Lets test this persistent universe and see if FD are true to their word.

Possible dumb question but is there a quick way of targeting power plant without going through the menu or cycling locations?

I've always cycled up to now. Anacondas are 19 clicks. Asps, clippers and pythons are about 12-14.

Got nothing on tonight so hope to get some more bonds in solo. Might join teamspeak for company though.

I see your point. Actually we have no way to sub-target the power plant without the cycling or menu option (right to the power plant, I mean). What I do is to have two keys binded to back and forth the cycle (numbers 7 and 8, in my case) and usually I start spamming the next subsystem key while I'm taking down the shields of my target. Before the shields are taked down, I have sub-targetted the power plant ;-)
 
Possible dumb question but is there a quick way of targeting power plant without going through the menu or cycling locations?

I've always cycled up to now. Anacondas are 19 clicks. Asps, clippers and pythons are about 12-14.

Got nothing on tonight so hope to get some more bonds in solo. Might join teamspeak for company though.

Cycle down and you get it much faster ;)
 
Do you mean 70%? It's been a long time since I was down that way but I'd be surprised if it was more than a million. Probably less. The top of the bell curve (actually, it's more like a Poisson distribution if I remember by maths classes correctly) on these things moves pretty slowly; it's only the top few percent that you have to work to keep up with.

I do love a poisson distribution!
 
0oh some interesting war related stuff in the updates https://forums.frontier.co.uk/showthread.php?t=130917
but it was these two that really caught my eye

- Fixed all the inconsistent canopy health values

Its a tragedy it came an hour too late for the kitten

And this is a treasure

- Fix to allow Commanders to remove old Albino Mammoths from their cargo holds

The smell must of been appalling... those poor commanders.

Interesting:

- Automated the start and end of faction states of war and election
- Minor factions in a conflict can only take influence from other factions in the same conflict

And, please, anybody may give me a clue about this one?

- Put in a clamp to eccentricity in the constructors of orbits

My English level is not enough to understand, I'm afraid.
 
Possible dumb question but is there a quick way of targeting power plant without going through the menu or cycling locations?

I've always cycled up to now. Anacondas are 19 clicks. Asps, clippers and pythons are about 12-14.

Got nothing on tonight so hope to get some more bonds in solo. Might join teamspeak for company though.

i put the "target next subsystem" - hotkey to my mousewheel, that way its just scrolling up or down ^^
 
Interesting:

- Automated the start and end of faction states of war and election
- Minor factions in a conflict can only take influence from other factions in the same conflict

And, please, anybody may give me a clue about this one?

- Put in a clamp to eccentricity in the constructors of orbits

My English level is not enough to understand, I'm afraid.


Planetary orbits are eccentric http://en.wikipedia.org/wiki/Orbital_eccentricity... to a greater or lesser extent .. my guess is that the procedural method they used produced some that were too much for FD so they limited or "clamped" how eccentric an orbit can be
 
Possible dumb question but is there a quick way of targeting power plant without going through the menu or cycling locations?

I've always cycled up to now. Anacondas are 19 clicks. Asps, clippers and pythons are about 12-14.

Got nothing on tonight so hope to get some more bonds in solo. Might join teamspeak for company though.

I have bound the targeting sub systems (next and prev) to my mouse wheel up and down. If you get used to it its just one fast mouse wheel roll for me to the power plant if i use the Target Prev Subsystem.

Edit: If some of you dont know it you can also bind the Chaff Launcher and Shield Cell Banks to a key. You even can use more different Class Shield Cells at the same time.
 
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Let's push hard on this folks. Get out there and fight!

Lugh Lámhfhada Abú

OK, 15 minutes more to have a coffe while the Update 1.2.06 is deployed, and go!

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Planetary orbits are eccentric http://en.wikipedia.org/wiki/Orbital_eccentricity... to a greater or lesser extent .. my guess is that the procedural method they used produced some that were too much for FD so they limited or "clamped" how eccentric an orbit can be

Thanks for the explanation! Very interesting, indeed.

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I have bound the targeting sub systems (next and prev) to my mouse wheel up and down. If you get used to it its just one fast mouse wheel roll for me to the power plant if i use the Target Prev Subsystem.

Wow, great suggestion! I'm gonna try it after the update :)
 
Yeah I love how they have incorporated real planetary orbital dynamics so that you get differing lighting at different times depending on where the orbital /planet is in relation to the sun
 
I have buttons assigned on the back of my thruster. Just realised reading this thread I can flip the buttons round!

Yup, I make do with the buttons on the joystick. Mousewheel sounds like a good idea but I very rarely use the mouse for ED and in the heat of battle the last thing I need is to scramble across the room in my pants trying to find which pile of junk has a mouse under it.
 
Yup, I make do with the buttons on the joystick. Mousewheel sounds like a good idea but I very rarely use the mouse for ED and in the heat of battle the last thing I need is to scramble across the room in my pants trying to find which pile of junk has a mouse under it.

Too bad I don't have rotary wheel on my HOTAS. That would be perfect.
 
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