Hello everyone,
some months ago I bought this wonderful game and I like to contribute with my idea to make less boring an aspect that I found the most boring thing in the game: long journey inactive time.
I find that making more than 10 - 15 jumps in a trip is very time-consuming and boring that according to me makes the 99% of the players to not move far away from the bubble
(is that for a design purpose due to the lack of "cool things" to explore like atmospheric plates?). I mean, recently I had in mind to visit some tourist beacons (with my 74ys jump range Anaconda). I found, however, that in the end, I spent 2 HOURS in jumping for just a few minutes to stare what the tourist point has to offer (that in most cases was neither worth the effort). You understand that the ratio between efforts and benefits is a real joke.
Now follows a personal thought that many of you won't agree, but I'll report anyway: During the journey, between a jump and another, to make less boring the process, I spent my time on my tablet surfing on the web.... wait... is not the goal of a game to entertain me? What is the sense to "play" a game if I perform other actions to make it less boring... I mean... For this, I have many tasks in real work life. I find less boring grinding materials on a planet... at least I can move from a place to another with my SRV and take-off from a site to another on the same/another planet with my ship.
Here the idea for a Warp Highway that al least could make less boring the journey (optionally, this highway may be made available for jo that require at least 500ly, if you still want to make the game not too "easy"):
Another cool idea (that certainly has been posted):
... Thanks for reading!
some months ago I bought this wonderful game and I like to contribute with my idea to make less boring an aspect that I found the most boring thing in the game: long journey inactive time.
I find that making more than 10 - 15 jumps in a trip is very time-consuming and boring that according to me makes the 99% of the players to not move far away from the bubble
(is that for a design purpose due to the lack of "cool things" to explore like atmospheric plates?). I mean, recently I had in mind to visit some tourist beacons (with my 74ys jump range Anaconda). I found, however, that in the end, I spent 2 HOURS in jumping for just a few minutes to stare what the tourist point has to offer (that in most cases was neither worth the effort). You understand that the ratio between efforts and benefits is a real joke.
Now follows a personal thought that many of you won't agree, but I'll report anyway: During the journey, between a jump and another, to make less boring the process, I spent my time on my tablet surfing on the web.... wait... is not the goal of a game to entertain me? What is the sense to "play" a game if I perform other actions to make it less boring... I mean... For this, I have many tasks in real work life. I find less boring grinding materials on a planet... at least I can move from a place to another with my SRV and take-off from a site to another on the same/another planet with my ship.
Here the idea for a Warp Highway that al least could make less boring the journey (optionally, this highway may be made available for jo that require at least 500ly, if you still want to make the game not too "easy"):
- It is a sort of minigame where the ships enter in a sort of "warp highway" where the player for 3 - 5 minutes (or a "reasonable" time proportional to the distance) has to actively pass through some checkpoints
- Fuel scoop: there are special checkpoints where the user has to fuel scoop to refill the tank
- Neutron star: along the way, there are special neutron star checkpoints that allow the user to shorten the ETA to the destination
- If the user fails any checkpoint, the user is kicked in the system in which he failed and has to way an X minutes cooldown to continue the journey if still above 500ly. Otherwise, the "warp highway" is not available and he has to perform the old fashioned way to reach the destination
Another cool idea (that certainly has been posted):
- If I already visited a destination... Let say Colonia... I can transform my self in 3 - 5 - X hours in there automatically (like it happens when transferring a ship). Meanwhile, I cannot play the game
- Ship selection at login: it would be cool I the user can choose which ship wants to pilot at the login screen. I mean, I could have a ship in Colonia and another in Deciat. At login, I'd like to choose which one to pilot. The idea is that the player is not a player but part of a "Crew" and at log in, he selects which member of his crew to be.
... Thanks for reading!
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