Locking Gimbaled weapons

I think it would be a good shout to have this as an added feature, fixed weps can be used to directly target specific things rather than just randomly pummelling the target.
 
Not AFAIK. But I'm confused. Why would you want to do that?

Incase your target has gone silent...If that's the case the gimbals won't track him. But I kinda think that's a trade off you're going to have to live with if you choose to go with gimballed weapons.
 
I think it would be a good shout to have this as an added feature, fixed weps can be used to directly target specific things rather than just randomly pummelling the target.

Are you saying that targeting specific modules doesn't work with gimbaled weapons like it does with fixed ones?

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Incase your target has gone silent...If that's the case the gimbals won't track him. But I kinda think that's a trade off you're going to have to live with if you choose to go with gimballed weapons.


Ah, good point. Thanks.
 
Incase your target has gone silent...If that's the case the gimbals won't track him. But I kinda think that's a trade off you're going to have to live with if you choose to go with gimballed weapons.

This.

Having a weapon that does both, invalidates the weapon that does only one thing. To make a silly example, it'd be like having a weapon that fired ballistic rounds and lasers.


Edit: Aaaaand ninjafied. :D
 
All good points. I was thinking for countering the chaff launcher as well...you have the a trade off with gimbals being lower damage as it is and lock on time is slow if you are in a twitchy fight with a nimble ship!
Just putting it out there really :)

oooo...ballistic-lazors ;-)
 
This.

Having a weapon that does both, invalidates the weapon that does only one thing. To make a silly example, it'd be like having a weapon that fired ballistic rounds and lasers.


Edit: Aaaaand ninjafied. :D
It makes 0 sense for gimballed weapons and turrets not to be able to work as fixed ones.
The tradeoff is that fixed weapons of the same class are more powerful than gimballed ones.
 
All good points. I was thinking for countering the chaff launcher as well...you have the a trade off with gimbals being lower damage as it is and lock on time is slow if you are in a twitchy fight with a nimble ship!
Just putting it out there really :)

oooo...ballistic-lazors ;-)

I like the diversified kit concept that's going on here. There is SO much room for sidegrading this stuff. That to me is a billion times more interesting than a linear Crappy-Mediocre-Decent-Godly progression. There are real considerations to make depending on your ship, your finances, and what you're attempting to cobble together for your next endeavours.
 
It makes 0 sense for gimballed weapons and turrets not to be able to work as fixed ones.
The tradeoff is that fixed weapons of the same class are more powerful than gimballed ones.

They do if they are not locked onto a target (i know gimballed ones do anyway) but you would have to unlock (and potentially lose) a target in a heated dog fight to do this.
 
This.

Having a weapon that does both, invalidates the weapon that does only one thing. To make a silly example, it'd be like having a weapon that fired ballistic rounds and lasers.


Edit: Aaaaand ninjafied. :D

How so? Does a fully automatic AK-47 when switched to semi-auto to fire single shot , invalidate a single shot semi-auto?Single rounds from each can kill you just as dead.
If I disengage radar control from a missile firing system, and use manual aiming, does that mean that solely manual control missile systems are not valid means of missile firing?
A value of most modern weapon systems, is the ability to switch between control methods as the present battle scenario dictates to be the most effective. Ie. A Missile on auto acquisition may lock on to the barn silo instead of the terrorist in the barn door. Switch to manual and aim at the terrorists real position. A manually operated weapon system can often be the most
Effective.
 
Incase your target has gone silent...If that's the case the gimbals won't track him. But I kinda think that's a trade off you're going to have to live with if you choose to go with gimballed weapons.
Then you get what you want? Gimbals are fixed when not tracking a target.
 
How so? Does a fully automatic AK-47 when switched to semi-auto to fire single shot , invalidate a single shot semi-auto?Single rounds from each can kill you just as dead.
If I disengage radar control from a missile firing system, and use manual aiming, does that mean that solely manual control missile systems are not valid means of missile firing?
A value of most modern weapon systems, is the ability to switch between control methods as the present battle scenario dictates to be the most effective. Ie. A Missile on auto acquisition may lock on to the barn silo instead of the terrorist in the barn door. Switch to manual and aim at the terrorists real position. A manually operated weapon system can often be the most
Effective.

I don't see the weapon systems you're describing on offer at the moment. Not saying that isn't a valid concept in weapons, I'm saying we don't really have a lot of that currently available, and that I imagine it's so any particular weapon doesn't step on another's toes in the performance department.
 
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