Limited Autopilot for Hyperspace Routes

So, I know that bringing up autopilot on here is a good way to get mobbed and beaten to death with a stick, but hear me out. Limited autopilot for use with hyperspace travel is becoming kinda a necessity, and the lack of it is a bit glaring. I'm referring to when you plot a course on the galaxy map, and the ship highlights your route and everything but you need to turn to avoid the star when you jump in system and then turn towards the next jump coordinates and press J to keep flying. This gets very repetitive and incredibly dull, and requires just enough player attention that you can't do anything else while it's occurring. If you're just doing a handful of jumps this isn't an issue, you just sorta deal with it, but if you want to go to Colonia, I hope you really like manually making a slight turn and pressing J a few hundred times for several hours, while the game demands just enough attention that you can't do anything else. It's especially painful to me because I am a pilot, and have flown real planes which have autopilot, and something as menial as maintaining a heading that the ship already knows is something even modern autopilot can do, and doesn't detract from the experience of flying a bit, it just frees up the pilot to do things other than stare at a compass needle and make sure they haven't gotten off their heading, or in this case, stare at circles and listen to "frameshift drive, charging" for the hundredth time, wondering why they spent two hours playing your game when it intentionally makes itself not fun and un-intuitive in that regard. I've flown cessnas which apparently have more useful autopilot features than 2,000 ton starships, and shockingly, the cessna is more fun to fly because of it, because it doesn't demand my 100% attention at all times.

To be clear, I don't want autopilot to
1) navigate within a system
2) land or take off for you
3) avoid interdictions or fuel scoop
4) Do anything which actually requires skill
5) Do literally anything except avoiding the star, turning slightly, and jumping, on long hyperspace routes that have been planned in the galaxy map.

The absence of this option has become more glaring with the addition of things like SRVs and Fighters, which make it clear while you're using them that the ship can function with some degree of autonomy, just not while you're in it. If I'm spending several hours flying to Colonia, I'd like to be able to kick up my feet and watch the stars go by, maybe browse the galnet or check out the galaxy/system maps while it's functioning, because with the current system it demands just enough attention that I can't look through other menus and things in the game, which makes it harder to justify having those menus even available outside of starports, since your ship can't fly while you're looking at them. I spend very little time looking at things like galnet and other lore material, because time spent looking at them currently subtracts from time that could be spent flying.


While I'm on the subject, having the hyperspace jump itself not break whatever you're doing in the game would also be nice. I can't tell you how many times I've been trying to use comms, and I'm typing while the frameshift drive is charging, hoping desperately to finish the message before the drive finished charging and the count down timer screams "LOOK AT ME" for the billionth time and drags me out of comms to force me to watch the red numbers count down center-screen when I really want to be chatting with a friend. Thanks for your consideration, and have a nice day.

PS: While I'd love to hear what people think about this, please no "U JUST WANT WIN BUTTON", and "HOW ABOUT FREE CONDA BUTTON" comments. I'd contend that if all you have to do to "win" the game is turn slightly and press J, which is all I want the autopilot to do, then it wouldn't be a game worth winning.
 
The entire game is based on piloting your own ship, always has been. That pretty much sums it up.

I understand that, and I enjoy piloting the ship when I'm doing most of the things that even a rudimentary modern autopilot could do. That's fine, but something as simple as following a plotted course for 12 hours to get to colonia should not require player input every 45 seconds - 1 minute, preventing them from doing anything else while watching the same animation a thousand times in a row. I fly real planes, and in a real plane, if I wanted to fly from Virginia to Colorado, I wouldn't fly it manual the whole time for "the experience", I would put it on autopilot and watch the instruments, ready to jump in if anything went wrong, and enjoy the ride. Having to provide toddler-level adjustments to the manual controls every 45 seconds -1 minute ruins it, and even the most rudimentary autopilot today that comes standard on all aircraft can follow a plotted course. It ruins the immersion on long flights and is as boring as watching paint dry.

The reason I brought this up is because I tried to introduce my dad to the game, who is an airline pilot with Republic Airlines, he's 56 and mostly only plays flight sims, but is a huge fan of science fiction. He specifically asked after leaving the station for an 40-jump voyage "Ok, we're out, how do I set the auto-pilot?" and I felt like a total idiot when I said "There isn't one" because any self respecting flight sim should have a functioning autopilot. It's not asking for the ship to fly itself, it's asking for the ship to function at least on the level of a modern aircraft. My dad made about 10 jumps before saying "I'm not buying this game, the Embraer 170 I fly for work has better automation than this." and he's not wrong. I felt like I was trying to introduce him to an incomplete game.

