Locating planetary statuic POIs

Following the trail of INRA bases just made it obvious to me again how much of a chore it is to go to a destination on a planet by coordinates.
On bigger planets, missing your entry point (initiating glide) by 1-2 degrees means that you have to fly in normal space for 30 minutes to reach your destination.
Explorers looking for new bases scan planetary surfaces with low graphics settings or cpu monitors, thus bypassing game mechanics.

It could be so much easier to locate and target any static planetary point of interest just with a few adjustments:

The Detailed Surface Scanner (already in game) could reveal high metal/material concentrations (like the INRA bases, alien structures, ship crash sites) on the planetary surface map (already in game).

The planetary surface map should allows us to set waypoints which can be targeted on planetary approach.

Done.
 
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google translate

already suggested, you made a raise, it is true that it is not really funny to align the coordinates, it is long and frustrating.. and look on the forums elsewhere it's a bit !?

I think it's an instance problem that makes it more complicated to implement than it seems..

but to find mysterious things it is necessary that this be done.. the planets are so big that without that we miss many things.

use the CPU monitor so that I had not thought about it, a return to earth lol.
 
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Following the trail of INRA bases just made it obvious to me again how much of a chore it is to go to a destination on a planet by coordinates.
On bigger planets, missing your entry point (initiating glide) by 1-2 degrees means that you have to fly in normal space for 30 minutes to reach your destination.
Explorers looking for new bases scan planetary surfaces with low graphics settings or cpu monitors, thus bypassing game mechanics.

I've said this time and again on the forums, if it takes you 30 minutes to get to your destination on a planetary surface you are doing it wrong! A location a couple of degrees away even on a largish planet/moon should take no more than a minute or two, and most of that waiting for the FSD to spool up. I'll go through it again.

1) align your target, for instance if it is directly south set heading 180 degrees.

2) raise ship nose to +55 degrees

3) enter SC and drop climb angle to 5 degrees or less.

4) cruise at 2.5kps to required lat/lon and nose down about 1 degree before arriving, depending on body size of course, on really small bodies less than a few hundred km's radius exiting 2 degrees before desired location is good, but then on a really small body it only takes a minute to travel 1 degree anyway.

If it's a good distance away keep climbing in SC until you reach orbital cruise height, usually around 50-60km up where you speed in SC starts climbing from 2.5kps, drop to horizontal flight and use throttle to control speed until you are close to your destination, nose down into glide and you are there.

Basically if you are one or two degrees out you will be there in less than a minute. You need to use the tools provided, granted there are some cases where a location beacon should be placed, known and recorded locations yes, putting a beacon at every planetary fixed POI isn't necessary, on a medium to large sized body I can get to any location in around 5 minutes. Part of the mystery and fun of the game is not knowing what is there to be found, reducing everything to a cruise from one planetary marker to another will make it....boring for a lot of people.

But then again I did fly 50,000kms around a planet so maybe my idea of boring isn't the same as other peoples :D
 
but to find mysterious things it is necessary that this be done.. the planets are so big that without that we miss many things.

They wouldn't be "mysterious things" if everybody could just fly to them with a beacon or marker, they would just be "things to fly to".
 
They wouldn't be "mysterious things" if everybody could just fly to them with a beacon or marker, they would just be "things to fly to".

yes ok I can not find it despite my efforts .. I would have to spend 30 hours running in circles .. to find a little fumarole ?

otherwise I am not to erase any notion of research .. but it is really long and tedious .. besides, we find the bases and planetary stations in an instant.. why that yes ?

I know a friend of mine he did not notice that it was possible to find anything other than that, if I do not talk to her about abandoned INRA base it's like she's never been in the game.

I understand that this may be a little fun, but not me.

I've said this time and again on the forums, if it takes you 30 minutes to get to your destination on a planetary surface you are doing it wrong! A location a couple of degrees away even on a largish planet/moon should take no more than a minute or two, and most of that waiting for the FSD to spool up. I'll go through it again.

the theory always seems simpler than the practice.. in any case I can not find anything, .. personally of course..

