Live Forum Q&A - Design!

Right guys,

I'm going to bring this Q&A to a close. The guys have stayed back an extra 30 minutes to try and get through a few more questions but I think it's time we send them home!

I'd like to say a big thank you to Andy, Dave and James for staying late in the evening to answer questions and a big thank you to everyone for getting involved.

We've had an incredible three weeks with livestreams and Q&A sessions and I really hope you've got loads of great information and you're as excited as I am for the alpha 2 next week. We can't wait to see what new and amazing creations you make!


Thanks team, AMAING as always, thank you
 

Joël

Volunteer Moderator
Right guys,

I'm going to bring this Q&A to a close. The guys have stayed back an extra 30 minutes to try and get through a few more questions but I think it's time we send them home!

I'd like to say a big thank you to Andy, Dave and James for staying late in the evening to answer questions and a big thank you to everyone for getting involved.

We've had an incredible three weeks with livestreams and Q&A sessions and I really hope you've got loads of great information and you're as excited as I am for the alpha 2 next week. We can't wait to see what new and amazing creations you make!
Thank you Andy, Dave and James, and you too Zac, for taking the time and staying late in the evening for answering our questions. We've had an incredible three weeks as well! [big grin] [heart]

Enjoy your evening and your day and upcoming weekend! Looking forward to Alpha 2! [praise]

Edit: Wow! Once again wonderful concept art! [happy]
 
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I don't know about the rest of the community, but since everything looks so good, all I can say is I wish tomorrow was the 24th. Great work guys! Personally, I'm sorry that wooden coasters won't be anytime soon, but what I saw was fantastic. I do have a few questions about the wooden coasters though:
  1. When a wooden coaster track goes through the supports of a track above, or passes over a track below will the supports automatically adjust to accomodate this (I hope not like in RCT3 as the supports in this position was terrible)?
  2. Also along this line if the wooden coaster track passes over a path, will the supports act like #1 above?

Guess I missed it. [cry]
 
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DaveBamber

Frontier
Frontier
Its been fun! thankyou to everyone for their questions, even if we didn't get to answer yours, we have read them and considered them, so please don't feel too bad!
 
You demonstrated the XYZ axis tool for placing objects in the second Livestream. I noticed that the coordinates were attached to the scenery object. Would it be possible to include an option to have the coordinates attached to the world instead? So that the Z axis is always pointed toward the sky, and the X axis is always pointed 'east'?
 
Thank you guys for giving up your time to answer a lot more questions, that were asked by some of the community. I am sure we are now a little wiser as to what we have to come in the future and there have been a good selection of topics covered.
Now we can show you the dev team, more of what we can create, with all the added assets you have given us in alpha 2. This is going to be one heck of a great game once it reaches final release. [up]
 
Thank you guys for answering the questions!

Coasterbuff, that's why I like Liseberg our local park they strive to have pretty foliage. In a season I can see new flowers having been planted so it is all in blooms and pretty. So the gardeners there have busy work. Going on the highway outside of the city you can see a large greenhouse for their plant babies. :)
 
I would love to see Liseberge sometime, is it near Stockholm? Also the Tivoli Gardens in Copenhagen. Maybe we might book a cruise that takes in those places, for 2017.
Already, got three cruises booked for this year. Norwegian Ffjords 7 day cruise in three weeks time, 3 day River Seine cruise in August Bank Hol and a 12 days cruise in the Western Med in December.
Enjoying our retirement, whilst we still have our health and the money to do it. [haha]
 
I would love to see Liseberge sometime, is it near Stockholm? Also the Tivoli Gardens in Copenhagen. Maybe we might book a cruise that takes in those places, for 2017.
Already, got three cruises booked for this year. Norwegian Ffjords 7 day cruise in three weeks time, 3 day River Seine cruise in August Bank Hol and a 12 days cruise in the Western Med in December.
Enjoying our retirement, whilst we still have our health and the money to do it. [haha]

Enjoy the retirement! :) Liseberg is in Göteborg, second city of Sweden, on the west coast. Stockholm is on east coast.
 
SO many questions! It’s always interesting to see what you come up with Angelis - you’re a bit famous in the office. :p
Really ? It's strange because I am rather discreet and quiet ... [rolleyes]

I always think of you as your first avatar! I’m going to stick to the most frequently asked of your questions to try and speed things along. (Edit: nevermind, I answered them all)
With the little kid ? Ahah [big grin]

Even if I'm almost 30 years old, It suits me. I'm like a little boy, who want everything, immediately. Sometimes I sulk, and sometimes I have stars in their eyes when I see what you guys are able to do.
And if this game is magic, and if I feel like a kid, it's not only because of the fact that the game is about themes parks, but also because you are doing a great job. Keep it up !

Here's how I feel with your game :

giphy.gif


1) Scale. Although you might think this one is easy to implement, this one scares us the most! I’m not a programmer, but I’ll try to communicate some of the reasons why this is difficult.
As I understand things, all of our assets are designed to be viewed and used at a specific scale; this also applies to things like LODs and other technical aspects that are beyond my expertise. What this more or less means is that any object that can look good at any scale is going to be a resource hog – it will slow down the rest of your game far more than it currently does. The more complex the object, the worse this effect gets! There are knock-on effects to game physics, performance and general code maintainability.

We are always looking for ways to improve our tools – the new Advanced Rotation and Movement options are likely going to increase player’s creativity in ways we haven’t imagined yet – and I hope that stresses to you how seriously we take this aspect of the game, but we don’t currently believe that Scale is a problem we can solve to our own high standards.

On a similar point, where there is a recognized need for objects at different scales, those are objects we can tailor make to those specific sizes – the new rocks in Alpha 2 are a good example of this, we saw how many players were making huge mountains out of rocks, so we added a huge and tiny rock to make this faster to build and more efficient to run.
I understand.
It's always better to know that something is not going to happen, rather than continue to hope for nothing.

Thank you very much for the detailed answer. [heart][up]

2) & 3) Real natural paths and Cameras are something we are investigating further, but nothing to confirm right now.

4), 5) & 7) We always read suggestions and feedback, but the current plan is to focus on the core coaster park experience. As I’m sure you’re aware, there’s still a lot of content to add to the base game before release, and right now we’re focusing on this. However, with benches and modular building there’s a huge potential for guest areas which is we’ll have more info on later.

Thanks for your questions, I hope these answers helped!
Thanks for you anwsers, I hope these questions helped! [uhh]
 
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