No real pilot can respect the decision to not include at least some form of autopilot for long pre-programmed courses. It's essentially the game demanding your full attention without giving you something that fulfills it. And to be clear, as a pilot, I would never even think of flying a plane that didn't have some form of autopilot equipped, not because I "suck at flying", as I'm sure somebody would try to suggest, but because my attention is better directed to things that actually require human attention.
 
I think in the year 3017, autopilot in some form would exist for space-capable vessels. I agree with that. I would even say have it take an optional internal on your ship like the docking computer does. Hell, even make it require a S3 or higher slot to use, and make it cost 10 million credits. If they do THAT, I would argue not only is it acceptable, but also theoretically fits the lore.
 
Thank you Envy, as a person who has flown planes myself, the lack of at least some limited form of autopilot is just a glaring flaw honestly. It's not some optional feature you only use if you feel like it, in real aircraft it is integral to how the ship is used, and in ED it is still just as necessary, but absent. If you are flying a plane in real life and need to check your charts (your "Galaxy Map" in game), you would activate autopilot and tell it to continue following the course you had plotted. Instead in ED you basically either try to look at it really quickly, or crash into a star. Same thing for if you were going to fiddle with the comm/nav/systems panels, which all have real-world equivalents. You would engage the autopilot so the ship keeps doing what you've already told it to do while you're doing the stuff that requires a human being's attention. Turning slightly and pressing J every 45 seconds is a poor use of human time, and is about as exciting as watching paint dry. I would like to be able to jump into the galaxy map to figure out where I want to go next, or mess with one of the many systems in the game, without having to put my ship into idle to do it, because when the ship is in idle, I'm basically doing nothing. A pilot only has 2 hands and 1 set of eyes, so if flying is going to demand all of those constantly, then every single other system should be automated, you have to pick one, auto-pilot, or auto-everything-else, because doing both at the same time is a terrible flying habit, and I should hope that nobody who plays this game goes out, buys a cessna, and tries doing the same thing. That's literally what autopilot is for.
 

Lestat

Banned
We did not buy Elite dangerous so the game play it self while you are texting or watching tv or doing other things. while the game plays it self.

Remember Any auto pilot setup for system to system jump can be use with macros or bots to Scan system and get credits. Let take a look Basic setup

Autopilot mode on jumps to a system Macro or bot scans for system bodies scans main Star Move forward a little refuels and then resets Autopilot jumps to next system and repeats.

So your idea already Scan Lowest amount of money for discovery scanner, Scan main star and refuels while you are doing other things.
 
I have an alternative suggestion: Instead of long distance destination routes (IE Hyperspace), why not allow in-system Auto-pilot that, once engaged, will approach a celestial object and orbit/drop in on it? This seems more than reasonable, and I feel would better fit into peoples expectations on what Autopilot should be capable of in the game. It's not one that jumps between systems. It's one that takes you to your destination in one system.

Going back to what I said earlier:

I think in the year 3017, autopilot in some form would exist for space-capable vessels. I agree with that. I would even say have it take an optional internal on your ship like the docking computer does. Hell, even make it require a S3 or higher slot to use, and make it cost 10 million credits. If they do THAT, I would argue not only is it acceptable, but also theoretically fits the lore.

I think again, making this an optional internal for a fairly hefty pricetag would be the most beneficial route. This game is never going to have fast travel, and adding autopilot for long distance witchspace travel is a no-go for much of the community since it can be easily exploited and screw up the economy. That being said, in-system travel is a greater bane to most than hyperspace travel, so why not add the docking computer equivalent of in-system travel?
 
What's mostly stopping me from jumping into the game occasionally when I have some sparetime is actually not having an autopilot. It's like the thread opener described. You can't do anything else like plotting your course, examining the starmap, read galnet, pay more attention to come chatter, radar and just watching the scenery. Instead you have to constantly watching at one number going down to not overshoot. It's annoying, does need zero skill and is just tedious.

It became especially hilarious after ships being able now to autopilot into orbit and landing on surfaces on a whim but still can't fly a straight line and stop. This should be standard game comfort and making the game more realistic either.

And you would still have good reasons for flying manually like taking the right side to jump directly in front of a station or in a shorter distance to the station. Not to mention that you still have to react to interdictions. If the pilot is distracted by watching the starmap and getting interdicted there would actually be some more opportunities to interdict people.

Though, people could make scripts to let you honk in each sector? What's the deal? It's not like the person could leave his place or he would risk getting attacked and shot down while away. Not to mention other hazards.

Personally I wouldn't be happy to lose another slot for an extra "autopilot". Maybe fitting it in the docking computer at least. But I still think it's just something that should be provided as a standard feature for all ships.
 
