Life as a Pirate

I can't see why FD can't implement on destruction of your ship say 20% of your cargo remains intact. That way the pirate can demand 20% of your cargo and you live or if you fight and he/she wins they still get some cargo. Maybe then more people would take up piracy or at least have respect for the honest crooks.

Well when you drop in on WSS's and there's blown up shop parts and cargo it thought this already happened :)
 
That's just federal/imperial propoganda coming out.
Pirates are intelligent and have real system strategies to help ensure their individual anarchy systems and territories continue forward unhindered by major faction aggression.
:)
Also there is no reason to trade in open, currently. Trust me, I don't.
When power play comes along there will be advantages to trading in open.
However, my pirate presence will shift you into solo play because of danger. Good. That was the point. I don't want you trading with my enemies in open where it gives my enemies additional power of their systems.
Your concern of.people going to solo play is the exact effect I want, because it reduces their overall impact on power play goals.

Well trust me from playing 400 hours as a trader in open and now I'm pirating. Trading in open is fun if you're getting pirated for a lot of people. It's not fun if you're randomly killed by someone who says they're a pirate on the forum.
 

dayrth

Volunteer Moderator
That's just federal/imperial propoganda coming out.
Pirates are intelligent and have real system strategies to help ensure their individual anarchy systems and territories continue forward unhindered by major faction aggression.
:)
Also there is no reason to trade in open, currently. Trust me, I don't.
When power play comes along there will be advantages to trading in open.
However, my pirate presence will shift you into solo play because of danger. Good. That was the point. I don't want you trading with my enemies in open where it gives my enemies additional power of their systems.
Your concern of.people going to solo play is the exact effect I want, because it reduces their overall impact on power play goals.

If they trade with your enemies in solo it gives them power and influence in your universe too, but if they are in solo you can do nothing to stop them.
 
I can't see why FD can't implement on destruction of your ship say 20% of your cargo remains intact. That way the pirate can demand 20% of your cargo and you live or if you fight and he/she wins they still get some cargo. Maybe then more people would take up piracy or at least have respect for the honest crooks.

Ask for 20% of the cargo, get the 20%. Blow the trader up anyway, get 20% of the remaining cargo. Scoop up the 36% of his cargo, profit. Thats why ;)
 
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I have no obligation to communicate this, just as bounty hunters have no obligation to tell me they are coming to kill me.

You are a criminal, I think you know very well that bounty hunters are coming to get you.

PvP extends beyond ship versus ship. It also extends to trading, where trading is a competitive force.

I get your playstyle and RP, and even think its cool, but you have to give a verbal to not be a d bag about it and look like a griefer hiding behind a pirate flag.

Case and point, I scan you and find slaves and destroy you. That is a moral principle. If I don't have the intention of perpetuating the injustice and no mechanic exists to effectively remove the commodity from circulation destruction is the answer.

Wait wait wait. Did you just try to make the point that you are morally obliged to destroy a slaver ship and all the slave in it to ... oppose slavery?? I understand there's no in-game "release slaves" option, but don't you think that you could RP another option, like maybe selling them to a black market of a system you feel are "good guys"?

The point is, that you do have some very non-griefer reasons for your playstyle that translate even worse than piracy does in game. I would agree you are not a pirate, more like an anarchy/independent/organized crime enforcer. But if you don't give the player an option to leave or die, then you are no different than a griefer.
 
Also also....if you want to practice but find playing against NPCs boring head back to the start systems near Eravate. Don't feel any guilt about robbing the noobs, that's what noobs are for. There's very little profit but they're easy to catch and you get plenty of practice interdicting, chatting, popping hatches etc.....just make sure you tell em to abandon rather than jettison.

No, that's not what new players are for. Noob killing is some of the lowest of the low. Specific targeting of new players for pirating just to "practice". Isn't much better. Just my opinion obviously, and I fully admit to having a problem with folks who don't "pick on someone their own size".
 
I get your playstyle and RP, and even think its cool, but you have to give a verbal to not be a d bag about it and look like a griefer hiding behind a pirate flag.

I don't approve of his methods, I personally like to give ultimatums, but he is under no obligation to communicate his intentions. There's no rules when it comes to piracy. Each pirate creates his own way of doing things.

Sometimes smash and grab works well, sometimes intimidation is the way to go. So times shooting first then asking is a good strategy. None of them is the correct way to pirate.
 
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Evenings Antics: Lave


A friend comes on-line, he in a python and he wants to try out his new mirror armour in a duel. I disapoint, by saying I am in a pirate configuration and I cannot duel. He asks to wing with me, I say "ok, but I go after traders and I think I can handle t6 in a clipper", how little I knew what would unfold...;) I wing with him, I think he is bored and wants to kill something.


A t6 comes along, I ind him and ask him to stop so I can scan his cargo. He ignores and we quickly remove his shield and whilst working on his drives (and hull), he drops around 15 rare sponges...I inform the t6 he can go in peace, and inform my wing man to layoff killing the t6 :), the t6 leaves, then suddenly another player appears on radar, it is an fdl. This fdl disagrees with my chosen profession and engages me, I respond likewise, scooping will have to wait there are more pressing matters, however I am aware of the self destructive nature of cargo canisters in space, they last a whole 10 minutes before self destruct...made of tin foil? After a minute of pounding the fdl, my wing man joins in and the fdl runs, persued by the wing man. I inform my wing man I have scooping to do, just as the fuzz arrive. I manage to scoop up 10 sponges before the 3 eager fuzz really start draining my cells, time to leave. At the station each sponge fetches around 15K, whoooo, pay day, who says crime does not pay?


