You put the disclaimer in but that is exactly what you are talking about.
What is magic in this context? Magic is the ability to do something without any logical machination-based input, or a physical advantage conferred by means which are non-corporeal.
For example;
1. Non magical scenario Ship A and Ship B have identical weights. Ship A moves faster than Ship B because it has a more powerful engine, but Ship B can travel twice as far because it has a more efficient engine.
2. Magical scenario Ship A and Ship B have identical weights. Ship A moves faster than Ship B because the pilot of Ship A is "using the force", but Ship B can travel twice as far because the pilot of Ship B eats more lemons.
See the difference? In the non-magical scenario there was a clear link that, in the logical context of the mechanics of the universe we are discussing, can be established between the cause and effect. In the magical scenario there is no such link. Now let's look at your own idea....
Ship A can travel further than Ship B for the same amount of fuel. Both ships have the same weight, power consumption, speed, and are otherwise identical in every way except one. The pilot in Ship A has been given an arbitary rank by the pilots federation.
What your opening post says, basically, is "I am not talking about magically making your ship stronger, I am just talking about using magic to make your ship stronger!"
You know what I'm thinking?
Now that IS magic!
Earlier someone suggested that I learned how to manage my pips. I did that after about 2 hours play. So explain to me how it is so crazy to suggest that the next 90 hrs of flying time couldn't realistically benefit a committed player with other efficiencies - that are not presently in the game?
Driving a car is much more complex than simply following the instructions.
This is a long way from increasing the size of your magazine ala Borederlands.
You know what I'm thinking?
Now that IS magic!
Earlier someone suggested that I learned how to manage my pips. I did that after about 2 hours play. So explain to me how it is so crazy to suggest that the next 90 hrs of flying time couldn't realistically benefit a committed player with other efficiencies - that are not presently in the game?
Driving a car is much more complex than simply following the instructions.
This is a long way from increasing the size of your magazine ala Borederlands.
Just knowing that there are pips to move around is not exactly the end of the learning curve. I agree, that part is pretty easy to figure out in the first 2 hours.
However being efficient at power management while in a stressful situation (eg. while you are fighting another player) is a whole different matter. Personally I think I have gotten a LOT better at this over the last few months. For example I have learned to quickly divert power to shields when I am taking damage (and I have learned that we MUST put all 4 pips into SYS , not just "a little more energy"). I now routinely move pips to ENG for just a few seconds while I am doing a maneuver, and I learned to keep my WEP capacitor charged by fire control and more thoughtful power management (btw I am pretty sure that the drain on the WEP capacitor is not linear. The first few bars seem to drain a lot slower than the last few, so it really pays to never let WEP become empty).
I knew & could do none of these things after 2 hours of gameplay. These things take time to develop and become second nature. I have the feeling that I am still constantly getting better at many piloting skills in ED.