I find it a nullity, I do not know any of my friends who are so busy looking for something invisible.

even in less than 30 minutes .. I get there pretty well finally .. even if I do not find it very pleasant.. but hey .. where are the coordinates? not in the game but on off-game forums.

otherwise why .. I know that some like this system and you are part of it.. all that to say I agree with the author of this thread .. maybe not find things instantly in one scan .. but it deserves a little gameplay improvement at this place.
 
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I've said this time and again on the forums, if it takes you 30 minutes to get to your destination on a planetary surface you are doing it wrong! A location a couple of degrees away even on a largish planet/moon should take no more than a minute or two, and most of that waiting for the FSD to spool up. I'll go through it again.

1) align your target, for instance if it is directly south set heading 180 degrees.

2) raise ship nose to +55 degrees

3) enter SC and drop climb angle to 5 degrees or less.

4) cruise at 2.5kps to required lat/lon and nose down about 1 degree before arriving, depending on body size of course, on really small bodies less than a few hundred km's radius exiting 2 degrees before desired location is good, but then on a really small body it only takes a minute to travel 1 degree anyway.

If it's a good distance away keep climbing in SC until you reach orbital cruise height, usually around 50-60km up where you speed in SC starts climbing from 2.5kps, drop to horizontal flight and use throttle to control speed until you are close to your destination, nose down into glide and you are there.

Basically if you are one or two degrees out you will be there in less than a minute. You need to use the tools provided, granted there are some cases where a location beacon should be placed, known and recorded locations yes, putting a beacon at every planetary fixed POI isn't necessary, on a medium to large sized body I can get to any location in around 5 minutes. Part of the mystery and fun of the game is not knowing what is there to be found, reducing everything to a cruise from one planetary marker to another will make it....boring for a lot of people.

But then again I did fly 50,000kms around a planet so maybe my idea of boring isn't the same as other peoples :D

What you just described is exactly what I'm (and probably everyone is) doing to arrive at a surface POI, it's not that difficult.
Still, flying above surfaces with such a slow speed is mindbogglingly boring.
And if you go to the locations repeatedly, even if you do it perfectly you save so much time if you can set a waypoint or bookmark for the POIs that are not scannable.

We need better tools to find and reach surface POI.
I'm just leaving this here that was posted on another thread about how Jamesons cobra was found by a texture bug:

*chuckle* Texture bug. Let's add that one to the list...

- First Guardian ruins: found by aligning features in a trailer to the Galaxy map
- Subsequent Guardian ruins (pre-appearing on scanner and excluding ones with galnet hints): found by timing lag when dropping out of supercruise.
- Thargoid Scout: Found by scanning bug putting all POI on your nav panel, regardless of if you'd discovered it or not
- Barnacle Forest: Found by scanning bug putting all POI on your nav panel, regardless of if you'd discovered it or not
- JJ's Ship: Found by observing texture bugs

Do you really think this is how it should work? To rely on bugs to find interesting things?
 
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What you just described is exactly what I'm (and probably everyone is) doing to arrive at a surface POI, it's not that difficult.
Still, flying above surfaces with such a slow speed is mindbogglingly boring.
And if you go to the locations repeatedly, even if you do it perfectly you save so much time if you can set a waypoint or bookmark for the POIs that are not scannable.

We need better tools to find and reach surface POI.
I'm just leaving this here that was posted on another thread about how Jamesons cobra was found by a texture bug:



Do you really think this is how it should work? To rely on bugs to find interesting things?

Bugs? I think you mean "Unintentional Tools" :p

In all seriousness though, please give us better tools for finding these things.

I think a good one would be the DSS giving us a list of possibly interesting things (most of which would probably be geysers), that would be marked as surface locations on the navy panel. What is at said marked locations would not be identified until you went down and had a look for yourself (if FDev wanted to keep thing handed to find, they could add 'false alarms' which would be empty POIs). Basically, we would just get a list of places that we could look.
 
What you just described is exactly what I'm (and probably everyone is) doing to arrive at a surface POI, it's not that difficult.
Still, flying above surfaces with such a slow speed is mindbogglingly boring.

If the thing is far away you just angle up and enter orbital cruise height. The other day when the announcement for 5 minutes to close came on I was on a small body and wanted to get to a small crater the far side of the moon, I just cruised around it at around 15+kps till I spotted it, angled down into glide, exited glide and landed next to the POI site before the game shut down, it's not seriously that hard to do, but as I said my threshold for boring must be way above most other peoples, but the answer is not to just remove a part of the gameplay to satisfy people who find that boring. If people find it boring then maybe they shouldn't doing it, there's no requirement that they do it!

Personally I am against marking volcanic sites and mysterious things appear in the navigation panel as a target to fly directly to, where is the fun in that? I have spent most of the time since the vulcanism and biology came out cruising around searching for them, finding them, cataloguing them. People who want to just visit, well there are tourist sites to visit, passenger missions that will take you there. Honestly if it showed 15+ volcanic sites in the nav panel each time you visited a volcanic planet how many of them are you going to visit? How many times are you going to visit them? As opposed to explorers who have spent months if not years searching for them, mapping and cataloguing them and working out their distribution.

I am all for mission targets having some sort of assistance in the nav panel if you really must, it won't affect me because I don't do them, but it would need to be specific to the mission and not a general "ping" this is where everything is, because making the gameplay "easy" for you because you find it boring has a danger of just destroying the gameplay of a large number of other players. Changes like that need to be carefully thought out and tested before being put in game, it's not just you that will be affected. yes exploration and scanning needs improvement, no we don't need a "god" ping.
 

TWitko

Banned
Do you really think this is how it should work? To rely on bugs to find interesting things?

I fully agree. Of course, I don't want those interesting places to be listed directly in NAV panel (it'd be stupid is varonica said) ... but .. there should be some tools how to explore them. Reasonable tools available for all of us. Maybe I'm just wrong and I miss something and there is approach "how to" .. but I don't know it yet.

I play game on PS4 using ordinary TV and thus I'm unable to use those small tricks PC players can do (setting low graphics etc..). So what am I expected to do ? Flying over landable bodies back and forth and looking for .. for what exactly ?

I have no problem to spend hours by doing exploration and discover those rare places. I have no problem with it, as I'd like it. But there should be some tool how to do it in some reasonable way .. flying over XYZ bodies "blindly" without any clue what I'm doing here and what I'm looking for doesn't seem reasonable for me now. But again, I'm rookie and maybe I just miss something .. then appreciate help/advice in advance ..

TW
 
I fully agree. Of course, I don't want those interesting places to be listed directly in NAV panel (it'd be stupid is varonica said) ... but .. there should be some tools how to explore them. Reasonable tools available for all of us. Maybe I'm just wrong and I miss something and there is approach "how to" .. but I don't know it yet.

I play game on PS4 using ordinary TV and thus I'm unable to use those small tricks PC players can do (setting low graphics etc..). So what am I expected to do ? Flying over landable bodies back and forth and looking for .. for what exactly ?

I have no problem to spend hours by doing exploration and discover those rare places. I have no problem with it, as I'd like it. But there should be some tool how to do it in some reasonable way .. flying over XYZ bodies "blindly" without any clue what I'm doing here and what I'm looking for doesn't seem reasonable for me now. But again, I'm rookie and maybe I just miss something .. then appreciate help/advice in advance ..

TW

As said, a more useful Surface Scanner would allow us to do that. I'm never said interesting places should just be put into your nav panel. You scan the planet with the surface scanner, and it shows you interesting areas in form of a colour map, showing things like metal concentrations or a heat map.

Honestly, as a scientist it's completely beyond me how you would fly over surfaces to search for volcanic activity. We have infrared sensors or infrared based night vision for what, 50 years? Why they suddenly not available in the year 3300 anymore is honestly unbelievable.

Generating a infrared map with your scanner, boom, you know where most of the volcanic activity is.

Whether you want to use a DSS is always up to you .
 
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