LG 34UM95 34

Anyone use this screen for elite dangerous and if so how is it?

[video=youtube;KnrxNfxRK_4]https://www.youtube.com/watch?v=KnrxNfxRK_4[/video]
 
I use the 29" 2560x1080 model and I love it, for elite and for all the other games that I play. Some buds of mine have the 34" 1440p and they love it as well.

I have some screenshots of elite and other games here https://www.flickr.com/photos/125548549@N02/

Once you go ultrawide you don't go back to 16:9 since it looks like a square afterwards.

edit: you should also consider that 1440p is pretty demanding for newer games with high fidelity graphics, as in multi-gpu demanding. Depending on your setup expect to lower the graphics settings with a single card solution to maintain a frame rate above 60. I'm on a single gtx980 and I can get away with 1620p DSR and stay above 60fps in Elite with all settings cranked up.
 
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I use it and it's great. The game handle the 21:9 format perfectly and I love the ultra wide experience of ED.

However if budget is not an issue, I suggest you to take the newer and curved version of this screen : 34UC97
 
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Added a picture of the screen running ED
0.jpg
 
I use 3 x 23 " HP monitors in Eyefinity mode, gives even more wide view and can see out the side windows of the ships cockpit without tabbing to the nav and system panel or head look mode

But its a nice looking screen

Enty
 
I use 3 x 23 " HP monitors in Eyefinity mode, gives even more wide view and can see out the side windows of the ships cockpit without tabbing to the nav and system panel or head look mode

But its a nice looking screen

Enty

Do you still need monitors with displayport for Eyefinity? I'm using 7970 GPU.
 
I use it and it's great. The game handle the 21:9 format perfectly and I love the ultra wide experience of ED.

However if budget is not an issue, I suggest you to take the newer and curved version of this screen : 34UC97

Exactly this. The experience is great and it uses less power sockets than the triple-screen rig it replaced. Had money been no object, I'd have gone curved.
 
Exactly this. The experience is great and it uses less power sockets than the triple-screen rig it replaced. Had money been no object, I'd have gone curved.

I'd mirror this - I have the 34UM95 and its great. It runs fine with no stutters on a single GTX970 (although that runs fairly hot), and even better on my 2 x GTX970 SLI set up which stays quiet. The monitor is excellent quality and the picture lovely. The seamless wide picture gives great immersion.

Echoing m1rage though, I sometimes wish I had the curve, but that was even more on what was already quite an extravagance anyway. I'd rather this 34UM95 than a smaller 4k
 
I've been using the curved Dell U3415W for the last month and I'm delighted with it (same panel as the curved version of the LG you're asking about, so probably comparable - opted for the Dell due to the 3 year warranty). I was previously playing it on a 23" 1920x1080 monitor though, so it was inevitably going to be a major step up from that. I'm using mostly maxed out settings and getting solid frame rates from a GTX 780 (well, 100+ outside of stations, drops to about 50 in the docking bay). It's probably the best halfway house if you've got a decent GPU but not enough to run at 4K. Plus I think this format is a little more productive for general purpose than a 4K monitor of the same size.
 
I use the 29" model 29ub65-p with single GTX 970 - i think this ultra wide format is perfect for such games.
 
The curved screens look really nice but think they are a little out of my budget sadly.


I use the 29" 2560x1080 model and I love it, for elite and for all the other games that I play. Some buds of mine have the 34" 1440p and they love it as well.

I have some screenshots of elite and other games here https://www.flickr.com/photos/125548549@N02/

Once you go ultrawide you don't go back to 16:9 since it looks like a square afterwards.

edit: you should also consider that 1440p is pretty demanding for newer games with high fidelity graphics, as in multi-gpu demanding. Depending on your setup expect to lower the graphics settings with a single card solution to maintain a frame rate above 60. I'm on a single gtx980 and I can get away with 1620p DSR and stay above 60fps in Elite with all settings cranked up.


Yeah I have been thinking my wife needs a new screen and this looked nice, from what I see in these posts it is looking like I might have to upgrade her gpu though.

Currently she has a gtx 760.


Thanks for the replies guys! :)
 
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I looked at the curved as well, but if I remember right, you lose vertical dimension compared to flat screens. e.g. a 32" flat may be 20Hx27W, but the curved is 16Hx27W. That killed it for me.
 
I use the 34um95 as my primary monitor. I love its 21.5:9 aspect ratio.
Here is a pic from the cockpit of my asp to give you an idea of perspective.

Screenshot_0040.jpg
 
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Is there a ultrawide equivalent to 16:10 out there?

The "ultrawide" term refers to the aspect ratio - in the same way 16:10 is a smaller aspect ratio.

Most games are normalized on the vertical. This means each monitor regardless of size or resolution shows the same vertical perspective.
If you can see from the bottom of the dashboard to a crack in your roof you will see the same in-game height on a 16:10, a 16:9 a 5:4 or a 21:9. Similarly, monitor size does not affect this either.
The only difference different vertical resolutions give is the amount of detail on that axis. So a monitor that is 1440 pixels high will have twice as much vertical detail in the image as one that is 720 high.

Now for the horizontal. As the vertical perspective is fixed in games this means the ratio of horizontal to vertical determines how "far" to the sides you see.
This can be counter-intuitive. Let me give an example. A 2560x1600 16:10 monitor is clearly "bigger" with more screen area than a 2560x1440 16:9 monitor (assuming for convenience the same sized dot pitch of the pixels). However as games will normalize the vertical, both monitors will show the same height of perspective in-game. The 2560x1600 16:10 monitor will however show a slightly higher vertical resolution. But as the horizontal image is scaled from that, the 2560x1440 16:9 monitor will actually show more in-game footage and width than the "larger" 2560x1600 16:10 monitor does - even though they both have the same number of horizontal pixels. Similarly an even "shorter" 2560x1080 monitor will show more in-game "width" than either of these monitors would.
 
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I'm using one of these. The extra fov is great, especially as I play Arma II/III and DayZ as well, so to see more without having to turn is very helpful. It's also a good monitor for photoshop (I do a lot of photography).
 
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