Balance the criminal professions before this. Piracy doesn't make money as it is, so creating even more obstacles before fixing said profession is unthinkable.
What piracy are you talking about? Code blowing people away without getting any cargo, yeah, I'm sure that pays horribly, but that would be a PEBKAC issue, not a game issue, start demanding cargo before you kill everyone, MIGHT make some money doing that. Funny thing about piracy, it typically requires you to get cargo from the victim before you vaporize their ship, odd how that works ain't it?
All of this would be reasonable, if this thread wasn't about federation and empire ships having a stronger presence in important federation and empire worlds to be immediately available to respond.
Players are the Pilot's Federation bounty hunters you think don't exist. Are you a member of the Pilot's Federation? Yes. Can you buy a Kill Warrant Scanner? Yes. Congratulations, you're a Pilot's Federation Bounty Hunter. Get to work.
A military's standard issue is typically well beyond what private citizens can buy off the shelf in terms of quality and effectiveness. Always has been. A military checkpoint in South Dakota to a fuel storage facility has more stopping power in their cabinet than any billionaire firearms collector you can name, short of those weirdos who collect disarmed tanks which have the ability to just run the checkpoint over.
Federation Navy has sold me an Assault Ship and a Gunship, yes. Now I am free to go and shoot as many Federation ships as I want in these vessels and hey, they may be angry at me for a while but I don't lose Navy rank, there's no such thing as desertion or a traitor, so all I have to do is deliver messages for a couple hours and we're buddies again. Aren't video games great?
All of these are self evident.
Oh, and I understand perfectly what the Pilot's Federation is, and it's individuality from the Federation, which was never implied in my post.
Edit: Oh, and check on some of the stuff outside of the newsletters and wikis. I think you'll be pleasantly surprised about what the lore has to say about military technology in the year 3301.
We ARE asking for better system authority in the core worlds though, that's the thing, the systems where it SHOULD be extremely heavy is where want it to be EXISTENT at all because right now, it's not. Sol, capitol system of the Federation, need a permit to even enter the system, and I can go play pirate and assassin there all day long without any problems what so ever, docking in the stations after destroying their very own system authority vessels literally in sight of the station by standing just outside the no fire zone. Done it, it's stupidly easy and it's a big part of why I'm spending most of my time in Elite out in the Black instead of being a pirate and smuggler as I am wont to do, been the XO of a pirate unit for online games for 20 years now, it's something I enjoy when the game actually treats me like a bad guy. In Elite, I'm not a bad guy no matter how many innocent civilians I've murdered or how many cops I've murdered, I can still dock at the same station all those victims flew out of. THAT is broken, very very broken and it's not what FD told us would be happening in the game.
You can keep going on about things that have no bearing on this subject at all, doesn't change the fact that this is broken and needs to be fixed, because we were TOLD it wouldn't work like it does, we were TOLD it would work as we're asking it to work. Gluttony not liking us asking for that, I can understand that, he's touched obviously

(southern US term for slightly mental), and he's speaking HIS mind, as the boss of Code already spoke in this thread and agrees with the rest of us, this needs to be fixed, no contradiction there, Code is very much about each member having their own opinion and I respect that(don't always agree with how they work it, PR nightmare ain't it Gluttony, a job I do for my own unit, are you guys in SC btw?).
It's not a big complicated thing to fix either, system authority already exists, simply beef up their response time and their hardware according to the system standing(Sol and Achenar should be OH YOU ARE SO ! to Anarchy systems being 'This is Peggy'*US commercial, big burly guy with a slavic accent , outsourced bad customer service, ie - no system authority to respond*) with variations based on where/what government/faction association/etc, not that hard to implement, it simply needs to be done. Smuggling takes on it's PROPER danger when you have to face the guns of the cops instead of a fine you can just ignore. Piracy becomes something you try not to do in high security systems like Achenar, too likely to just end up dead but systems out a hundred or so LY from there, probably a good place to make a living, IF you are very careful, while the fringes are great for making a living as a Pirate, exactly as it should be.
Corvus, due to how the instancing mechanic works, there's no need for thousands of system authority in any given system, we simply don't have THAT many players spread across that many instances at any given time in any single location. A little over 3000 people participated in the Hutton Orbital CG, about the same in the Sothis CG, and that's been about it so far, a few thousand people showing up at any given location in masses, and that isn't happening AT ONCE, it's spread out over a week's time, it's not 3k people at a single time in a single area. So there's no need for the hyperbole, it's not anywhere near that complicated, as I pointed out, Windscreen's total lack of maths with his 'billion system authority just for Sol', totally statement. You guys don't like the concept of a working police system, you are trying to argue it away using because you have no logical standing.
FD told us it would work as we're asking for it to work, that's it, we're asking FD to actually put what they told us we'd have in place, nothing more, nothing less.