Live (4.0) Materials Farming

Which post might that be?
You think it is busted, that's fine.

I just like playing a game that makes lots of fun for me.
You know the one.

Oh? It got deleted? Surely it wasn't because it was an exploit...

If things like that didn't matter in the game, they wouldn't get removed.

I too like games to be fun. A ruined economy in a game that portrays to have an economy is not fun.
 
Yes, I remember how credit poor the game was nearly 6 years ago, I like today more.
to each their own..... it certainly was not perfect at launch (and it would be unfair to expect it to be, a bit of tinkering was to be expected).

For me the problem was.......... the early game stuff at launch was nailed on. I think FD did a bang up job of balancing the game for the 1st few hrs (ie the 1st 50-100 hrs or so). I would not swap my 1st 6 months in the game for anything it was brilliant. I genuinely loved starting with an E rated sidey and saving up to go from E rated to D rated, or to get a burst laser to replace my pulse etc.
The problem as i see it is that the game does not scale properly....... those earnings which were spot on to get to a cobra or even maybe a T6 started to become a problem when it came to looking at getting an anaconda and god for bid A rating it.

but i would say the solutiuon wasnt to blindly increase the costs, which meant a 5 min data delivery run in a sidey gets you right to a new cobra, (although perhaps minor tweaks to earnings esp bounty hunting were needed) but instead to lower the cost of some of the higher end gear, as well as revert back to higher paid missions either needing to be a certain rank (rank progression also got made way to fast esp in exploration) or needing specific ships. (even now i think certain missions should require certain ships, thus giving utility to the lower class ships even for high level players)

it is this credit inflation which has gutted piracy as a career outside of certain very specific edge cases...... it simply is not worth a players time to stop and pick up the loot imo
 
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but i would say the solutiuon wasnt to blindly increase the costs, which meant a 5 min data delivery run in a sidey gets you right to a new cobra, (although perhaps minor tweaks to earnings esp bounty hunting were needed) but instead to lower the cost of some of the higher end gear, as well as revert back to higher paid missions either needing to be a certain rank (rank progression also got made way to fast esp in exploration) or needing specific ships. (even now i think certain missions should require certain ships, thus giving utility to the lower class ships even for high level players)
So, essentially, all you are saying is that the game has eveolved in a way you don't consider it should have?

Which is exactly the comment I made.

The game is whatever Frontier decide it will be - tomorrow should be extremely interesting!
 
There are some forum members who like the report button, apparently.
Or something

Of course not...
But if it wasn't an exploit, surely there'd be no reason to remove the post, and the reporter would get a warning?

But whatever. I think my point is made.
 
So, essentially, all you are saying is that the game has eveolved in a way you don't consider it should have?

Which is exactly the comment I made.

The game is whatever Frontier decide it will be - tomorrow should be extremely interesting!
not about what i think it should have , more like not evolved in a remotely sensible way, and more importantly FD didnt stick to the prinicples that they themselves said the economy would be founded upon.

That comment that David Braben said where all careers would be equally rewarding and scale similarly - with special mention to saying something like mining should not massively stray from other earnings such as piracy etc is so far from what they delivered it is almost meme worthy.

none of which is to say i do not still get enjoyment from what we have..... i do.......... but I did expect more TBH
 
not about what i think it should have , more like not evolved in a remotely sensible way, and more importantly FD didnt stick to the prinicples that they themselves said the economy would be founded upon.

That comment that David Braben said where all careers would be equally rewarding and scale similarly - with special mention to saying something like mining should not massively stray from other earnings such as piracy etc is so far from what they delivered it is almost meme worthy.
What more can I say?
The game has evolved into what it is, it wasn't unintentional, I'd guess.

From tomorrow it will evolve further - I am equally certain that there will be similar complaints that it doesn't meet with what was said, in gaming terms, in the dim & distant past.
 
What more can I say?
The game has evolved into what it is, it wasn't unintentional, I'd guess.

From tomorrow it will evolve further - I am equally certain that there will be similar complaints that it doesn't meet with what was said, in gaming terms, in the dim & distant past.
You like it so you defend the economy which is good for you..... but shoe on the other foot i am sure if FD massively changed something you didnt like i imagine you would comment that you felt the direction had taken a turn for the worst... or not?
 
You like it so you defend the economy which is good for you..... but shoe on the other foot i am sure if FD massively changed something you didnt like i imagine you would comment that you felt the direction had taken a turn for the worst... or not?
They are at liberty to change anything they wish in the game, if the changes impacted my game sufficiently for it to no longer be entertaining, I'd just go away and not bother any longer. It is still just another game in my library. (it is their game, after all)

I suppose a few here might hope that happens, as I'm not an "angry ex-boyfriend" type and would not continue to post in the forum of a game I don't play, doing that surely indicates other issues to be concerned about!
 
