Since FDEV is at it in rebalancing the game, wouldnt it be great for traders if there would be very lucrative long haul trades between Colonia to and from Bubble?
Tbh, I'm already planning a "what's going to be missed in the balance pass" thread... maybe i can expand that.OP, I agree that this is a nice idea, but I also agree with Jmanis that there are many other more broken areas with need balancing first.
I'd like to see a thread where we'd all get together and produce a summarized list of our hottest ticket balancing requests. I'd start one and update it, but it would die if I did it. On the other hand, if someone like Alec Turner did it, it might fly.
Me too!Tbh, I'm already planning a "what's going to be missed in the balance pass" thread... maybe i can expand that.
The problem is nobody cares about balancing, say, smuggling, because nobody does it, because it's broken, so it'll never feature in the next youtube-influencers "make squillions in Elite".
Rest assured if there was a FOTM money spinner involving smuggling right now, but it also highlighted the -25% debuff issue, smuggling would be part of this balance pass with a fix to that issue. But cos it's a broken mess in the corner, FD won't fix it, because who would care? (Besides me, i guess)
My wish for creating an opportunity for long haul, while at the same time breathing a bit of new life to old, abandoned mechanics would be to remove, or at least dramatically extend the distance cap for the increase in price of rare goods.
I would like to be able to spend a week trekking all across the bubble to fill up on all kinds of rares, then doing a long journey to some remote place to sell everything for a very big paycheck. A bit like the Silk Road for the space age.
Me too also!!Me too!
During the CG to build the Coal Sack stations I found a T9 was better than a 'conda in terms of tonnage/time. The main issue was heat management during scooping.The trouble is balancing it, because Fleet Carriers have much better T/LY than anything else.
Anaconda: 35LY laden range with 325T of cargo is probably the best you can do; even for a fast pilot and a well-planned neutron route that's going to take 5+ hours per one-way trip. So that's an equivalent rate of 65T/hour at best, so for that to be competitive with standard (and easy!) short-range bulk trade at maybe 4500T/hour needs to be at least 70 times the profitability of conventional trade goods, or somewhere over a million credits per tonne, and you'll be getting >65MCr/hour from that (high, but not the best). Return can be by storing engineered modules for transfer, selling the ship, and taking the sidewinder express back to the bubble, which adds a little bit to the cost and time but not enough to worry about here ... or by sticking the ship on a FC ferry for the return trip and heading back separately. For it to be worthwhile for anyone other than an experienced pilot in fully-optimised circumstances, it'd need to be even more profitable than that.
Half the range but slightly over twice the cargo is better for that sort of distance - but the Anaconda probably comes out ahead on a neutron-run to Colonia because only having 80 LY neutron range compared with 160 LY is going to mean a lot of zigzag movement to hit neutron stars in the earlier half of the journey until you can get properly into the neutron fields. It'd be close, though.During the CG to build the Coal Sack stations I found a T9 was better than a 'conda in terms of tonnage/time. The main issue was heat management during scooping.
Cmdrs get uppity if FCs have an advantage in CGs, even if the advantage is imaginary.If this is done through missions, then you can't store it through a FC. Tourism stations already offer some missions to Colonia but they aren't hauling and the pay is negligible for the time spent.
It would be interesting if a market route was available for FCs, though. I do think the game is missing this kind of end-game for FCs, but it would need to have an effect besides credits - A FC owner most likely has no more need for credits, we don't really have such sinks (besides extreme PP hauling or BGS murdering bounties but that's pretty specific). Maybe construction projects for Colonia that need some hundred thousand or so tons - that's a few loaded FCs to deliver. CGs that actually have an advantage for FCs are way too rare.
Very true, I went looking for the old carriers in CGs aren't fair threads but the most recent I found was back in 2021. Was it really that long ago?Some commanders always get uppity when there is a change, not sure this is a reason not to change/evolve the game..