Ships Long-range expedition setup

  • Thread starter Deleted member 110222
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Having been out in the black - you really want to take the biggest scoop you can, you'll want the smallest A-rated power plant you can get away with to keep the temps down for those scorching moments you jump into a binary star system/white dwarf/neutron.

and 6A Fuel scoops are cheap (have you seen the price of the 7A and the 8A :) )

I agree with you about the Fuel scoop. Even if it is just for the pure joy of Star Skimming. It require a little more concentration but in inhabited space you are not sitting vulnerable to interdiction.
The downside is it takes a little more concentration and quick reflexes. It is not worthwhile doing if you want to scan everything. When you really want to get somewhere in a hurry you can easily do 2000Ly an hour.
 
Because Explorers go to the school of Brave Sir Robin.
If you have weapons you might be tempted to fight.
Not a good idea when exploring light years from home.

Yes, you're right on that matter. At least, I can't understand those who go without a shield, weak PD, and so on...

But, who knows! can you imagine aliens with a jump locking technology? We don't believe as players, because we see the core design of the game... The character does not know any of that, and I believe he wouldn't go without a tiny form of weaponry ;)
 
Because Explorers go to the school of Brave Sir Robin.
If you have weapons you might be tempted to fight.
Not a good idea when exploring light years from home.

Yes i understand, one thing that was pointed out too me by a very experienced player was having evan a single weapon onboard will force the attacker into a combat mode rather than a predator mode which in itself may buy you a little time, also i,m a nasty spiteful pilot and if i know i,m about to be beaten i,m going to go down shooting and screaming a Klingon death song.
 
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I am the school of thought, when it comes to exploration, that discretion is the better part of valor :D

This is the build I am using:

https://coriolis.io/outfit/asp/0pat...2i2f.Iw18WQ==.Aw18QjKQ?bn=Asp for Exploration

I preferred to get a class 3 shield for a class 4 vehicle bay. Seeing as I'm heading back to the core, I don't want to risk the chance that I mess up and destroy my only SRV, so I'm bringing two. I also went with a very point defense heavy layout as NPCs seem to LOOOOVE missiles in this last update.

Also, what you don't see is that I got some clean drives and the FSD boost, so my top speed is actually around 430 m/s, with a jump range of 37LY with this setup. So unless some mystery alien race appears with crazy fast thrusters, I can pretty much outrun anything.

The 8 slot cargo bay ... is not expected to be used, but since there's always some tiny chance I might stumble upon something unusual, I'd hate to not have a small cargo bay to pick it up ;)
 
Regarding the OP: I hope there's nothing really cool on one of the planetary landings... you've no cargo bay (we need more internal compartments, even small ones, on explorer ships)
 
https://coriolis.io/outfit/asp/0pat...l000304043f4d0i0iv62i2f.AwRj4yOGyA==.Aw18WQ==
Finally making a serious build for exploring.
This is what I have. Given the new AI, and knowing what can potentially happen on the way back, I've added equipment to make her a bit more survivable.
I've also incorporated two mining lasers so I can gather synth' mats' from asteroids as well as planet surfaces.
Two AFMU's obviously.
Would get a bigger fuel scoop but I want her below the 20 million mark. Still much faster than my DBX refuel.

I would drop the offensive weapons because they add nothing to your safety. All you want to do is escape safely with your expedition data.
Modified mine for your mining laser and vehicle hangar, sry I don´t get below 30M, this one is 50M:
https://coriolis.io/outfit/asp/0pft...24f37v60i0i2f2i.Iw18WQ==.Aw18WQ==?bn=Explorer
 
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Have re-designed some aspects of my ship due to further research, i might have to go down on planets so i,ll make it possible here is hopefully my final build, will have to delay another week to get more Cr unfortunately.

Apologies to the OP did not mean to hijack your thread.

https://coriolis.io/outfit/asp/0pft...i2f.Iw18WQ==.IwBj5ZU7yyxA?bn=Silmirillion Dsx

You may prefer a 5D shield and just the single buggy. This raises the jump range by a little, and ups your shield strength a little, and it saves you some money. You can repair the buggy with materials pretty easy if you feel in risk:

https://coriolis.io/outfit/asp/0pft...i2f.Iw18WQ==.IwBj5ZU7yyxA?bn=Silmirillion Dsx
 
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i've been looking at my own explorer asp build - here it is currently https://coriolis.io/outfit/asp/0p5t...j4yOUyA==.Aw18WQ==?bn=GamesMasta Asp explorer

not sure i get all of the builds loaded with lasers on every hardpoint? the best tactic when interdicted in a non combat ship (which an asp is afterall) is to run, using chaff/ point defense. Laying mines to disrupt your pursuer is also very effective. If you turn and fight you're more likely to get destroyed!

failing that - as soon as you see comms chatter of a potential assailant, save and exit - 'hes that fights and runs away' and all that!
 

Deleted member 110222

D
The PD can be powered down once you set it to whatever balance you need (say 3 to shields, 3 to engines), also power down all the AFMU's as you can't use them in supercruise anyway and as V8UC ALICORN says a 3A will be cooler running, personally I run my Asp with max guns, armour and shields cause you never know! ;)
 
This is what I brought on Distant Worlds and the Sagittarius-Carina mission. It was my first really long distance expedition, so I played it safe with the SRV (turns out they're really durable, and I never lost one despite doing some really stupid things like driving off a cliff and falling a kilometer on a low gravity moon), but took some chances not carrying a heat sink. I never had a problem with heat, but I realize that was partially luck.

After I returned to the bubble, I fitted an engineered FSD in the ship and made some changes based on experience. The result is, in my opinion, more survivable and a better ship all around. The new FSD consumes more power, so I had to hop up to a 3A power plant. I technically could have kept the 2A power plant and played some power management games with the hangar, cargo doors, heat sink and shields, but I didn't like the idea of having to wait for the heat sink to boot before I could use it.
 
Also I'd ditch one of the AFMU's for a vehicle bay (gives you ability to harvest materials for all the ammo you need for AFMU). And swap the AFMU's for B-class as they have more ammo (GOOD), but are a bit slower (mildly bad). And maybe have class 3 shield and one class AFMU (for the extra ammo).
 
Might take a chance, anyway.

Think I'll add 8T cargo rack on the off-chance something interesting turns up; still got 34Ly-plus with full tank
 
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