News Let's talk about Gnosis and the Cone Sector

Ok, my time to complain.

How is it possible to have 11.000 ships on board the Gnosis?

It's not. Except it is because (a) it's a game that everyone's allowed to play and (b) there can be no more than 16 ships in your instance. So with only 16 ships on your Gnosis my question to you is, if you don't log in does Gnosis even exist ..! ..?

:eek: all a bit existential I know.
 
It's not. Except it is because (a) it's a game that everyone's allowed to play and (b) there can be no more than 16 ships in your instance. So with only 16 ships on your Gnosis my question to you is, if you don't log in does Gnosis even exist ..! ..?

:eek: all a bit existential I know.

You get the irony right?

Answering you question, yes when i log out Gnosis still exists, the game runs on real time.
 
No, no, no. It's just that you always say that.
Say what? I don't want to repeat myself, so I'd like to know.

I'm waiting for you to actually have involvement in something. Can't wait for those comments then.
Yeah, I'm waiting for new exploration content, and those have been few and far between. Can't wait for those either.

I could tell you about my last trip to the first Planetary Nebula I discovered a long time ago, less than 1 KLY from Saggy A. I'm afraid it would bore the socks of you, the hightlight was finding a pink gas giant ... but if you insist ... :)
 
I think the only thing FDev did do wrong was post that GalNet Article early and I hope lessons have been learnt.

I hope lessons have been learnt too, but I disagree that the premature posting of the GalNet article was their only mistake.

Canonn is a research group. While their about us page doesn't rule out combat, they do state that "anything that distracts from our research is to be avoided." And Frontier thought that a combat focus replacement for an exploration focused mission was a good idea. One has to ask: how out of touch with a significant portion of their player base are they? The number of posts that I've seen on this thread attest to that.

I had no problem with Frontier releasing the game to mark the 30th anniversary of Elite. As a developer "release early,
release often" is a valid approach to software development. We've all had a little chuckle, I'm sure, at Star Citizens delays, but "develop, develop, develop until it's ready" is also a valid software development approach, especially if one deliverers a very playable game at the end.

Releasing early, however, does mean that you don't have a very playable game at the start. Either parts of the game haven't been started, or there is placeholder code in place. Mining is a good example of this. When mining got it first buff it was admitted that what was there at launch was the bare minimum, the first buff added prospector and collector limpets and greatly improved the game play. Adding content this way is a good way to develop software, I've worked on a number of products that do just that.

But one of the hard parts of an early and frequent release cycle is that, from time to time, you have to rip out the placeholder code and replace it with something with more depth. Exploration falls in to this category; there is no real penalty for travelling far from civilisation, there is no wear and tear mechanic, and it needs it. Cmdr Zulu Romeo, who got to Sag A first, admitted that he left on a whim. Would you expect to circumnavigate the world in a yacht that was prepared to just cross The Channel?

What worries me is that Frontier team do not appear to have the will to make those hard decisions when it comes to replacing those part of the game where the game play is weak. It is almost as if those in charge are fearful of adverse reactions in the forums that would be the inevitable result of removing a easy mechanic and replacing it with a harder one. But that is what the game, any game needs. Those old games of yesteryear, that are still popular today, work because the game play is there, the crappy graphics just don't detract.

My hope is that in Q4 that new exploration, in particular, will see some kind of difficult increase, that the further you go from civilisation the hard exploration will be. Because this game is at its best when players play together. Look at the awesome game play that resulted when they added refuelling limpets: The Fuel Rats!
 
There was no con as FD never explictely said you would get there and gave a massive hint that you wouldn't by permit locking the systems. Not my or FDev's fault if you ignore whats infront of you and then complain when it hits you in the face.

FD doesn't need to tell us explicitly that you can get there as long as they were unlocked which in fact they were up until recently.
 
Yes planned, but not necessarily successful. Canonn could have stoped and changed but they decided to continue so FDev decided to add some excitement to the proceedings. Its a shame as I doubt it will happen again thank to some ungrateful people.

Well, it was never going to be succesful.
 
No it's good. Concentrate on actual, don't break 4th wall.

Message in from Gnosis, "My god it's full of .. Thargoids!" -static-

At this point, what I wish would have happened:

Gnosis destroyed.

All commanders on the Gnosis log in to a free sidewinder in a starter system.

All ships and modules on the Gnosis destroyed.

To start off, I liked what FDev did, tried to weave the player action into the storyline. Where there flaws? Yup. Could most of them have been avoided? Most likely.

Now?

See above.
 
Are you sure? Sorry I know you know way more than me, but I've been told that Steve Kirby mentioned that there were 3 systems we'd be able to explore while there, and that there was going to be something interesting there, implying that it really was going to happen. "I've been told" means I don't have a source, but I doubt I was lied to. Supposedly in a live stream?

