So i have been very positive about Planet Coaster for a long time but i have always been excited with a healthy dose of caution because sometimes hype makes you drunk in a sense that you buy it just because you think its the new mecca of theme park management games.
Anyways! I wanted to see the opinion of what you guys think of how DLC will be handles, what it will contain and to what extend it will be in the game.
The reason for this is because as of now a developer has avoided the question "Can we add our own flatrides/rollercoasters/scenery" pretty hard in the QA thread which can be found here.
Here is the response of one of the developers on the question regarding the inclusion of custom content.
Later on someone asked kinda the same question, check answer at B:
Now i am not sure you people are up to date about Elite Dangerous which is also created by Frontier Developments but that game made me really sad because of its approach of DLC because they basically went for my worst case scenario in DLC. By adding core gameplay elements on a later stage for money, something that should be in the game from the start to begin with or if its added as a feature creep it should be added as free DLC.
Take a look at this image of Elite Dangerous, this is a official DLC chart.
Let me repeat that core gameplay mechanics and elements are locked behind away behind DLC and this is a big concern. These are not expansion packs like RCT3: Wild! or RCT3: Soaked! which added something big to the existing mechanics plus added loads of rides, coasters, shops and scenarios.
I'm not accusing the developers of Planet Coaster that they are doing the same thing and i still strongly believe that the game will have proper workshop support for at least custom scenery but it would break me if this game had something like microtransactions where you can purchase rides for 3 euro a piece.
So what is your take on this? How do you want to see DLC appearing? Because there is a chance it is going to be included but it can be included in a proper way.
tl;dr:
Elite Dangerous, made by Frontier as well (albeit different team) has a big scheme of DLC which basically states you need to pay 120 euro to play all the core features of the game. Here i am just hoping that Planet Coaster won't start dealing with micro transactions or locking core gameplay behind a DLC pack.
Anyways! I wanted to see the opinion of what you guys think of how DLC will be handles, what it will contain and to what extend it will be in the game.
The reason for this is because as of now a developer has avoided the question "Can we add our own flatrides/rollercoasters/scenery" pretty hard in the QA thread which can be found here.
Here is the response of one of the developers on the question regarding the inclusion of custom content.
With Planet Coaster, we're offering user-generated content in the box. We'll be providing you with hundreds of individual decorative components that you can use in the modular building system to create some truly spectacular and unique things. By doing this, we'll provide you with creative options that you've never had before to create your perfect park.
We’re going to provide you with the ability to share your creations from inside Planet Coaster with other members of the community.
Later on someone asked kinda the same question, check answer at B:
A) Our coaster system will be piece by piece rather than spline based to allow you to have a high level of fidelity on your coaster creations.
B) As mentioned before, we’ll be providing the ability for you to share your creations in-game with the rest of the Planet Coaster community. We’re offering hundreds of artist authored wall pieces, windows, sculptures, fountains and animated decorative items for you to combine in any way you can imagine. The quality and consistency we believe offers the perfect toolset for building perfect parks.
C) We’re offering a large number of varied coaster types but I’m not able to say how many at this point.
D) You’ll see more about how you’ll be able to use shops and facilities in conjunction with scenery to suit your needs
E) Currently it’s the path and landscape sculpting tools, they’re really powerful and allow me to make some really cool things.
F) It’s a great idea but right now, it’s not on the plan for the initial release.
Now i am not sure you people are up to date about Elite Dangerous which is also created by Frontier Developments but that game made me really sad because of its approach of DLC because they basically went for my worst case scenario in DLC. By adding core gameplay elements on a later stage for money, something that should be in the game from the start to begin with or if its added as a feature creep it should be added as free DLC.
Take a look at this image of Elite Dangerous, this is a official DLC chart.
Let me repeat that core gameplay mechanics and elements are locked behind away behind DLC and this is a big concern. These are not expansion packs like RCT3: Wild! or RCT3: Soaked! which added something big to the existing mechanics plus added loads of rides, coasters, shops and scenarios.
I'm not accusing the developers of Planet Coaster that they are doing the same thing and i still strongly believe that the game will have proper workshop support for at least custom scenery but it would break me if this game had something like microtransactions where you can purchase rides for 3 euro a piece.
So what is your take on this? How do you want to see DLC appearing? Because there is a chance it is going to be included but it can be included in a proper way.
tl;dr:
Elite Dangerous, made by Frontier as well (albeit different team) has a big scheme of DLC which basically states you need to pay 120 euro to play all the core features of the game. Here i am just hoping that Planet Coaster won't start dealing with micro transactions or locking core gameplay behind a DLC pack.
Last edited: