Long Way Home, what to pack?

I always know that. I am different. Maybe im an alien. This corner of space where i have to happen.. is not bad. But it's not for me. Those planets, stars, all if that, does not seem to have logic to me.

Nearly every single earthling seems to pursuit earth like worlds, green giants, nebulae, neutron star, even death and destruction.
On the other hand, i pursue cold stars, long gone barren worlds for resources, giant frozen planets, even crystalline shards and brain trees.

There have to be a way to survive there.
How does it make sense to come to terraformable, settle down and destroy it?! Without giving it your own stuff? Earthlings?

No worries, i came here to help, but i need to help me aswell.

It just happen, by some mistake i am an earthling too, but i do not belong to Colonia, or Bubble or whatever you have your stations near the planets you are ready to destroy.

Here is my plan, i will go far from you, and search for those worlds where you can take some, once again SOME resources without destroying those planets. Then, you come, take resources and leave those planets with little to no harm.


I have started yet, here's what's happened.
I build a ship, it was a good ship. I have learned alot of things. I even learned how to find the stuff i need for my goal. But then, some earthling NPC's killed me, always, again, and again. I was lost, and dead with every jump to another star, i dont know what's really going on.
Now, what do you think i did? I did it. I close the universe.. but still looking at the galaxy. At this point, i know it - im going to live here - no matter what!
Untitled466486468.jpg


I have started all over, again, from a scratch. I build even better ship, tryed multitude of stuff your governments provide. Combat? - not for me. Mining? - not really for me. Gaining profits? - come on, you can do better. But in order to survive i have to, so i did. I have discovered some npc earthlings can and WILL help me. I just set up my first journey. Yes please, how naive i was!!!
I take my ship, into Maia, then Deciat to meet npc earthlings to help me, and they really want. I expect problems, but on the economical road i scanned many systems, expecting unwillingly but reasonable upgrades for my ship in order to my end goal to happen. Finnaly, i approached planet - boosting as quickly as possible to landing pad. Eight kilometers away all of the sudden my ship starts rotating and doing crazy stuff including all sorts of alarms.
My ship was destroyed, guess who did that - EARTHLING. For no reason. I was devastated, like seriously.
Here is that ship.
20210109033858_1.jpg

This only testifies how badly we are as a whole kind, in relation to not only us, but our galaxy aswell.

We need help. And i will help. I am determined with my task. I saw many things, i did many things, i did new ship, and there are certainly good earthlings who can still help me with my plans.
I know, this will be a giant undertaking. I have started, i have learned, i have tryed all of your technology. I think im nearing to be ready, to start exploring this corner of our galaxy, even help some travellers in mentioned area.

I need you to know one crucial thing. I am not a traveller, while i want to have an ability to travel fast via massive distances. I am an explorer, in a search of a new home and worlds we can use for help the earthlings to be a better species. And those, who brings death and destruction to innocents just because they just don't know, are ignorants.. will be doomed to die in theyr own fights.

At this time, i am nearly set to take off to my new home. I did a map for me, to not get lost. Have a look.
12121212313.jpg

Green is a flight carrier where will be my last contact with humanity, i will bring all my stuff there.
Red area is the place, where i need to find a new home - far, far away from bad ones.
Blue is my trip, i can't be just an ignorant and dont share the things i discovered there for good ones.

For those willing to help, my question is;
1., what kind of stuff to take with me? I don't want to go back to colonia when im done there - i guess i have to do something there right? I certainly dont want to go to bubble, exept odyssey hits. Im still there, but i will soon go out for good.
2., what kind of stuff to take, to be able to report my findings with? (EDDiscovery something?) i dont want to be it complicated, but i want to share the stuff with other explorers to not interfere they'r hunt. It's ok when you jump on F/K/G for your planets - but you forget the second part.
3., what to look for, when i want to find crystals that drops materials we use in our ships
4., what exactly to look for, or template system, when trying to find "fsd boost aka. jumponium rich" systems and how to report them
5., what kind of stuff to have onboard to survive high G landings ( < 8 G)

If i forget something, i will ask. Maybe likeminded soul will help, if not, it's ok. But remember, you cannot force anyone for your profit. If you ever want to go to andromeda, the way you're doing it now, is wrong. Fighting instead of cooperation, how does that make sense..
 
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With a well-equipped exploration ship, you can stay out in the black almost indefinitely.

-Biggest fuel scoop you can fit
-Extra fuel tank (If you plan on using lots of neutron jumps)
-Detailed surface scanner (for mapping/revealing points of interest)
-AFMU (Repairing modules that take damage from neutrons or overheating)
-Repair limpets (patching up hull after botched landings etc.)
-Planetary vehicle hangar+SRV. Recommend a size 4 at least.(Important for topping off materials. You'll need them to gather jumponium, and refills for your AFM and Repair limpets. You can't restock them without a carrier or station, so treat them well.)
-A decent shield. (For landing and rare attacks from people and NPCs alike)
-Decent thrusters
-Decent power distributor (So you can boost)
-Mining laser -- It's a long story, but it can save your life.
-Heat sinks. Lots of heat sinks. (You can only synthesize heat sinks with human scrap, not available in the black. Make sure you stock up on reloads before you go, or conserve them.
-Supercruise assist (If you're lazy like me)

Something like this Anaconda would be decent. I wasn't sure how many engineers you have access to, so I left it plain. The stats are much better with engineering, but the basis is there.
 
Yes, i heared that story. Without mining laser and fully stocked germanium im not going anywhere.
That Anaconda ship, it is a giant one, instead of that, im planning to take two small ships, so i can land pretty much anywhere.
I have this one;
20210122200219_1.jpg

isn't it nice option?
 
With a well-equipped exploration ship, you can stay out in the black almost indefinitely.

-Biggest fuel scoop you can fit
done
-Extra fuel tank (If you plan on using lots of neutron jumps)
i kinda don't understand this, do you mean adding another fuel tank, exept one that comes with ship when i purchased it?
-Detailed surface scanner (for mapping/revealing points of interest)
done
-AFMU (Repairing modules that take damage from neutrons or overheating)
done
-Repair limpets (patching up hull after botched landings etc.)
done
-Planetary vehicle hangar+SRV. Recommend a size 4 at least.(Important for topping off materials. You'll need them to gather jumponium, and refills for your AFM and Repair limpets. You can't restock them without a carrier or station, so treat them well.)
done
-A decent shield. (For landing and rare attacks from people and NPCs alike)
which one exactly?
-Decent thrusters
which one exactly?
-Decent power distributor (So you can boost)
done
done
-Heat sinks. Lots of heat sinks. (You can only synthesize heat sinks with human scrap, not available in the black. Make sure you stock up on reloads before you go, or conserve them.
done, can i "pre-stock" them that way i ll farm G5 material and then swap them in flightcarrier? (not sure if there is material trader) or not possible and just fill up what i can in normal way
-Supercruise assist (If you're lazy like me)
done
Something like this Anaconda would be decent. I wasn't sure how many engineers you have access to, so I left it plain. The stats are much better with engineering, but the basis is there.

Now im heading back to bubble, cause i went on a trip to see if i even can survive with second ship. I ll then post list of engineer what i have but as far as i remember i have Marco Qwent, Didi Vatermelon, Elvira Martuk, Felicity Farseer, Guardians's booster and few more (who does not require combat) and that chineese guy on high G planet.

I found flight carrier like 6500 ly from earth, but it won't let me land, which is strange. Do they operate on what basis? It tells me i dont have a permit ;O. Imagine this happening at place, where i want to go.
 
Yes, some fleet carriers will not allow people to dock, unless they are a friend or are members of the same squadron. Outside of the bubble this is relatively uncommon, however, since most explorer-owned carriers actually want you to dock and sell your data.
 
i kinda don't understand this, do you mean adding another fuel tank, exept one that comes with ship when i purchased it?

Aye, you can install additional fuel tanks. Not something I've ever bothered with but if you like to chain a load of neutron jumps to get somewhere fast then more fuel means fewer times you need to stop off at a non-neutron system to refuel.
 
Just out of curiosity: Those heat sinks, what do you use them for? I know their function, but I have never needed them for exploration?
^^ same question - I'm currently at 4.37m Lys and 82,000 systems - never had to use a heatsink in anger so don't carry them. Your mileage may vary but.... if they reduce jump range I'd leave 'em...

Ditto for extra fuel tanks - never found a need to get somewhere so fast that i couldn't afford to stop (well, slow down) and refuel

Anyhoo, you'll find a loadout that suits your style of play and once you do, enjoy being out in the black Cmdr
 
^^ same question - I'm currently at 4.37m Lys and 82,000 systems - never had to use a heatsink in anger so don't carry them. Your mileage may vary but.... if they reduce jump range I'd leave 'em...

Ditto for extra fuel tanks - never found a need to get somewhere so fast that i couldn't afford to stop (well, slow down) and refuel

Anyhoo, you'll find a loadout that suits your style of play and once you do, enjoy being out in the black Cmdr
I have yet to visit Beagle Point, but a have made a few jumps in the galaxy. These days I use the smallest fuel tank possible, typically carrying only fuel for 1.5 jump. I've yet to run out of fuel (and Nemesis, I saw you moving there). It does however give a few more Ly of jump range, which is always nice. Just remember RGBFOAM and if the GPS sends you to a non scoopable star, just find one manually (that's really rare).
 
This is my dbx, it jumps further with fsd v1 https://coriolis.io/outfit/diamondb...AL7UzQZxAQAA.EweloBhBGA2EAsICmBDA5gG2SGF8hRFA

I've not needed heatsinks, extra fuel tanks or even amfu's so i don't pack them. I've survived a crash landing (only just) on a 11g planet with this ship build, although i've practiced landing on high g planets, so i know my thruster, PD and shields are good enough.

2 srv's are a bit of a luxury

Repair limpets and mining laser are always good to have, mining laser has saved my ass before

PP stays nice and cool

Wake scanner is something i turn off and forget about when exploring, pdt's are for exploring gaurdian sites

If your taking a large ship then i'd take a slf too
 
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done

i kinda don't understand this, do you mean adding another fuel tank, exept one that comes with ship when i purchased it?

done

done

done

done

which one exactly?

which one exactly?

done

done

done, can i "pre-stock" them that way i ll farm G5 material and then swap them in flightcarrier? (not sure if there is material trader) or not possible and just fill up what i can in normal way

done


Now im heading back to bubble, cause i went on a trip to see if i even can survive with second ship. I ll then post list of engineer what i have but as far as i remember i have Marco Qwent, Didi Vatermelon, Elvira Martuk, Felicity Farseer, Guardians's booster and few more (who does not require combat) and that chineese guy on high G planet.

I found flight carrier like 6500 ly from earth, but it won't let me land, which is strange. Do they operate on what basis? It tells me i dont have a permit ;O. Imagine this happening at place, where i want to go.
You can skip the extra fuel tank on the DBX, since you're so limited on internal space.

Also, the shield on the DBX is going to be pretty bad no matter what. Some people skip it entirely, but anything, even a 3D, can save you from a rough landing. Your best bet against hostile ships is to avoid them before they become a problem.

Dirty/Drag drives are great for lightweight explorer builds. You can get some great speed out of even lower-grade thrusters. 4D thrusters with a dirty drive mod like the one in the post above is perfect.
Just out of curiosity: Those heat sinks, what do you use them for? I know their function, but I have never needed them for exploration?
You won't need them, if you're careful. People who crash into stars all the time can use em to help preserve modules from overheating, and there's not much else you can put in those slots to help you anyway. Better have it than not need it on those crazy long trips, but quick runs to colonia you can skip them. They can bail you out if you happen to botch a neutron boost, too. Helps keep you from cooking off your drives while trying to line up for the escape.
^^ same question - I'm currently at 4.37m Lys and 82,000 systems - never had to use a heatsink in anger so don't carry them. Your mileage may vary but.... if they reduce jump range I'd leave 'em...

Ditto for extra fuel tanks - never found a need to get somewhere so fast that i couldn't afford to stop (well, slow down) and refuel

Anyhoo, you'll find a loadout that suits your style of play and once you do, enjoy being out in the black Cmdr
Extra fuel tanks are kinda cool for consecutive neutron boosts, but that's about it. When plotting manually, you can set max-range jumps-- you aren't limited by the automatic plotting like you'd normally be. Once you burn some excess fuel, you'll start getting your max range for the last 6 jumps or so. With an extra 6c tank, you can get roughly 12 consecutive neutron jumps out of an Anaconda.
 
Just out of curiosity: Those heat sinks, what do you use them for? I know their function, but I have never needed them for exploration?
For me, they are insurance. I always equip one per build. I'd rather have them and not need them than not have them...and as to "they decrease range" argument, it's a negligible amount to the point that it's almost not an issue, even in a small ship like the DBX. Not to mention the fact that they can be engineered lightweight to reduce the jump penalty even more.
 
Yes, i heared that story. Without mining laser and fully stocked germanium im not going anywhere.
That Anaconda ship, it is a giant one, instead of that, im planning to take two small ships, so i can land pretty much anywhere.
You don't necessarily need two ships. All you really need, is Krait Phantom, and the modules to outfit it for different roles. It can just about do everything to an adequate standard.
 
Yes, some fleet carriers will not allow people to dock, unless they are a friend or are members of the same squadron. Outside of the bubble this is relatively uncommon, however, since most explorer-owned carriers actually want you to dock and sell your data.
How to know then, which one is there for me availiable. Some dude tells me that i should not rely on inara "nearest" carrier but dssa. At that time i dont know what is that, now i found EDasto map and there are 3 of them in conduit i want to use. That's my plan, without them my plan will be crippled. Can i rely on them?
Wanderer's rest i plan to use as my "home base".
Archer's prize and Unicorn's rest as a backup if i break the ship - i will be just in the middle of a triangle they create.
Last time i bookmarked Unicorns Rest, in game that system was without carrier when i looked at the galaxy map, he maybe moved or i bookmarked wrong system.
 
Aye, you can install additional fuel tanks. Not something I've ever bothered with but if you like to chain a load of neutron jumps to get somewhere fast then more fuel means fewer times you need to stop off at a non-neutron system to refuel.
Im not planning this, even its fun, its really hard to find a neutron star in the galaxy map, let alone somehow incorporate them into my route.
 
Just out of curiosity: Those heat sinks, what do you use them for? I know their function, but I have never needed them for exploration?
  • when i fly close to the star, or flying between two stars - i did that yesterday but don't need to use it, and my ship temperature levels dangerously rising whn i turn off shields near gas giant or landing on a planet
  • i usually come to the star and scan the system, i do not filter any star, some of them are like dark red and tells nothing (cannot refuel at them), i guess it can overheat while im scanning, drop me out of supercruise and i will die. Because if i raise speed, temperature is going even higher, with heatsink i can escape that way. I guess.
  • if i find a system where a planet is very close to the star and land there, it can destroy me without heatsink, or not? I found one like its temperature was 1100k, that's alot - i did not land there, i was not sure what will happen
basically im new to the game, i dont know what you can or cant do with ship, i did only them and 2 runs arround the bubble..
 
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Ozric

Volunteer Moderator
I don't think you ever really need extra fuel tanks unless you're racing. Even the large expanses of non-scoopable stars have some in them you can refuel at. I would also suggest saving some credits (not that they mean much) and only buy a B rated fuel scoop. Again unless you're racing you have no need to scoop super quick and the jump in price between B and A class is huge.

