Long Distance from Sol Attempt

While looking up the reserve tank size for a T9 to do this calculation, I found out the Sidewinder's tank is 0.3T instead of 0.25T. Using the correct amount of fuel used (0.6T) gives the correct result. Similarly, the tanker's fuel usage lined up with the UI value as well.

So maybe the UI is trustworthy after all. I've still got my eye on it, though...

So, I guess I'm back to square one with regard to where this extra distance is coming from. I guess I'll go over my spreadsheet?

(Thanks to Deluvian and Kalidas Acoma for help with troubleshooting)

You got this! The new record is within reach...

Patience, confidence, focus, and situational awareness... two vessels left, introduce corrections as you did - I think it is a brilliant idea

You got this!!!
 
You got this! The new record is within reach...

Patience, confidence, focus, and situational awareness... two vessels left, introduce corrections as you did - I think it is a brilliant idea

You got this!!!
Thanks! I'm pretty confident that the refueling and next leg of the journey will go as planned. My main concern is that I'll not be paying attention and miss the time to make the jump at the end. The margins are pretty thin; the jump is 50.07ly and the jump range (with FSD injection) is 50.34ly, so I'll need to pay close attention!
 
When I "got lost" there... well that's been already 3 years ago, that was my first thought: to leave my account out there, to be able to logon occasionally and enjoy the view..

Of course, I forgot about 0.05t/h... when I realized that, I called the Fuel Rats :)
 
Why do you actually want to return lol? Maybe stay where you get there, and turn yourself a permanent outpost? Maybe someone will even dare to reach you with supplies ;)
If I had done it on an alt, I would have considered leaving it there, on low power and usually logged out, occasionally reactivating it as a "tourist beacon" when people come to visit the system... Unfortunately it's my main account, and I didn't spend months grinding engineering just to become a space probe :)

I think I might leave my last alt at the final refueling point, though. The other two alts are busy elsewhere but I currently have no use for the last one. If I can edit livery I might change its name to "tourist beacon" 😂
 
The third refueling was successful. As mentioned before, I broke it into two refuelings, one to transfer most of the fuel and a second to fine-tune the precise amount transferred. At 124ly, I topped up the Endurance Border for the last time.

To save cargo space, I had the Border synthesize and jettison limpets for Larry to collect.

124 of them.

It was a bit tedious.

Ty89Gxp.png

This was made even more difficult by the sheer size of the Type 9. It's not uncommon for canisters above you to be pushed when you pitch upwards, resulting in you spinning with the canister stuck to the roof. Additionally, the cargo scoop is a decent distance behind the center of rotation. That means that when the canister is behind the center of rotation, you actually have to rotate the opposite direction to point towards the cargo!

I decided to leave Larry where it is, to serve as a makeshift tourist beacon.

hdqDDJM.jpg

With all that done, I departed on the final leg of the journey.

Also, the longest part of the journey. I've been out here for weeks, and I'm not even halfway... Fully fueled, the Border has a range of 152ly, which puts the estimated final distance at 276ly.

Also, with the alts gone, I can switch the main account to Odyssey for nicer screenshots!

HWW7cC4.jpg

Now it's time to sit back and do literally nothing for nearly an entire month. I better get started :)
 
Also, the longest part of the journey. I've been out here for weeks, and I'm not even halfway... Fully fueled, the Border has a range of 152ly, which puts the estimated final distance at 276ly.
That is going to be an astonishing new record... keep the straight line, keep it calm... it is just another 650-700 hours ;)

I keep my fingers crossed, you make it quite a challenge for me Commander :D

o7
 
I've reached 184ly, or 65,831ly from Sol. This is approximately the distance reached by Deluvian, the current record holder (and all around cool dude) in the Cutter D-3303 Persera back in 3306.

J9kuA6d.png


We're in uncharted waters now.

Now I just need to keep moving forwards and get the Endurance Border home.

I have 522.3 tons of fuel left. Subtracting the 5.3T I'll need to jump, I'll be burning for 17 more days, travelling an additional 93.6ly. I'll see you then!
 
You rock! Godspeed and keep us posted! (y):)

This is nail biting...

The exciting parts with all the refueling are all done, so it's pretty dull rn, just watching a number slowly tick up every 4 hours and 23 minutes...