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Lestat: If it wasn't apparent from the game that the ships could fly with a high degree of autonomy, the lack of autopilot would not bother me as much. However, when you're in an SRV, the ship will literally take off, go into orbit, and then land near you when you press a button. When you're in a fighter, the ship will literally perform combat with nobody in the seat, and yes, the game lore does say it is operating on its own, so at this point there is literally no excuse for not including an autopilot for at least very basic "follow plotted course" instructions. I do not want the ship to fly itself, I want it to handle stuff that frees up the pilot to spend more time looking at other game features. Real life autopilot exists to allow the pilot to do things like: Check their charts ("Galaxy map"), Check the ship systems, operate the radio, or do literally anything else which prevents them from paying 100% attention to where the ship is going. It also is used to reduce pilot fatigue, by saving human energy for tasks which require it. It is not only a necessary tool for real world pilots, but a safety feature. Things like interdictions and such still make it impossible to just let the ship "fly itself" while you're nowhere near the seat. Leaving the ship to fly itself would still result in disaster. Heck, increase the number of interdictions, that would be fine by me, because dodging an interdiction IS gameplay, turning slightly and pressing J to watch the same animation for the 1000th time is not gameplay, and no real ship would ever demand the pilot do something that menial when they could be doing something far more important like plotting their course, checking comms, checking systems, or just relaxing to reduce pilot fatigue. When I play Elite, I'm playing it to have fun, not to do a more demanding, boring, menial task than flying my cessna.

As things stand right now, long hyperspace jumps are boring and tedious, yet demand all your attention for something that doesn't fulfill it. 5 seconds of control for 45 seconds of animation is not gameplay, it's a time sink, and it ruins the game for real pilots.
 
I think in the year 3017, autopilot in some form would exist for space-capable vessels. I agree with that. I would even say have it take an optional internal on your ship like the docking computer does. Hell, even make it require a S3 or higher slot to use, and make it cost 10 million credits. If they do THAT, I would argue not only is it acceptable, but also theoretically fits the lore.

I think kind of thing should exist for other things too. It doesn't even have to be too expensive, but having to allocate a slot, or having to buy it all, means I dont have to buy it...but if I want to, I can. That is true immersion! For example, I can by a Geo Metro, which I have to steer with my hands etc...or a Tesla. Thats real immersion, not forcing me to only drive a Geo. [[ I loved my geo :) ]]
 
Auto pilot is immersion breaking.. Nothing like keeping your hand on the joystick guiding yourself in on the little dot the whole bloody time your are in the pilots seat....
 
Don't ever try and be a pilot irl lol, try re-folding a map doors off solo in a helicopter whilst on an approach to an airport. TNT two next things, always do those and you'll be fine, set course, look at the time for the leg and you should be able to watch Netflix in comfort.
 
I would love to see this in game. I myself brought this up not so long ago, and we're in good company. I know FD kind of made a stand about it, but still I hope that keeping posting about it, reaching a critical mass and generating turmoil may come to make FD listen to reason. As for the criticism

Auto pilot is immersion breaking..
I respectfully disagree. Flying around in AP while browsing star map thinking about your next trade route when *WARNING SOUND* oh man AP disengaged, what happens? jump to commands and check instruments (...) all this may generate even more immerson, if carefully designed and implemented.

Autopilot mode on jumps to a system Macro or bot scans for system bodies scans main Star Move forward a little refuels and then resets Autopilot jumps to next system and repeats.
I can relate to this. Bots would be a problem, but it may be overcomed by AP implementation design: AP should interfere with scanners, which could require a recalibration time (2 minutes?) to be operational again. Or whatever, something may come up and be consistent to lore to limit AP operation to long-route travel, and still require some attention like OP was proposing.

Dream on until AP comes true.
 

Robert Maynard

Volunteer Moderator
I know FD kind of made a stand about it, but still I hope that keeping posting about it, reaching a critical mass and generating turmoil may come to make FD listen to reason.

Given Frontier's stance - I rather doubt it - especially if the attempt to force it is through "generating turmoil".
 
Given Frontier's stance - I rather doubt it - especially if the attempt to force it is through "generating turmoil".
C'mon that was a joke of course.

Due to my personal background I know how dev processes work. Player requests have a very low chance to actually impact on a roadmap, period.

But still, using the forum and similar channels to request features and explaining why we think these features would improve the game is the only thing we got to make things happen (except generating turmoil :p)
 
I'm actually amazed there is so little "but mah piloting would be ruined by AP" posts here. I fully support automation for everyone, both in long travel and in SC. Having that would allow us to focus on the rich deep activities we can do in game while in supercruise. Oh wait, these are not implemented yet. Bummer. Still, +rep for courage. Autopilot FTW.

And btw. why are you so afraid of bots? It's not like there is a player economy here, plus I think 4 000 000 000 systems to explore is enough work for bots for many years...
PS: at current speed:
EDSM.net said:
0.002831% of the galaxy has been discovered on EDSM, it will take 64,420 years, 5 months, 21 days to discover it entirely.
via https://EDSM.net/
 
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