Dizzy on my accomplishment of actually being a real pirate, I ind fellow clipper, mutual scans take place and I see he only has 4 types of cargo, in low number, and a 170K bounty...but one is a Leathery Egg, I want, he says if I get his hull to 50% I can have half his cargo, but...before I can insist that the half he drops would be the Egg, battle commences. I remove his shield and drop his hull to 50%, he flees and cargo is ejected, I look on contact...animal meat, not good, and he is now out of range and goes SC, lost my egg, and bounty, bah!

Later I wing with 3, python and elite fdl, however it seems the wing has a different purpose than to pirate. Targets tend to be other wings of 3 or 4, and I not even get chance to demand cargo before lasers start flying, pirating will have to wait...
 
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Ask for 20% of the cargo, get the 20%. Blow the trader up anyway, get 20% of the remaining cargo. Scoop up the 36% of his cargo, profit. Thats why ;)

Alright, didn't think about that as I was talking about 'honest crooks' :D Maybe they could be indited under the old scots crime of 'Murder under trust' for a higher bounty :)
 
The other night was a short night as a pirate, it seems my wanted (200K) is attracting attention now (can I get to 1M from pirating and fending off bounty hunters? that is my aim now).

A wing of 3 fdl and clipper wanted a piece of me, pro-tip: when they are interdicting you, and the firepower is such that you would not last 5 seconds from 4 ships, drop from SC (pref whilst they try to position and interdict you, it is great to see flashing triangle and they not have the angle on you, but it can be hard to deflect 4 ships) and spool up FSD ready to go out (either to SC or another system), just keep throttle at half....wait for the wing to drop on your wake, wish them good bye and throttle up.

Then came [ROA] with 4 ships (Python, 2x vulture and cobra), lucky my wing man arrives for duty (in fdl), ....so I switch to fully combat mode to take on ROA. It did not end well for them, they lost 6 ships (the complete 4 wing to begin with) to our losses of 0. Later they added a conda and possibly another vulture, so is a game of cat and mouse (a mouse with big teeth though, they almost lost 2 more vultures), expensive night for [ROA].

Anyhow, Pirating, earlier I came across a t6, I ask him to stop for scan, he complies, but calls my pirating actions an <expletive removed>. I think he thinks that Elite Truck Simulator has no danger, and my role is simply to spoil his fun, to quote Red Dwarf, the psychotic holo-researcher "life has no meaning without pain, gentlemen, I wish to give your lives meaning" +++. A scan reveals a single leathery egg, I say to him "I will be taking that egg", to which he replies "no". A guy with principles, Elite is certainly dangerous, it is dangerous for traders to have such principles. He spools FSD, my angle to him is not great to take out drives and he might be going to another system without my mass-lock, so he is quickly dispatched.

Later on whilst in combat mode (with no cargo scanner) I come across a T6...but is a dangerous cmdr...that is like oil and water, I had to pull him to investigate. Turns out he lost his 160M python to no insurance and is starting again. Oh dear, I wish him well on his travels.

+++ http://www.sadgeezer.com/Red-Dwarf-Season-5-04-Quarantine.htm
 
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Logging out during combat, is the same whether you save and exit or pull the plug. The only difference is FD won't punish for the former but will for the latter.

So, in other words, the former isn't against FD's rules but the latter is. But legitimately logging off a computer game, even if it is in combat, using the save and exit function is still no reason to put that player on a KOS list for supposed illegal 'pulling the plug' combat logging. To do so is simply online bullying. So FD need to have a display to show the difference.

Having said all of that, with respect to the OP, the longer you play this game, it's tempting to try ALL of the game roles, no matter how poorly paid they are. I swore I would never pirate. But, I'll try everything at least once... ;)
 
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So, in other words, the former isn't against FD's rules but the latter is. But legitimately logging off a computer game, even if it is in combat, using the save and exit function is still no reason to put that player on a KOS list for supposed illegal 'pulling the plug' combat logging. To do so is simply online bullying. So FD need to have a display to show the difference.

Having said all of that, with respect to the OP, the longer you play this game, it's tempting to try ALL of the game roles, no matter how poorly paid they are. I swore I would never pirate. But, I'll try everything at least once... ;)

If they did show legit combat logging, I would still put those people on my kos list. In fact knowing that I have 15 seconds i would wait around and catch them again. This time i won't worry about the piratey stuff, i'll go in gun blaring. It will become a personal challenge to me to kill them before they can do it again. It honestly makes no difference to me whether your logout was legit, the effect is still the same. You disappear from combat without having to escape ingame. There's no way to prevent it, nothing i can do to stop it. It is a magic escape button FD put in the game, and people abuse it like they would anything. If it was only used by people who really needed it I'd be ok with it. Instead it's used by anyone who doesn't want be in combat. Basically it is a legit combat logging button.

I would suggest keeping the save and exit mechanics, but add a cooldown before you can play the game again. 20 minutes will be good. That way it could be used by the people who really need it, but not by people trying to escape without trying to escape. However this would require pulling the plug to be stopped as well.
 
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