Granted, it's gonna get a lot scarier for me in about 17 days, since I'll have to pay close attention to avoid missing the window where I'm able to jump. Too early, and my jump range will be too short since I'm too heavy; too late, and I won't have enough fuel.

The window's probably at least a few hours long, but I'm still gonna be stressing out about it 😂
 
And where are you going to jump? Maybe you explained it before, but I surely missed it...
There's a weird quirk in the way E:D handles multiple star systems and how it calculates fuel usage (and thus if a jump is possible or not)...

The game only loads in a single star system at a time to save memory. Even if you fly to another system in supercruise, it will continue to keep your current system in memory and won't load the new one. It will also consider you to still be in the same star system, even if you somehow supercruised across the entire galaxy.

You can think of it as each star system being a pocket dimension and all the other stars you see in the sky being an illusion the game places to give the appearance of a galaxy.

While moving towards or away from a star in supercruise will change the distance shown in the UI correctly, it will calculate the jump based the distance between your current system and the target system rather than the distance between your ship and the target system. This works fine for regular gameplay since only a complete lunatic (like me) would ever fly even a single light-year from the central star.

The bad news is that it sadly means you can't jump to otherwise unreachable systems by travelling part of the distance in supercruise. The good news is that for long distance record attempts, we can take advantage of this by jumping to the closest system instead of having to fly all the way back in supercruise.

The closest system to Oevasy SG-Y d0 is Oevasy RG-Y d0, which is 50.07ly away. Since the jump is calculated by system-to-system distance, it will always be treated as 50.07ly no matter how far the true distance is.

I outfitted and engineered the Endurance Border to have a jump range that is just barely able to make that distance with FSD injection, since a lower FSD size/rating reduces power usage and thus increases supercruise efficiency. I'll actually end up jumping over 5x the ship's maximum jump range :)
 
The good news is that for long distance record attempts, we can take advantage of this by jumping to the closest system instead of having to fly all the way back in supercruise.

Thank you, this actually answered my question. So you are jumping back... :)

I thought you will continue flying as long as possible until you deplete the fuel completely... But now I understand that you want to make it back...
 
There's a weird quirk in the way E:D handles multiple star systems and how it calculates fuel usage (and thus if a jump is possible or not)...

The game only loads in a single star system at a time to save memory. Even if you fly to another system in supercruise, it will continue to keep your current system in memory and won't load the new one. It will also consider you to still be in the same star system, even if you somehow supercruised across the entire galaxy.

You can think of it as each star system being a pocket dimension and all the other stars you see in the sky being an illusion the game places to give the appearance of a galaxy.

While moving towards or away from a star in supercruise will change the distance shown in the UI correctly, it will calculate the jump based the distance between your current system and the target system rather than the distance between your ship and the target system. This works fine for regular gameplay since only a complete lunatic (like me) would ever fly even a single light-year from the central star.

The bad news is that it sadly means you can't jump to otherwise unreachable systems by travelling part of the distance in supercruise. The good news is that for long distance record attempts, we can take advantage of this by jumping to the closest system instead of having to fly all the way back in supercruise.

The closest system to Oevasy SG-Y d0 is Oevasy RG-Y d0, which is 50.07ly away. Since the jump is calculated by system-to-system distance, it will always be treated as 50.07ly no matter how far the true distance is.

I outfitted and engineered the Endurance Border to have a jump range that is just barely able to make that distance with FSD injection, since a lower FSD size/rating reduces power usage and thus increases supercruise efficiency. I'll actually end up jumping over 5x the ship's maximum jump range :)
The description you made can be observed in the galactic core where star density is so high that is not uncommon to have tow stars 0,5 Ly away from each other. They are however not reachable in Supercruise. Which is a pity since that would make some interesting mechanic possible.
 
Thank you, this actually answered my question. So you are jumping back... :)

I thought you will continue flying as long as possible until you deplete the fuel completely... But now I understand that you want to make it back...
That was my original plan, but it looks like commanders in the past have always jumped back, so I figure it's needed for the record. In the past you had to fly all the way from the bubble without the advantage of fleet carriers, so I imagine they were less willing to self-destruct :)
 
The description you made can be observed in the galactic core where star density is so high that is not uncommon to have tow stars 0,5 Ly away from each other. They are however not reachable in Supercruise. Which is a pity since that would make some interesting mechanic possible.
It would be awesome if we could reach inaccessible systems this way...
 
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