I still hold firm belief in that the only way to get a game this large to have an economy and crafting system that conforms to player needs and fun gameplay is a fully player driven economy.
It effectively solves every problem players have with systems like the mat grinding and honey pots, it makes the entire game more accessible and it gives an otherwise unachievable level of player agency which makes the game more interesting.
It effectively solves every problem players have with systems like the mat grinding and honey pots, it makes the entire game more accessible and it gives an otherwise unachievable level of player agency which makes the game more interesting.