In my Asp which I've been flying for 6 years I only have a 5B Fuel Scoop, and I took a 6E Cargo Rack, just in case :D

Can i rely on them?
No, because they belong to other people and they can move their fleet carriers when they want

Im not planning this, even its fun, its really hard to find a neutron star in the galaxy map, let alone somehow incorporate them into my route.
It depends on where you are looking. You won't find hardly any within 1,000Ly of the bubble. Once you get further out you can find them fairly easily as long as you are in the spiral arms of the galaxy. In between the spiral arms there are many less. The other thing to bear in mind is the 0,0 line where there is an almost universal void of Neutron Stars.
PjvWuQY.jpg

If you want to find Neutron stars and White Dwarves easily, and for quicker travelling in general, my advice is to go 1 - 1,500Ly above or below the galactic plane. These are the Neutron belts and there are NS and WD everywhere you look.

Once you get 1,000 from the bubble drop straight down or up (or head at a diagonal there), then you can travel very quickly to where you want to go and then head back down/up to the galactic plane. The view is beautiful as well the further you get from the core.
B5pzGSc.jpg
 
I have loaded that ships into a page you tell me to do. So here they are.
1 - https://s.orbis.zone/dlmn This one is for when i need to go to a trip somewhere, i definetely want to go to Beagle point, even back to bubble to unlock or buy some stuff when new datadisk hits.
2 - https://s.orbis.zone/dlmo Second one is for when i stay in Conduit, and doing stuff there which will be most of the time. But im not sure now how and what can repair that repair limpet thingy.

Id like to take both ships, its better to have atleast something, if i destroy one of them. While i have no idea how i move second ship now, but ok.
 

Ozric

Volunteer Moderator
I have loaded that ships into a page you tell me to do. So here they are.
1 - https://s.orbis.zone/dlmn This one is for when i need to go to a trip somewhere, i definetely want to go to Beagle point, even back to bubble to unlock or buy some stuff when new datadisk hits.
2 - https://s.orbis.zone/dlmo Second one is for when i stay in Conduit, and doing stuff there which will be most of the time. But im not sure now how and what can repair that repair limpet thingy.

Id like to take both ships, its better to have atleast something, if i destroy one of them. While i have no idea how i move second ship now, but ok.
You can't take both unless you own a fleet carrier, or know someone who won't be moving theirs. The DSSA have a network that might be able to help.

I've never thought about including a Shield Booster on an exploration ship. I take a Wake Scanner and a Xeno Scanner just in case. Repair limpets can repair your hull. You fire one and it will repair you.

My personal opinions would be:
For the Power Plant especially the Krait consider taking one size up and then do Low Emissions engineering on it. This will reduce the heat output which will help with overheating while fuel scooping.
The Krait is going to need better thrusters than that, especially if you want to visit high g worlds. Size 4 thrusters won't stop that smashing into the ground, and size 3 shields will merely be an inconvenience to the ground :D I would go Size 5 at least, if not 6. I would also take a larger Power Distributor too. A few Ly jump range really isn't going to make a lot of difference with synthesis available. Most places are easily accessible with a 35Ly jump range, outliers with a 50Ly.

I made some edits trying to stay close to your original.
 
I don't think you ever really need extra fuel tanks unless you're racing. Even the large expanses of non-scoopable stars have some in them you can refuel at. I would also suggest saving some credits (not that they mean much) and only buy a B rated fuel scoop. Again unless you're racing you have no need to scoop super quick and the jump in price between B and A class is huge.
Yesterday I was playing around with an old plan I've been having for some time. To go from Shinrarta to Colonia without a fuel scoop. I'm not there yet (ready for take off), but it seems that it is possible. The thing is that when you jump, the amount of fuel increases somewhat exponentially, meaning that the last half of the jump uses way more fuel. On the other hand, if you only jump say 13 Ly per jump, in a Conda, you'll use practically no fuel whatsoever:


And yes, it's a very stupid idea, which is why I like it :alien:

The reason why I mention it, is that this also explains why running out of fuel, while possible, is not something people should be scared of.
 
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