List of things which have regressed since Odyssey launch

As usual with every major update, a host of hotfixes and other changes supporting the previous major update have fallen out of the game again. I thought with this post I'd just try and aggregate some of the ones I'm aware of, but also get input from others of things which have regressed. I don't have time right now to create tickets for them, but I will do that (or someone else can) and I'll link them later today so people can upvote things.

Please don't post general issues and bugs here, this is really for things which were fixed, but have regressed to a pre-balance/bugfix state

- Balance pass pricing reverted
Per this post, balance pass prices done in the final updates pre-Odyssey have been reverted (e.g gold has dropped from up to 40k average, to 10k, universally)
Ticket: https://issues.frontierstore.net/issue-detail/32350

Fixed per this thread: https://forums.frontier.co.uk/threads/big-set-of-average-price-changes.578046/#post-9211509

- Non-tourism stations generate missions to Colonia
Per this post, non-tourism mission boards once again generate missions to Colonia, regularly spamming out mission boards with them.
Ticket: https://issues.frontierstore.net/issue-detail/31459

Fixed per this thread: https://forums.frontier.co.uk/threads/elite-dangerous-odyssey-hotfix-3.578025/post-9210810


- Undocking relog exploit is back
If you quit and relog while undocking, you'll respawn 10k out from the station, rather than still inside the station.

- Factions target themselves
Certain missions, such as massacre criminals/civilians/theft have factions target themselves again, resulting in you becoming wanted in the jurisdiction which offered you the mission.

- Early conflict resolution when victory guaranteed has been removed. (potentially just conflicts not ending)
Per this post, the effect which short-circuited a conflict to finish early when the outcome was a sure thing has not carried over to the current build.
Ticket: https://issues.frontierstore.net/issue-detail/32195

- Deep-space, uninhabited exploration systems have signs of lots of human activity in them. For systems where "blue circle" POIs were prevented from spawning, these are now littered with Impact Sites/Crash Sites/Debris etc.
Thread: https://forums.frontier.co.uk/threa...tes-far-far-far-too-often.576580/post-9189728

Obviously this is not a definitive list right now, but it would be good to verify if there's other issues which have returned/changes undone.

Things on my todo list, feel free to help verify:
  • Check effects of 1t trading
  • Check pricing at Betancourt Base in Coalsack for enhanced Thargoid Item cargo prices
  • Check if Bounties pay out listed or rebalanced price Current knowledge suggests the rebalanced payouts are not only present, but appear correctly too.
  • Check if CZs pay out listed or rebalanced price Current knowledge suggests the rebalanced payouts are not only present, but appear correctly too.
  • Check if Black Markets hurt or help Anarchy (should be help)
  • Check Thargoid Tissue sampling (may have reverted to working state?)
  • Check megaship looting (may have reverted to working state?) still broken :(
  • Stolen price debuff applied to illegal, not-stolen goods may be reverted? Still Broken :(
 
Last edited:

Jane Turner

Volunteer Moderator
Conflicts not ending

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up 60 since Odyssey
 
Would you count not being able to plot to bookmark as a regression ?
Example :- Before Oddy players had the ability in the galmap to rightclick on a bookmark to plot a route direct to that bookmark. Even if the bookmark was a station in a system.
You can plot to bookmarks by going...
  • open bookmark menu
  • manage bookmarks (bottom icon)
  • select bookmark category
  • select bookmark within category
  • plot route button

As with many things on the new UIs, several more clicks than necessary.

If the new maps let you click on more things to plot routes to them, it'd be great - you've got fast access to bookmarks, mission destinations, lists of settlements, all sorts of things ... but all clicking on them does at best is select their container. If they had fast plot-route options then it would probably be better than the old Horizons one in a lot of respects (though there's still other issues, of course)
 
Here we are again, same bug now since Odyssey release. The fighter crew only speaks if launched and after boarding, other voice messages and speech is absent. But I know, Odyssey has OTHER PROBLEMS right now. :)
Just to let people know...
I checked in Horizon, there everything works fine.
some npc crew silent again!
 
Per this post, market prices are now fixed

 
Also, potentially, missions to colonia from non-tourism economies is possibly fixed; I just saw none for the first time ever from the usual locations where it would happen. Someone else able to confirm?
 
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