I've returned to my home system and I'm working to reestablish my rep with the local factions. There are lots of "Liberate" missions (hostages, diplomatic bags, scientific research, etc) and they give triple rep. Basically, you go out and find a wanted NPC and then steal a very specific quantity of a very specific item from their ship. Anyway...
Is it just me, or are these missions almost unplayable? I found these to be the single most tedious thing in ED. I was actually trying to finally run one to completion. The problem is, you gotta keep their shields down without destroying them, while launching hatch breaker limpets, while watching exactly what cargo gets ejected so you can selectively target collector limpets to bring it back. All the while trying to stay behind the target - but no so close to collide/destroy the specific cargo your looking for - and managing your cargo scoop to allow for high speed maneuvering or incoming collector limpets as appropriate.
...and don't forget to turn off "crimes against me" or the cops will come and kill your target before they eject the stuff you want...
So, I was absolutely determined to finish one of these 6-item liberation missions. I was chasing the NPC for what seemed like 30 minutes absolutely determined to do everything right! (If you collide and destroy even one of the items your looking for the mission will fail). So, yes, one of my collector limpets (with cargo) crashed into my ship while I was maneuvering. I completely drained the NPC's cargo, but alas I was 1 item short. So after all that... Failed mission!
I'm pretty disgusted so I swore there was no point in trying to do any more of these types of missions. I reconfigured my ship (removed hatch breaker limpet and collector limpet controllers) and went on to do something else...
(I also tried targeting one of my target's cargo hatches - instead of using hatch breakers - but could not make it happen and destroyed the target in the process...)
Is it just me or are these "liberate" missions crazy tedious and mostly impossible?
Is it just me, or are these missions almost unplayable? I found these to be the single most tedious thing in ED. I was actually trying to finally run one to completion. The problem is, you gotta keep their shields down without destroying them, while launching hatch breaker limpets, while watching exactly what cargo gets ejected so you can selectively target collector limpets to bring it back. All the while trying to stay behind the target - but no so close to collide/destroy the specific cargo your looking for - and managing your cargo scoop to allow for high speed maneuvering or incoming collector limpets as appropriate.
...and don't forget to turn off "crimes against me" or the cops will come and kill your target before they eject the stuff you want...
So, I was absolutely determined to finish one of these 6-item liberation missions. I was chasing the NPC for what seemed like 30 minutes absolutely determined to do everything right! (If you collide and destroy even one of the items your looking for the mission will fail). So, yes, one of my collector limpets (with cargo) crashed into my ship while I was maneuvering. I completely drained the NPC's cargo, but alas I was 1 item short. So after all that... Failed mission!
I'm pretty disgusted so I swore there was no point in trying to do any more of these types of missions. I reconfigured my ship (removed hatch breaker limpet and collector limpet controllers) and went on to do something else...
(I also tried targeting one of my target's cargo hatches - instead of using hatch breakers - but could not make it happen and destroyed the target in the process...)
Is it just me or are these "liberate" missions crazy tedious and mostly impossible?