Let's talk "jitter..." or what I like to call "jitterbuggin..."

Jitterbug...
Jitterbug...
Jitterbug...
Jitterbug...
You put the "boom-boom" into my heart (ooh-ooh)
You send my soul sky-high
When your lovin' starts
Jitterbug into my brain (yeah-yeah)
Goes a "bang-bang-bang"
'Til my feet do the same...


Okay, so...what is Jitter?
Well? At first, I thought it was cheaply made gimballed/ turret mounts that were purchased from Walmart or Wish and used on high end equipment. Kind of like buying a cheap telescope or camera tripod that has too many tolerance issues, such that no matter how hard you crank down on them they still rattle and should the wind blow? The thing jitters around and produces a blurry image. Except, in this case it seemed an awful lot like instead of proper mounts? They were spongey bobblehead springs, mounted to hardpoints. At any rate? What was clear was that it isn't recoil as it should be. My opinions changed when I noticed that as I sat perfectly still, while not firing a shot, it continued to happen. So, not bobbleading.

If you keep your ship perfectly still, what becomes apparent is that jitter is in-fact "deliberate missing." It's like FDev needed a randomizer, except it's not random--the patterns repeat. They are deliberately and automatedly swirling around in a figure-8 patterns and for unknown reasons. What jitter should be? Well, it's obvious...it should be a combination of ship vibrations and recoil. Especially with kinetic weapons. Jitter all but existed in the early days of Elite, which made more sense for laser based weapons as they were believably static and precise. Nowadays? Even those deliberately miss.

What do you guys think? I personally think it makes zero sense and should just be called "recoil" and act like it. Just borrow it from the first person/ on-foot shooting mechanics. All pulse/ laser weapons do it there as well. It should even probably be omitted from laser weapons entirely and just dumb down the effective damage of ranged lasers instead. We humans use lasers precisely even in this day and age. I can't tell you the last time I saw a high power laser, or laser engraver jittering about for no reason, and I used to service the PC that controlled one of these (lol). Jitter implies jittering around; if I placed a bobblehead on my dash and drove down a gravel road, what would happen? The thing would jitter. Deliberately programmed missing is not jitter...it's a mysterious firmware level algorithm.
 
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I am so weapons inept that when I first read the post, I had no idea what OP was on about (and was wondering what they were on).

It wasn't until aRJay's post that I worked out the OP was talking about weapons. :)
 
I have it on good authority, some people have learned to love Jitter. Even going so far as to name their ship the Jitterbug. Imagine my surprise to see this thread today.
 
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It is there to negate the superiority of turreted and gimballed weapons mounts over fixed mounts and because deliberate missing wasn’t enough they also made the shots that didn’t miss less effective.
LOL short and sweet. I like it. It also appears to be true.
 
Jitter ensures that I accidentally hit the target occasionally, rather than missing all the time.
HAHA! The thought did enter my mind: "Maybe FDev thinks we're such horrible aimers that adding jitter will help ensure that we hit the target at least some of the time" lol
 
At the end of the day? Adding recoil would help us miss our targets more organically, while also allowing "some" people to learn how to compensate for it and not miss quite as badly, as opposed to making it so that your hard points just roam in a figure 8 for no reason.

Another observation is that chaff, when fired near another ally (or enemy ship), should help break target lock on all targets in the area of effect. I noticed this when my SLF was in a tango with a (very) nearby enemy that popped chaff off over and atop my ship, yet the second NPC firing on me was not hindered and nor was I hindered. Everyone in that cloud should have broken our target locks, as we were all jumbled together in close proximity in the midst of a shower of sparkling fairy dust.
 
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