Can you check this is actually true and not an internal miscommunication? Because the implication is that we were deliberately mislead, I personally spent about 3-5 hours getting my alt up to jump worthy range and then 90 jumps to the Gnosis, I really don't believe that this was all a prank by FD. Not being sarcastic either, I know you guys wouldn't do that. It doesn't make sense either, because unless we have guardian mods, we can't even participate in the Thargoid attack, so it really doesn't add up.

I guess the other explanation would be that it was never FD that said that, and I was misinformed and I guess many others were too.

Steve Kirby talked about The Gnosis jumping into the Cone Sector briefly during the Beyond - Chapter Three - Launch Livestream at 1:29:03

[video=youtube;828gBug9Mio]https://www.youtube.com/watch?v=828gBug9Mio&t=9484s[/video]

He does not state there will be something specifically, just that Canonn thinks there might be something:

"So Canonn are off exploring. They found- They think they found a region in the col 70 region, I believe? Yeah, they're going to investigate some very interesting things - or hopefully find some very interesting things out in that region of space. So there's been a big, I believe a big push on social media to try and get as many people involved as possible. So they found I believe three systems which were previously inaccessible and yeah, they're planning on jumping in there and seeing what's in there. So exciting stuff."

Not sure if Will knew, but his reaction as soon as Steve corrects himself and says "hopefully find some very interesting things" says it all. I imagine not everyone internally agreed with the decisions made for this event.
 
"So Canonn are off exploring. They found- They think they found a region in the col 70 region, I believe? Yeah, they're going to investigate some very interesting things - or hopefully find some very interesting things out in that region of space. So there's been a big, I believe a big push on social media to try and get as many people involved as possible. So they found I believe three systems which were previously inaccessible and yeah, they're planning on jumping in there and seeing what's in there. So exciting stuff."

Not sure if Will knew, but his reaction as soon as Steve corrects himself and says "hopefully find some very interesting things" says it all. I imagine not everyone internally agreed with the decisions made for this event.

Woah.. that was a big bork... I didn't even notice that.
 
I must disagree with FDEv being out of touch with players, its actually some players that are completly out of sinc with the current BGS, or in fact with the concept of living universe.
Frist the "promised" virgin exploration area, a area behind permit lock that was further reduced for the jump target system only, now FDev is forward when releasing new content and as much as I would love to, 99% of the galaxy are rng planets that will have nothing new simply because that content does not exist. So without any major expansion what we can hope to find is what they announce in this case new thargoids. And FDev never promised the exploration, like a good GM it did not said "you cant do that" but explained possible complications to Cannon and let them have the final word (not blaiming Cannon here), now probabbly FDev will not let players destroy their plans by been overeager so the jump would nevet occur.
Second what was promised was a area full of new thargoids, well there are goids aplenty near Gnosis, it could and should have been better implemented but goids'r'us indeed. So anyone who got surprised by been attacked and not having "guns on hand" is not paying attention or just reading what they want.
Third ED is a living universe, things happen in which you have no control but wiil affect you, same thing for big events you will catch some others you will not and all that adds to the immersion. FDev like a good GM should rock the boat, change rules and preconceptions all in order to surprise and challenge the players or else the universe will get stale. It seem that some by choosing "solo" think this is their bubble game (I play most solo because I am not into PVP but hope and expect unexpected change).
Last FDev did this for the good reasons but failed miserably in the implementation: Galnet news before time, no fire zone on Gnosis, goids spawning on you, normal criminal mechanics, empty USSs and the unexcusable failure to take advantage of the situation by doing some great community goals, all reek of unprepardeness, amaturism, lack of focus and organization that can be fatal to a great game.
I hope both FDev and players take lesons from this misadventure.
 
I disagree - I think what this whole debacle shows is that the connection between FDev and the playerbase is at the very least greatly diminished. Fdev seemingly don't know how to aim the right content at the right players/groups. To my mind, the main failure in this endeavour was the failure to telegraph what this event was going to be - this is clear from the number of posts complaining about the "bait & switch". To say "it's a plot twist" is IMHO merely astroturfing the utterly oblivious manner in which the events were handled.

Fdev knew from the outset that there would be no journey to Cone; that's fine. But why spin the event into combat when the impetus was coming from an explorer/scientist faction and their "research" vessel? Why all the forum & social media posts calling it an exploration trip? If Fdev wanted to release the kind of content they did, surely it would have been better to go with an AX or PvP faction and/or a warship? As for dealing with the Gnosis' "forbidden" jump, they should either have said no to Cannon at the outset, or if they wanted to maintain the intrigue, mis-jumped the ship to somewhere distant but interesting; yes, a re-run of the Jacque storyline, but at least those expecting the billed exploration trip would be able to do some.