When farming crystal shards in horizons isn't an option, maybe barnacles will be more efficient again (assuming those don't get changed aswell):

Lowest gravity barnacles for each material for ship-based limpet farming (more info in this thread):
Pleiades Sector VF-N b7-0 B 1, 0.05g, site: b 5 (4), Yttrium
Pleiades Sector FR-V c2-2 B 1, 0.06g, site: b 3 (5), Ruthenium
HIP 16171 C 1, 0.06g, site: b 3 (5), Yttrium, Selenium
Pleiades Sector QI-T c3-10 A 3, 0.07g, site: b 1 (4), Antimony
Pleiades Sector FB-X c1-10 B 2, 0.08g, site: b 1 (4), Polonium
Pleiades Sector DR-V b2-0 A 1, 0.08g, site: b 6 (5), Tellurium, Selenium
Pleiades Sector DG-X b1-2 B 2, 0.25g, site: b 1 (5), Technetium (probably too high gravity)

Highest Gravity barnacles for SRV farming:
Pleiades Sector CV-Y c4 A 6, 0.44g, site: b 4 (4), Technetium
Pleiades Sector LN-T c3-7 A 4, 0.95g, site: b 3 (5), Tellurium, Selenium
HIP 15823 B 2, 0.42g, site: b 3 (5), Ruthenium, Selenium
HIP 21246 CD 9, 0.36g, site: b 1 (5), Antimony, Selenium
Pleiades Sector ON-S b4-2 A 4, 0.38g, site: b 6 (4), Yttrium
HIP 21246 CD 7, 0.3g, site: b1+b 5 (5), Polonium

High grade materials form barnacle sites aren't guaranteed and you'll get a lot of other random stuff too - for limpet farming it's best to trade down at a materials trader to fill up on the lower grade materials as much as possible before going for this.

This takes longer and requires relogging compared to the crystal shards, but it's closer to the bubble and will also net you meta alloys.

Barnacle data from this useful spreadsheet:
 
I suppose a few here might hope that happens, as I'm not an "angry ex-boyfriend" type and would not continue to post in the forum of a game I don't play, doing that surely indicates other issues to be concerned about!
I am not either.... but i am vocal about where i think the game is weak and should be improved... which is kind of one of the points of this forum imo.

One of the things which amuses me (not aimed at anyone specifically) is when the game 1st launched and parts of the game were bare bones or not really working as indicated by the devs......... some of the players who complained were responded to with "come on.... cut them some slack, its a huge undertaking it is going to take years to get some of this stuff in. (i was one of said players saying that...... )

but then a few years later players complained and the response given by many was......... come off it...... FD said that years ago, you cant expect to hold them to that now.

I guess the conclusion to that is....... Game devs can say what ever they want to get their money and players should just get on with it and nothing a developer says can ever be used in a discussion. I mean........ it does work for politicians i guess, but personally I hold FD in higher esteem than i do politicians - my mistake perhaps.
 
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but then a few years later players complained and the response given by many was......... come off it...... FD said that years ago, you cant expect to hold them to that now.
That is brilliant! (and sounds about right!)

but i am vocal about where i think the game is weak and should be improved... which is kind of one of the points of this forum imo.
Yep, and about as much off-topic as me by discussing the economy in a mats gathering panic thread. (even if it is more fun)
 
The opposite end of the scale is also possible - i've seen Brain Trees fields with only G4 materials (also with other single tier materials as opposed the mixed load present in Horizons).
Which is not bad - we just need to have them surveyed and locations made public
Then your brain tree field should definitely be on the list - instead of this volcanic field (which is utterly useless unless you refuse to pay credits for limpets out of principle and desperately want to max out your Iron storage). :)
 
When farming crystal shards in horizons isn't an option, maybe barnacles will be more efficient again (assuming those don't get changed aswell):

Barnacles never worked for me (as in i never found barnacle farming as efficient farming)
Nor any other type of material farming that is not yielding top tier materials.

For raws, i just get the top tier materials and trade down
For manufactured - same, i keep an eye for hge and i trade down (yes, even for chemical manipulators - i get those by trading down Pharmaceutical Isolators 🤷‍♂️ )
 
I really only have two big issues with Ody and mats.

1.) The sites that have intact cargo racks always seem to yield the same small subset of mats. If this were changed such that different mats were found at them my non-exploring alt could 'just play the game' and be basically fine for raws. As it stands I really can't though as the trade economy of it is far too horrific to get what I need from what that delivers (Chromium, Zinc, and Manganese) almost exclusively.

2.) Peicous Cobble. On many worlds where I would be happy to do some driving I'll eventually give up because that is pretty much all you are ever going to get. A crystal cluster here or there but otherwise nothing but the G1s. Maybe once in hours of driving I'll find needle crystals.


It would not take a lot of changes to things in those drop rates and tables to help make the process less unpleasant. I actually like the way vulcanism works in the game now and don't want to return to POIs except for getting nothing for the effort but peicous cobble. Same with the cargo racks. Deliver a better mix of materials and the final 'shoot the rack to collect' mat being something G3/4 would make the life of a scavenging player pretty decent. Not filling up fast, but generally making progress.
 
Barnacles never worked for me (as in i never found barnacle farming as efficient farming)
Nor any other type of material farming that is not yielding top tier materials.

For raws, i just get the top tier materials and trade down
For manufactured - same, i keep an eye for hge and i trade down (yes, even for chemical manipulators - i get those by trading down Pharmaceutical Isolators 🤷‍♂️ )
Barnacles were the top tier material farming, pre-crystals. Data/Materials got their equivalents in the crash sites, while Crystal Shards were the outlier... that's a pretty big indicator that the rate of collection at crystal sites probably wasn't intended.... and especially so since that's no longer in the game.

Not your fault to expect that though. FD have never been good with getting rid of busted mechanics in a timely manner, or at least before the rates establish themselves as "the norm". Whether it's long-range slaves, nu-mining, massacre stacking, crystal shards or <insert your busted thing here>, FD's never managed this well.
 
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