Lets test this persistent universe and see if FD are true to their word.

Just a thought, something we may need to try

I wish I could speak with the guys that flipped Balandin. As i recall, it was only 2 dudes who were really working on it. I have a theory about non-lethal weapons and how they should be managed. As of now, I have only been bringing them to CSG owned stations either just for profit or to complete a CSG mission. I have also brought non lethal weapons to other stations but only for CSG. I want to know if they were bringing in non-lethal weapons into the then federal commodities market or just through missons for CSG.

Wouldn't it make sense to make the weapons available to the people of Adamson or Prinariu via their direct market? Those stations are federally controlled but the population gets their stuff from the markets. Perhaps flooding their market with weapons is the way to incite civil unrest? :S
 
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I wish I could speak with the guys that flipped Balandin. As i recall, it was only 2 dudes who were really working on it. I have a theory about non-lethal weapons and how they should be managed. As of now, I have only been bringing them to CSG owned stations either just for profit or to complete a CSG mission. I have also brought non lethal weapons to other stations but only for CSG. I want to know if they were bringing in non-lethal weapons into the then federal commodities market or just through missons for CSG.

Wouldn't it make sense to make the weapons available to the people of Adamson or Prinariu via their direct market? Those stations are federally controlled but the population gets their stuff from the markets. Perhaps flooding their market with weapons is the way to incite civil unrest? :S

Was Ironik and me, to my knowledge we did no non-mission trading, so everything that got in the system was mission related.
 
I wish I could speak with the guys that flipped Balandin. As i recall, it was only 2 dudes who were really working on it. I have a theory about non-lethal weapons and how they should be managed. As of now, I have only been bringing them to CSG owned stations either just for profit or to complete a CSG mission. I want to know if they were bringing in non-lethal weapons into the then federal commodities market or just through missons for CSG.

Wouldn't it make sense to make the weapons available to the people of Adamson or Prinariu via their direct market? Those stations are federally controlled but the population gets their stuff from the markets. Perhaps flooding their market with weapons is the way to incite civil unrest? :S

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Yes it helps. Avoid killing any CSG wanteds

We have already had word from Michael Brookes that bringing in goods to enemy stations is bad and to our stations is good. By all means bring in weapons to the CSG missions that are in their stations.

We have been discussing though if bringing in too many weapons increases lockdown and thus civil unreast goes down. Lately we have been seeing civil unrest going down with deliveries of weapons. This may indeed be the case. My only problem with this teory is why would the arrow be blue? Surely civil unrest going down should be a bad thing?
 
Not to diminish your effort in any way, but if I understand Michaels statement correctly, then doing missions at Balandin had no more impact on that particular station flipping than any other mission at ANY station that benefitted CSG influence.

EDIT: Off course - even though this may be true from a pure game mechanic point of view, we always build our own narratives to make our actions make sense. And in that perspective it is obviously the effort you put into Balandin that made that particular station rebel against the oppressors :)

*Sigh* And even if it is at some point revealed that my "decommissioning" of 200+ vessels (System Authority and LFE-loyalists) actually have had no impact on the influence-mechanics I will at least frame it into the narrative of a fight for the freedom of the people of Lugh...
 
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Was Ironik and me, to my knowledge we did no non-mission trading, so everything that got in the system was mission related.

Also, Michael also stated that influence is system wide and not shared among stations, so it looks like the work in Balandin was not the only reason for it flipping. It would have been due to that of course but also the work being done elsewhere. Not of course to steal from the effort put in these two guys though as I happen to know for a fact they have been working tirelessly to bring about change in Lugh. We could do with a few more like them!
 
Not to diminish your effort in any way, but if I understand Michaels statement correctly doing missions at Balandin had no more impact on that particular station flipping than any other mission at ANY station that benefitted CSG influence.

think you might have misunderstood. As I understand it, in order to flip a system, you must flip the smaller holdings first, then flip the main station.
 
think you might have misunderstood. As I understand it, in order to flip a system, you must flip the smaller holdings first, then flip the main station.

Michaels comments do suggest that we need to flip the smaller stations first, but he also indicated that we don't have any control over which station will flip next - and as influence is not station based then working a single station is no more likely to cause a station to flip then working many stations at once.

I'm still a firm believer that the people know what they want and the missions are our window on to what they need. If we deliver what's requested then (overall at least) we can't be harming our cause.

I also know that until yesterday our efforts were spread across stations (with an emphasis on the one starting with "p" that I can never remember, something about Prunes I think :) ) and maybe this is what we should return to? It was, after all working and therefore should continue to work even with the influx of glory hunters and rubber-neckers :)
 
think you might have misunderstood. As I understand it, in order to flip a system, you must flip the smaller holdings first, then flip the main station.

Yes - but HOW do you "flip a station"? Is it (a) something you choose by "targeting" a specific station, or is it (b) something the underlying influence system chooses once a specific system-wide influence threshold is reached? Based on Michaels comment I think it is (b). Obviously I could be wrong - we have only snippets of information to work from.

That being said - I could wish that it was (a) that was correct - since this would give the system a more immersive feel and a bit more complexity.
 
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Yes - but HOW do you "flip a station"? Is it (a) something you choose by "targeting" a specific station, or is it (b) something the underlying influence system chooses once a specific system-wide influence threshold is reached? Based on Michaels comment I think it is (b). Obviously I could be wrong - we have only snippets of information to work from.

That being said - I could wish that it was (a) that was correct - since this would give the system a more immersive feel and a bit more complexity.