One of the main principles of entertainment, which after all is what ED is supposed to be, is to give the audience what they want. Fdev failed spectacularly to do so on this occasion, IMHO because they didn't make sure they knew their audience or what that audience wanted. Whilst it's true that you can't please all the people all the time, it's surely not too much to ask that they dish out explorer/puzzle content in an event pushed by an explorer/puzzle group, and combat/AX content in an event pushed by a combat/AX group?

I say again that exploration has been neglected in ED, and there has been little recently in the way of puzzles or mysteries as in the UA/barnacles days when Cannon was established. To offer starved explorers an interesting-sounding opportunity, only for the whole thing to pan out as a pre-planned AX combat-fest (and a bug-ridden one at that) is a huge mis-step.
 
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It's incredibly disappointing to read that explorers have yet again been sidelined and ignored (daresay, trolled) by this event. FDev have a fantastic game on their hands, but I'm SMH at the decisions made here to effectively waste peoples' hope, expectations and valuable time. Why did the devs build up the hype when the game has apparently no content implemented in that area to begin with? Their conversational silence here and in the twittersphere is deafening. "Why bother when the share price is up?", I guess.

Would like to get back into this game with more explorer-based story content, but its looking unlikely that this will happen. Locked-off systems will probably remain devoid of meaningful content now and in future seasons, folks; just expect graphical updates and more grinding/pew-pew-oriented missions.
 
I disagree - I think what this whole debacle shows is that the connection between FDev and the playerbase is at the very least greatly diminished. Fdev seemingly don't know how to aim the right content at the right players/groups. To my mind, the main failure in this endeavour was the failure to telegraph what this event was going to be - this is clear from the number of posts complaining about the "bait & switch". To say "it's a plot twist" is IMHO merely astroturfing the utterly oblivious manner in which the events were handled.

Fdev knew from the outset that there would be no journey to Cone; that's fine. But why spin the event into combat when the impetus was coming from an explorer/scientist faction and their "research" vessel? Why all the forum & social media posts calling it an exploration trip? If Fdev wanted to release the kind of content they did, surely it would have been better to go with an AX or PvP faction and/or a warship? As for dealing with the Gnosis' "forbidden" jump, they should either have said no to Cannon at the outset, or if they wanted to maintain the intrigue, mis-jumped the ship to somewhere distant but interesting; yes, a re-run of the Jacque storyline, but at least those expecting the billed exploration trip would be able to do some.

One of the main principles of entertainment, which after all is what ED is supposed to be, is to give the audience what they want. Fdev failed spectacularly to do so on this occasion, IMHO because they didn't make sure they knew their audience or what that audience wanted. Whilst it's true that you can't please all the people all the time, it's surely not too much to ask that they dish out explorer/puzzle content in an event pushed by an explorer/puzzle group, and combat/AX content in an event pushed by a combat/AX group?

I say again that exploration has been neglected in ED, and there has been little recently in the way of puzzles or mysteries as in the UA/barnacles days when Cannon was established. To offer starved explorers an interesting-sounding opportunity, only for the whole thing to pan out as a pre-planned AX combat-fest (and a bug-ridden one at that) is a huge mis-step.

I must disagree with you, if there where +11.000 CMDRs at Gnosis less them 1% are here complaining, that isn't enough to support your statement.
 
Hi,

As I'm in North America, I saw the article posted early (it showed up during the evening for me). I assumed it was a timing mess-up between the web posting and the game server update that moved the Gnosis. Amusing but not a big deal. Very reasonable given this was your first attempt at this level of interaction.

In my opinion, there was plenty of notice (hints) in the right places letting players guess that something was going to go wrong with the Gnosis' jump. A hyperdiction and early drop was the obvious guess. Although, still a guess.

I am only disappointed in myself for not finding a way to outfit a ship with AX weapons and exploration gear in time to join the Gnosis. That was entirely my fault for not paying more attention to Galnet and not changing my plans early enough to do so. I certainly had more than enough opportunity to take part.

The aggressive thargoids flying around the Gnosis and the active combat that has resulted was brilliant. And doing so with a player faction's plans was equally engaging.

Up to this point, I have ignored the Thargoid story line (even though I am aware it has been the Elite story since the beginning). This event, and everything that went on around it has made me want to learn to fight thargoids and build a "combat explorer".

Despite the fact that I missed out on being a direct part of this event, please find opportunities to do more like this.

Thank you Fdev and Canonn Research for making this happen.
 
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