Why can’t fines be proportionate to the commanders wealth
????
I have just been fined 60cr for accidentally smashing into a ship whilst exiting a station. I have a lot of credits, so why shouldn’t I have a fine that’s significant enough to make me meant to fly more carefully?
Want
Hi Ant, I strongly suggest you not fix this "bug".QUESTIONS FROM 09/11/2017 - Discovery Scanner 1 - Creating a Galaxy with Dr Anthony Ross. https://www.youtube.com/watch?v=RR-YStEK444
15) How come some stars are older than the Universe in Elite Dangerous?
The oldest stars in the real Milky Way can tend towards 13,800,000,000 years. The sectors themselves have a maximum average age of 12,810,000,000 years. Unfortunately, though, there is a small, rare, bug in resolving the range of ages across a few sectors, and there have been a few cases of the stated age if a star being around 18 billion years. Yup, that's an oopsie. Bluntly fixing this will upset some generation and alter the galaxy, so a careful approach is needed for fixing this one up. It's my list of work to address, apologies for the delay.
Do we know if there will be a stream today and if yes, what about?
Supposedly there is a stream with lead developer Mark Allen about how the Thargon swarm was created. Ed Lewis doesn't normally put a thread up until the afternoon (UK time).
Why not make engineered modules degrade over time so they start at 100% but take a small amount of damage over time. As a opposite to them giving players a brilliant "constantly better" roll they need fixing a lot more often and pirates who use them will need to get a safe haven to fix them as well?
Because that would suck.
No it wouldn't. It would make sense and it would be a good addition in my opinion.
I disagree. It just adds another layer of "busy work" and performing repeated actions for the sake of it, rather than because it rewards skill. Instead of doing what they enjoyed it'd be a sisyphean task of no fun for the player.
I disagree. It just adds another layer of "busy work" and performing repeated actions for the sake of it, rather than because it rewards skill. Instead of doing what they enjoyed it'd be a sisyphean task of no fun for the player.
Indeed.
Arguably if module degradation of the type mentioned (i.e. performance) were to be a thing then it would apply to all modules - not just Engineered modules.
One of the commonly stated downsides of overclocking a PC or chipping a cars ECU is that it can shorten the life of components, or at least put them closer to their design limit. If integrity were to be applied to modules it would make some sense that modified modules might have significantly increased degradation.
That would equally apply to A-grade modules compared to E-grade modules, in my opinion - same weight, different performance.