In fairness he probably gave away more info than he should have. It is great we have some answers and now have enough to go on but it should be noted that we were doing it right anyway and although some of what we thought was not spot on we were pretty much 75% right. I would think FD sat down and decided what was fair to tell us without going too far and since we were on the right track did not not see tha harm in confirming what we were doing. I would think a large element of this is to allow it develop organically and for them not to be accused of fudging any publicity their game gets from the press reading forums or whatever. I think they are quite right about how they are handling it.
 
Was Ironik and me, to my knowledge we did no non-mission trading, so everything that got in the system was mission related.

Exactly !
We did some "skull" missions and killing mission on top of regular missions. (skull missions often talk about some sort of "syndicate" or something and maybe could have a bigger impact on civil war)

But honestly, after reading Michael's answers, I don't think Drachenmaul and I flipped that station by ourselves. IMO, it was just some coincidence.

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I wish I could speak with the guys that flipped Balandin. As i recall, it was only 2 dudes who were really working on it. I have a theory about non-lethal weapons and how they should be managed. As of now, I have only been bringing them to CSG owned stations either just for profit or to complete a CSG mission. I have also brought non lethal weapons to other stations but only for CSG. I want to know if they were bringing in non-lethal weapons into the then federal commodities market or just through missons for CSG.

Wouldn't it make sense to make the weapons available to the people of Adamson or Prinariu via their direct market? Those stations are federally controlled but the population gets their stuff from the markets. Perhaps flooding their market with weapons is the way to incite civil unrest? :S

That's a really interesting theory ! We should test it at some point.
EDIT: Nevermind, missed Orfeboy answer about goods.
 
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I prefer the second logo as well. I might look at knocking up a sig generator later today on my coffee break.

I wonder if there would be any chance of getting something similar as a ship decal for all of us that have been active in Lugh if it does flip?

Don't worry, I'm most of the way to creating a sig generator to go with it :cool:

Cool that folks like the second one; I'll ponder resizing the large planet to fit with the small one - that was sort of my thinking as well. At work at the mo so back later!
 
Downs and ups..we are gaining power again :)
But cant say from where the one missing 0.1 % comes..maybe rounding.

Crimson State Group 66.0%
Lugh for Equality 31.7%
Dominion of Lugh 0.3%
Lugh Defence Force 1.7%
Silver Natural 0.3%
 
Downs and ups..we are gaining power again :)
But cant say from where the one missing 0.1 % comes..maybe rounding.

Crimson State Group 66.0%
Lugh for Equality 31.7%
Dominion of Lugh 0.3%
Lugh Defence Force 1.7%
Silver Natural 0.3%

That is exactly what I saw this morning.

We are still very strong. I am thinking if we managed to flip one of the big stations near to the Lugh star we would be in a good position to pick up a lot of the random trade that casual players bring in. We were saying that players may be hurting us without realising it by trading with the LFE ports. Two of the ports closest to the star are both LFE controlled. Knight is a bit further out and Balandin does compete for some of that but the other two are very tempting to casual players. If we flipped even one of them it would be the key to everything.
 
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Yes - but HOW do you "flip a station"? Is it (a) something you choose by "targeting" a specific station, or is it (b) something the underlying influence system chooses once a specific system-wide influence threshold is reached? Based on Michaels comment I think it is (b). Obviously I could be wrong - we have only snippets of information to work from.

That being said - I could wish that it was (a) that was correct - since this would give the system a more immersive feel and a bit more complexity.

I want to believe that there are some sort of targeting as missions are way different between "worked" stations as Prunariu / Adamson and "unworked" station as Cavendish.
 
think you might have misunderstood. As I understand it, in order to flip a system, you must flip the smaller holdings first, then flip the main station.

I doubt this ...

Michael, thanks for taking the time and shed some light onto what is going on behind the scenes. I think many who read this will, just as I, become more confident in the "work" we put into our digital careers to pay off eventually!
It also have me very excited for the future.

One question.
You say "controlling station". Does this mean that every system has one station that sets the ownership of the entire system?
So fighting for the other stations is fruitless in order to change the ownership?

Yes and no. They're not pointless because ownership of a station that has a market means it can gain influence through trading which can be a big boost.
Michael

Here, Michael didn't say that flipping minor stations is necessary but that it could be a simple boost in influence. Go figure :D
 
That is exactly what I saw this morning.

Strange.
Searched whole Lugh system now but didnt find any Nav points for "Seeking luxuries" etc like i saw in other systems with aktive Boom status.

https://forums.frontier.co.uk/showthread.php?t=8021

EXAMPLE STATUS
Status: Economic Boom
A large amount of wealth distributed among a relatively smaller population leads to economic booms. Expect events and missions relating to trading, with players offered special prices and opportunities to acquire rare goods and services cheaply.

Required Stats: Wealth >700
Population: <800
Associated Causes: Construct new Trading Post, Buy <Trade Good>, build trading ships, build navy ships, subsidise trade

Resolution 1: The bubble bursts
Required Stats: Wealth <800
Population >800
Effects: -250 to wealth, -100 to population

Resolution 2: The Boom Continues
Required Stats: Wealth >800
Population >900
Effects: +100 to wealth, +100 to population, Economic Boom status injected to next tick

Economic boom increases a systems wealth and population. Players can help to prolong the economic boom, and will get missions and events that allow them to purchase things cheaply or sell for a high profit margin while it is active. When the bubble eventually bursts the systems wealth is greatly lowered, and the status is removed.
 
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