Despite the many objections the developers of Elite Dangerous (and some players) seem to have regarding integrating an autopilot into the game, I would like to share my suggestion for how one could be implemented without breaking current game-play dynamics and also provide a few reasons for why an autopilot feature is necessary for many players.
WHY ELITE DANGEROUS NEEDS AN AUTOPILOT FEATURE
Reason 1: Most of us have lives outside of the Elite Dangerous universe and simply cannot spend countless game play hours manually jumping to hundreds of stars (one after another). The galaxy is unthinkably large and it is truly awesome that Elite Dangerous (as a game) includes this scale, but it also means that for people who play the game to primarily explore (like I do), there are distances in the galaxy I won't ever be able to reach because I simply don't have the real-world-time to get there. Not to mention, it can often be boring and repetitive as hell.
Reason 2: In canon, it's a thousand years in the future, for God sake! Today, in 2021, we have cars, planes, boats, and trains that can all drive themselves. How are we to seriously believe that FTL spaceships from a thousand years into our future cannot perform this basic task? What sci-fi story can you think of has the pilot of a ship coming in and out of hyperspace every ten seconds to get anywhere? For long-distance space travel, the pilot simply plots a course and the ship takes them there at warp or hyperdrive or whatever. I personally find the manual jumping mechanic in the game emersion-breaking. Certainly, the option to do it manually should remain, but the option to have the autopilot handle the travel should also be an option too.
A SUGGESTION FOR IMPLEMENTING AUTOPILOT IN ELITE DANGEROUS
I understand all of the suggested "game-breaking" issues that an autopilot feature could potentially create, so I have thought of a solution to this that I am fairly certain would satisfy most objections.
Simply make travel times on autopilot real-world correspondent, just like how the current system works to get your ships or modules transferred to a new location (whether you are logged in to the game or not). For example, if I want to travel 30,000 light years away in my exploration ship that can make 73 light year jumps at a time, have the computer figure the real-world time that would take and then let the player commit to this down-time to get there. If it takes days or a week, so be it. But also give the player the option to cancel the route and explore wherever they might be at that particular point in the journey.
Perhaps to make things more fun and even more "dangerous," random events could take place along the way that could disrupt the journey, and thus require players to log in from time to time to make sure they are still on course and there aren't any problems.
I fail to see why this isn't already a feature in the game.
WHY ELITE DANGEROUS NEEDS AN AUTOPILOT FEATURE
Reason 1: Most of us have lives outside of the Elite Dangerous universe and simply cannot spend countless game play hours manually jumping to hundreds of stars (one after another). The galaxy is unthinkably large and it is truly awesome that Elite Dangerous (as a game) includes this scale, but it also means that for people who play the game to primarily explore (like I do), there are distances in the galaxy I won't ever be able to reach because I simply don't have the real-world-time to get there. Not to mention, it can often be boring and repetitive as hell.
Reason 2: In canon, it's a thousand years in the future, for God sake! Today, in 2021, we have cars, planes, boats, and trains that can all drive themselves. How are we to seriously believe that FTL spaceships from a thousand years into our future cannot perform this basic task? What sci-fi story can you think of has the pilot of a ship coming in and out of hyperspace every ten seconds to get anywhere? For long-distance space travel, the pilot simply plots a course and the ship takes them there at warp or hyperdrive or whatever. I personally find the manual jumping mechanic in the game emersion-breaking. Certainly, the option to do it manually should remain, but the option to have the autopilot handle the travel should also be an option too.
A SUGGESTION FOR IMPLEMENTING AUTOPILOT IN ELITE DANGEROUS
I understand all of the suggested "game-breaking" issues that an autopilot feature could potentially create, so I have thought of a solution to this that I am fairly certain would satisfy most objections.
Simply make travel times on autopilot real-world correspondent, just like how the current system works to get your ships or modules transferred to a new location (whether you are logged in to the game or not). For example, if I want to travel 30,000 light years away in my exploration ship that can make 73 light year jumps at a time, have the computer figure the real-world time that would take and then let the player commit to this down-time to get there. If it takes days or a week, so be it. But also give the player the option to cancel the route and explore wherever they might be at that particular point in the journey.
Perhaps to make things more fun and even more "dangerous," random events could take place along the way that could disrupt the journey, and thus require players to log in from time to time to make sure they are still on course and there aren't any problems.
I fail to see why this isn't already a feature in the game.
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