I get a large amount of combat loggers and runners.
t6: not stop when asked, drives were shot out and hull left at 3%, scanned cargo and I ask for 1/4 of his rares, I give him 20 seconds, he combat logs...
An EMP weapon is a great idea but if you are a competent pirate then you should be able to target drives, disable them giving you time to warn them if they try to charge the FSD and flee you will destroy them. Obviously destroying the FSD or Power pack still kills the ship I think. But I have read ships can still jump out of there with their drives destroyed but not their FSD's destroyed. So if they start charging their drives you know you have to either chase with the wake scanner or just end their journey there.
EDIT.....forgot to add you have to say ''RRRRRRRRRR ME MATEY'' when you stop them, or they wont know your a Pirate, they may think you just stopped them for a chat because the Galaxy is a lonely place.........![]()
Not to rain on your parade, but he can log normally well within 20 seconds.
(Not combat logging, am afraid)
Thank you for the correction chap.......But you still have to say...''Shiver Me Timbers'' when you stop someone to pirate them.
Not to rain on your parade, but he can log normally well within 20 seconds.
(Not combat logging, am afraid)
Logging out during combat, is the same whether you save and exit or pull the plug. The only difference is FD won't punish for the former but will for the latter.
I used to do piracy (on break for now until these damn collector drones show up) and know how challenging and non profitable it is. I also did a 4-5 hours trading session recently. Since I do only trade route 40Ly apart, with spaceports less than 20Ls away from the main star (EDIT: and still manage to get profit 3000cr/t round trip), it's quite a challenge for a pirate to even initiate the interdiction.Some people i hear are good sports about being pirated, as long as its done well
But calling it "combat logging" is the same as calling pirating "griefing".
Neither are correct.
Combat logging is referred to "officially" as "pulling the plug" when in combat - according to the uber-sticky-Crime-thread-of-doom here on the forums.
(Which isn't the same as opening up the menu screen, selecting save and exit and waiting 15 seconds to do so)
Even with that said, the T6 in question here wasn't even in combat at this point. He wasn't under fire. The OP was waiting for him to do something - e.g. drop some cargo. The T6 just took the opportunity to leave play. Cowardly, for sure, but it is what it is.![]()
But calling it "combat logging" is the same as calling pirating "griefing".
Neither are correct.
Combat logging is referred to "officially" as "pulling the plug" when in combat - according to the uber-sticky-Crime-thread-of-doom here on the forums.
(Which isn't the same as opening up the menu screen, selecting save and exit and waiting 15 seconds to do so)
Even with that said, the T6 in question here wasn't even in combat at this point. He wasn't under fire. The OP was waiting for him to do something - e.g. drop some cargo. The T6 just took the opportunity to leave play. Cowardly, for sure, but it is what it is.![]()
The only way you could distinguish the two methods is to flash a message up on the screen when a player attempts to quit from the menu. This will cause instant death though as anyone seeing this will go all out to kill the player if they weren't already.