&R so that you're not a sitting duck, (just an easy-to-track duck, instead).
A reinforced powerplant with one single MRP will remain a lot longer than the hull of the ship.
I don't think that powerplant sniping is any problem. Of course it's the favorite target in PvE but (aside the current bug) higher ranked NPC's are able to use proper power prioritys and they run usually still thrusters and some weapons if powerplant is down.
Nobody dies from one shot at a 0% powerplant. There are needed a few more hits. In my Vulture i can fire with the class 3 beam a looooong time at a 0% powerplant and they still don't die.
I need at least additionally the class 3 MC and a good pack of rounds to make them poof.
To the SCB's.....
In my opinion they are good as they are. In PvE they are just pure additional healthpoints, in PvP they need some more brain to use.
I have successfully used specialised SCB's (6sec spin up) in my Corvette. Just make sure that you have those 5-6 sec window of being not targetable by your opponent which isn't that hard to do. The feedback rails got already nerfed so that you need multiple shots and hits to reduce the SCB effectively.
Also i like to use thermal cascade and thermal shock against SCB users. Regardless of heatsink, with those mods you WILL take heat damage when using an SCB which hurts a lot of modules.
Since modules start malfunctioning at 85% and a lot more often at 70% (imo malfunctions happen already to uselessnes) this is a good way to punish people for using SCB's.
But hammering with kinetics at shields and than complaining about the durability of SCB's makes no sense in my opinion. Every loadout has it's own advantages and disadvantages. Choosing wisely is A and O in this game.
My Power plant is so armored that there is almost no point in even trying to target it. My hardpoints, on the other hand...
I have to agree here.
Even with 2x MRP, a few hits from dumb-missile spamming NPC's and all hardpoints are gone, no matter how they are arranged on the ship. Than you sit there with 92% hull and have to leave because loosing the teeth. I can't do that to NPC's :S
My weapons are mulfunctioning to fully uselessnes at 70% integrity where NPC's still spit out full power with 2% hardpoints.
In PvP it becomes more visible. If i shoot a players hardpoints with packs down to 70% he is already 100% dead if he doesn't leave than. The gap between players modules malfunctions and NPC god-mode modules is huge!!