Lets test this persistent universe and see if FD are true to their word.

I just had a quick blast in the high intensity zone in my old Cobra, great fun. Got a few nice combat bonds. One of the system defense ships kept teleporting all over the place though. Then I went on to a low intensity zone, and in the middle of a dogfight the screen went black and I got disconnected from the server.
 
Looks like the Federal loyalists think they can extinguish Lugh's fire. What they don't realize is that they're just pouring oil onto it. Kill one freedom fighter and two more will stand up ! Can you feel it yet, president Halsey ? Can you feel the burning ire of those you oppressed for too long ?
 
Looks like the Federal loyalists think they can extinguish Lugh's fire. What they don't realize is that they're just pouring oil onto it. Kill one freedom fighter and two more will stand up ! Can you feel it yet, president Halsey ? Can you feel the burning ire of those you oppressed for too long ?

so the freedom fighters is responsible of the disconnects?;p
 
The Shipyard Master at Knight's Dock reports that the software upgrade for my Viper is at 100%. Upgrades to its poweplant and shield systems are online.

Unfortunately, some new control and communication hardware and software upgrades still remain to be installed and calibrated with my existing control setup. Current estimate for completion is about five hours.

(I had to leave ED running overnight to finish patching, and I didn't have time to set up the new controls. I'm also rapidly running out of button combos for my HOTAS.)
 
Thanks.

How long, as a guess, would it take a few commanders to "turn" a system?

Depends. What is "a few"? What system. We have a multi system approach, have turned our first system yesterday.

With the changes I am positive we can turn any system without opposition within 2 weeks. 18 days max.

But we are not "few". And the low hanging fruit will soon be gone.
 
Depends. What is "a few"? What system. We have a multi system approach, have turned our first system yesterday.

With the changes I am positive we can turn any system without opposition within 2 weeks. 18 days max.

But we are not "few". And the low hanging fruit will soon be gone.

Thanks.

I have to wonder if FD designed it this way on purpose? Two weeks or eighteen days, with lots of players, to turn a system seems like it's too long, IMO, but, maybe that's what FD intended?

I'm not knocking you guys but, again IMO, you all are a very small group (compared to the whole) and the time it takes to affect change is probably why more people don't do it. I'm sure some like it and some don't but, it would seem, to me, that the time is excessive. Just my opinion.

What I'm trying to say is this: Perhaps if the time to change things was reduced maybe more would do it? IDK but, for me, that's what keeps me out of it.
 
Thanks.

I have to wonder if FD designed it this way on purpose? Two weeks or eighteen days, with lots of players, to turn a system seems like it's too long, IMO, but, maybe that's what FD intended?

I'm not knocking you guys but, again IMO, you all are a very small group (compared to the whole) and the time it takes to affect change is probably why more people don't do it. I'm sure some like it and some don't but, it would seem, to me, that the time is excessive. Just my opinion.

What I'm trying to say is this: Perhaps if the time to change things was reduced maybe more would do it? IDK but, for me, that's what keeps me out of it.


The time to do things has been drastically reduced...just saying. So honestly, yes, 18 days is roughly the correct time period. I agree with you, many do not have the time to invest into this type of gameplay. However, there are other things for time strapped commanders to do.
 
You know i've thought it through and you guys seem like real warriors, and i have no love for the feds. Would you like a hand from my new vulture in the combat zones?
 
The time is drastically reduced.

I fully expect a lot of system turning and space consolidation over the next months. The system seems to be running now. We are already seeing successes in formerly bugged systems. We will probably run into some more bugs here and there. But overall the works.
 
The only reason you are losing is because of the tagging system people can use for the Farragut cruiser, where they just shoot ships randomly, the Farragut kills them and the player gets the combat bonds. Get a few people doing this, and they'll be able to equal the efforts for 20 times their number. This is why I'm convinced that solo or private mode players should not be able to affect the background simulation, as they can just hide there and be invincible while farming kills that they didn't even earn. At least if they were in open, you could send in kill squads to drive them out and rout the Farragut.
 

Tjaart

Artist - Elite: Dangerous
Frontier
Massive thanks to Commander Oberth for taking me (literally) under his wing and saving my ass in a conflict zone when he tanked two players (Fed scum ;-) ) to keep them from popping my little Viper.

He went down fighting like a champ and I managed to get away to fight another day for the independence of Lugh.

(insert missing man formation flyby here)

Cheers Commander, will try to repay you in kind when the opportunity present itself.
 
The only reason you are losing is because of the tagging system people can use for the Farragut cruiser, where they just shoot ships randomly, the Farragut kills them and the player gets the combat bonds. Get a few people doing this, and they'll be able to equal the efforts for 20 times their number. This is why I'm convinced that solo or private mode players should not be able to affect the background simulation, as they can just hide there and be invincible while farming kills that they didn't even earn. At least if they were in open, you could send in kill squads to drive them out and rout the Farragut.


The Farragut cruiser isn't in any of the Lugh conflict zones (well none that I have been to).
 
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