Hello mates.
This new suggestion is about... limpets!
Yes, those tiny things that die at the slightest bump into an asteroid! Those tiny things that, like condoms, are one timed and tossed away!
FDevs, are you aware of how much debris your game design is creating around the bubble? I'm pretty sure that those resource extraction rings are by now more filled with dead limpets than rocks.
Limpets, as highly advanced robots that fill so many purposes, are simply laughable in their reuse and restore capability.
So please, let us collect those dead limpets and refuel/repair them:
1- make limpets more resistant to impact. If they hit something, make them return to ship for repairs.
2- after their life time expires, and they float around, let players scoop them and refuel/repair them to be used again.
- or, after their lifetime expires, let them have enough energy to return to ship for refuel/repair.
These changes will drastically reduce the amount of wasted limpets (immersion wise), and allow players to better manage and reuse their limpets.
Of course, the need to carry 40 tons of limpets would disappear, and this could change a core game-play style that the game was designed on, but Sci-fi-wise, I think it's completely unacceptable the current system and the way limpets are trashed after each job assigned.
What do you say, boys? Aye or naye? XD
Cheers
This new suggestion is about... limpets!
Yes, those tiny things that die at the slightest bump into an asteroid! Those tiny things that, like condoms, are one timed and tossed away!
FDevs, are you aware of how much debris your game design is creating around the bubble? I'm pretty sure that those resource extraction rings are by now more filled with dead limpets than rocks.
Limpets, as highly advanced robots that fill so many purposes, are simply laughable in their reuse and restore capability.
So please, let us collect those dead limpets and refuel/repair them:
1- make limpets more resistant to impact. If they hit something, make them return to ship for repairs.
2- after their life time expires, and they float around, let players scoop them and refuel/repair them to be used again.
- or, after their lifetime expires, let them have enough energy to return to ship for refuel/repair.
These changes will drastically reduce the amount of wasted limpets (immersion wise), and allow players to better manage and reuse their limpets.
Of course, the need to carry 40 tons of limpets would disappear, and this could change a core game-play style that the game was designed on, but Sci-fi-wise, I think it's completely unacceptable the current system and the way limpets are trashed after each job assigned.
What do you say, boys? Aye or naye? XD
Cheers