Custom Music

This one :

^ This would actually be amazing. I know of quite a few people in the RCT community who make their own music, and I'm a big fan of it too. Real-life parks and coasters have their own unique soundtracks too, it would certainly add to a realistic atmosphere [up]

Eh, that said though, I don't realistically see it happening. A system like RCT3 would be more likely, there just probably aren't enough people interested in a UGC music system to make it happen, and making deals with music companies just for simple in-game soundtracks would be a drastic measure and in a way beat the point of being able to freely choose music.
 
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[...] A system like RCT3 would be more likely [...]
Yes, but impossible with a "multiplayer online park sharing/visiting system" without copyright problem (it works with a "single player game" only, like RCT3) ...

It's precisely the problem here !

In the opposite case, they would have necessarily added this feature (especially since it's a small functionality which does not require much work.)
 
^ sorry, I worded my post awfully in hindsight. With "like RCT3" I did indeed mean that a system in which the custom music is drawn from your local directory and cannot be shared online would be most likely. I don't think much is lost of custom music only works on your own computer, anyway. Better than nothing, in any case.
 
^ sorry, I worded my post awfully in hindsight. With "like RCT3" I did indeed mean that a system in which the custom music is drawn from your local directory and cannot be shared online would be most likely. I don't think much is lost of custom music only works on your own computer, anyway. Better than nothing, in any case.
You are right.
It is better than nothing.

But I hope they will have a better idea anyway to let us create what we whant for the game.

I continue to hope about a external library/content manager, with "artists" that creates all kinds of contents (logo, textures, new pieces for buildings, whole structures, custom scenery, static or animated objects, sounds, music, etc...), and can be downloaded by the players, directly without leaving the game.

I begin to fear the "Sims" system, where we have to create things using only the content offered by the team.

I hope they will not break our creativity, just because they want to control absolutely the custom content ...

The Sims "build tool" is good, NOT the "Sims content system" !
Do not make this mistake guys !!! [rolleyes]
 
The Sims "build tool" is good, NOT the "Sims content system" !
Do not make this mistake guys !!! [rolleyes]
Completely agree. It's a really bad move and instead of giving a good impression, will make people think the developers care more about money rather than of its players.
 
Completely agree. It's a really bad move and instead of giving a good impression, will make people think the developers care more about money rather than of its players.
Absolutly.

This is why I still hope about the "content library" (that could satisfy both the players and the shareholders).
Something like :

---- Community Content (everything is free in this category)

- Community Shared Content (like buildings, rides, blueprints, maps, scenarios, etc...)
- Community Created Content (like 3D models or "packs", animated objects, textures, music and sound, etc...)

---- Official Content

- Official Small DLC = Free
- Official Medium DLC = X,99 €
- Official Medium DLC = X,99 €
- Official Expansion Pack = XX,99 €
- Official "Bundle" Pack = Depending the pack

With this system, everyone is happy.

And ... strategically, they do not really have a choice if they do not want to attract the wrath of the community.
Because if : 1) they sell the game, AND 2) they use an intern library with ONLY paying "official stuff" (which is, when we think about it, exactly like the "free-to-play store system" which exists because the initial game is free, and they have to find a source of income), then they will have very (very) bad comments.

But, if they are smart enough, they can use the two business models (the "free-to-play" model + the "classic" model) if they allow players to make and share free content.

This could change how people perceive, what is, in reality, "a shop" by transforming it, in the public eye into a "content sharing library, with some paying official stuff inside too" (and if, in addition, they provide tools making "import" and "configuration" simpler, users can be completely fooled)

But this is just my opinon [rolleyes]
 
Yes, but impossible with a "multiplayer online park sharing/visiting system" without copyright problem (it works with a "single player game" only, like RCT3) ...

It's precisely the problem here !

In the opposite case, they would have necessarily added this feature (especially since it's a small functionality which does not require much work.)

It's easily possible. Just because someone used custom music does not mean other players who download parks or visit other peoples parks online need the custom music files, it would simply ignore playing the music if the player does not have the file just like RCT3 which is what happens with custom billboards also.
 
It's easily possible. Just because someone used custom music does not mean other players who download parks or visit other peoples parks online need the custom music files, it would simply ignore playing the music if the player does not have the file just like RCT3 which is what happens with custom billboards also.
Yes, like The Only Zgneto said, it's a solution.

But this is a bit brutal ... Imagine you build a ride related to the music, and when you share it, you hear nothing ?
It works yes, but ... it's sad.
 
+1 Custom music was a GREAT feature in RCT3 and should be part of PC. Really allows users to create the right mood and set their creations apart
 
I think custom music is not even a question, it's definitely a yes. I understand the copyright issue, but... I mean... Customization is the KEY of such a game. And what about sounds as well? Those are "custom music" in a way. A dark-ride without personalized sounds and music is lifeless...

Then again, they can provide us with a pretty solid music library as a starting point. And for that, I see no others guys than IMAscore to do the job!
 
Custom music is a must... About parks sharing, the music could not be exported at all and it will work or ask for replacement music from your own library.
 
Custom Music was so great in RCt3. I remember I use to make my own just for the game [heart], and use to listen to the older ost of rct too. It was great.
 
Big +1 for custom music! I've spent hours finding the perfect music for my rides in RCT3. So, I would very much miss this if it wasn't available in PC.
 
+10000!!! We really need to be able to insert costum music to rollercoaster rides, it was a huge thing for me in RCT3 .... I would love to put Efteling music in my game!
 
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This would be one of my biggest requests. Since we had it in RCT3 I'd hope Frontier would be keen to carry the feature over too.

On top of speakers and rides just looping a piece of music though, the further addition I would like is for a piece of ride music to start from the beginning every time a coaster car/attraction vehicle leaves the station, that way we could actually design rides to be in sync with a piece of music (sure, this might only be something we'd hear if zoomed in close on a vehicle in motion, or riding it via first person ride cam, but it would be wonderful touch to imply the ride vehicles had speakers on board).
 
We need ride announcements, such as like a technical delay or something.


And queue line evacuations which affect happiness, if the ride breaks completely.
 
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