Lets Play a Game - Planetary Surface Features: What would you like to see?

Just imagine the sight - crystalline fields glistening in twin rising suns, reflecting the broken image of your new Anaconda, as it takes off with it's new owner, leaving you with a buggy and worn-out sidewinder. Priceless!

Good; -imaging!
 
I'd like to see outposts that manufacture specific items that are available at the stations -- refineries, robot factories, medical laboratories etc. You could get discounts from source and also potentially effect prices by destroying/defending fortified manufacturers.

I'd like to see some buildings inside and underneath (nice sliding doors!) craters.

I'd like to see racetracks built into the slopes of craters!

I'd like to see little buggies driving between mineral resources and outposts.

I'd like to see clusters of outposts (where they might work together), so they're not all just spread out thousands of miles from each other.
 
Well, I'd like to see broken planets, which is to say planets or planetoids that are not round. I'd also like to see planets with extreme topographies. Some planets shopuld jjust look really boring, for realism.

Oh, and please let there be marine life!!! (Life on 1/5000 planets or so)
 
Last edited:
Well, I'd like to see broken planets, which is to say planets or planetoids that are not round. I'd also like to see planets with extreme topographies. Some planets shopuld jjust look really boring, for realism.

Oh, and please let there be marine life!!! (Life on 1/5000 plannets or so)

Planetoids maybe, planets will naturally remain round because the physics of astronomic impacts determines that any collision big enough to cause that much damage will also cause enough heat to melt enough of the material to allow it to reshape into a sphere.

I haven't seen a single boring photo come out of NASA or the ESA yet, so that's just crazy talk. :p
 
Planetoids maybe, planets will naturally remain round because the physics of astronomic impacts determines that any collision big enough to cause that much damage will also cause enough heat to melt enough of the material to allow it to reshape into a sphere.

I haven't seen a single boring photo come out of NASA or the ESA yet, so that's just crazy talk. :p

Dwarf Planets then :) Somthing like this:
thumb_1316277527.jpg



EDIT:
If I land on this planet, I'd like to see machines pumping lava from those lava seas, trying to separate metals from the slag. Oh, and if I accidently drive into this molten stone, I should die^^
View attachment 55066
(Yes, it does have an atmossphere :( )
 
Last edited:
I expect the majority of an airless rocky planet to be repeating sprawling landscapes of plains, craters, canyons and mountains. At 1:1 there should be little to take in but the desolate and baren lifeless scenery for LONG stretches. Have you driven across a desert? Or a long road trip in general? Planets are big and a lot of it is boring. But there is beauty in that too.

But hidden in there should be incredible formations and breathtaking vistas. Finding them is the explorers bread and butter. I hope you can drop markers for scenic sites that others can visit.
 
Last edited:
One of the reason I put so much effort into glaciated valleys because I was thinking about terraforming. Let's say you have a terraformable world that was far too cold previously. Once terra formed it would be nice if a large portion of that world was largely covered with the features of receded glaciers. Especially if it was tectonicly active you would have the many carved mountains that make places like that so beautiful.

Thats the type of stuff that makes sense that I want to see, and whether or not that should exist, uses info that stellar forge already provides. I imagine the great difficulty would be in creating a procedurally generated glaciated valley, but that would be freaking awesome with the potential for great beauty if implemented properly.
 
Last edited:
I'd like to see outposts that manufacture specific items that are available at the stations -- refineries, robot factories, medical laboratories etc. You could get discounts from source and also potentially effect prices by destroying/defending fortified manufacturers.

I'd like to see some buildings inside and underneath (nice sliding doors!) craters.

I'd like to see racetracks built into the slopes of craters!

I'd like to see little buggies driving between mineral resources and outposts.

I'd like to see clusters of outposts (where they might work together), so they're not all just spread out thousands of miles from each other.

Good thinking!
 
Planetoids maybe, planets will naturally remain round because the physics of astronomic impacts determines that any collision big enough to cause that much damage will also cause enough heat to melt enough of the material to allow it to reshape into a sphere.

I haven't seen a single boring photo come out of NASA or the ESA yet, so that's just crazy talk. :p

THIS is accurate; don't get carried away with planet sized irregular formations, but to be expected in newly formed systems, -and those after a sun has 'nova'd, you'd expect some billiard ball activity. Also in this case some rogue planets with no apparent local star systems. I think in these random situations you'd find irregular shaped planetoids.
 
Sounds!

The cracking of thermal expansion and contraction of the crust under your tires in the morning and the evening. The rumble of a volcano or geyser. The howl of alien winds. The creaking of vast ice plains under tidal stresses. The sounds of water, methane, or even molten iron rain. Waves against an alien shore. The living murmur of Forests, grasslands, jungles, and deserts. Alien birdcalls, or the howl of an unknown predator as the largest moon rises. The buzz of settlements, towns and cities.

The sounds of First Encounters as you descended to land were awesome. The sounds of ED have kept that standard and taken sound to new levels. Can't wait to hear what planets sound like
 
Crashed old shipwrecks would be cool. Some could be centuries old ships that disappeared, and scanning them would yield additional credit reward and possibly earn an entry on Galnet ("commander insertname has found a wreck of the shipname, solving an ages old mystery of what happened to this ship, that disappeared almost 300 years ago after an FSD malfunction".

More interesting, salvaging old ships whose hulls are still in good enough conditions to be restored. Drive close to a Cobra mk.I hull, scan it, if you're the first to return with scan data you get the option to pay for a retrieval vessel to go and salvage the hull for you. Depending on distance, after some time you get the ship and can now restore it. Might be nice if there were old ship types no longer in production which are only obtainable like this. tl;dr - salvaging derelict ships..
 
One of the reason I put so much effort into glaciated valleys because I was thinking about terraforming. Let's say you have a terraformable world that was far too cold previously. Once terra formed it would be nice if a large portion of that world was largely covered with the features of receded glaciers. Especially if it was tectonicly active you would have the many carved mountains that make places like that so beautiful.

Thats the type of stuff that makes sense that I want to see, and whether or not that should exist, uses info that stellar forge already provides. I imagine the great difficulty would be in creating a procedurally generated glaciated valley, but that would be freaking awesome with the potential for great beauty if implemented properly.

For this, among other reasons I think FD would need to 'nest' some PG algorythms; getting these variations accurate.

- - - Updated - - -

Crashed old shipwrecks would be cool. Some could be centuries old ships that disappeared, and scanning them would yield additional credit reward and possibly earn an entry on Galnet ("commander insertname has found a wreck of the shipname, solving an ages old mystery of what happened to this ship, that disappeared almost 300 years ago after an FSD malfunction".

More interesting, salvaging old ships whose hulls are still in good enough conditions to be restored. Drive close to a Cobra mk.I hull, scan it, if you're the first to return with scan data you get the option to pay for a retrieval vessel to go and salvage the hull for you. Depending on distance, after some time you get the ship and can now restore it. Might be nice if there were old ship types no longer in production which are only obtainable like this. tl;dr - salvaging derelict ships..

Yup, that's great! +1
 
I expect the majority of an airless rocky planet to be repeating sprawling landscapes of plains, craters, canyons and mountains. At 1:1 there should be little to take in but the desolate and baren lifeless scenery for LONG stretches. Have you driven across a desert? Or a long road trip in general? Planets are big and a lot of it is boring. But there is beauty in that too.

But hidden in there should be incredible formations and breathtaking vistas. Finding them is the explorers bread and butter. I hope you can drop markers for scenic sites that others can visit.

Oh yeah, I'd like that...
 
I see you guys talking about deformed planets from collisions. These things would actually round back out but the planet could still be deformed. Perhaps you are not aware, but there is a dwarf planet in the collision family that is so deformed that one of its axis is twice as long as the other... And it's in our solar system.

https://en.m.wikipedia.org/wiki/Haumea

tYHYfnv.jpg
 
Last edited:
Edit: (Sigh) sorry. That's not fair. I can't delete this post entirely or I would.

I'm jaded and prejudiced because of all the rottenness that the various complain threads have churned out and that's not fair to you.

Have some rep for being big enough to say that. :)
 
Back
Top Bottom