Longer Hairstyles

One thing that's really been frustrating me as someone who enjoys making characters that look like me, is the lack of longer hairstyles in the store. The longest ones seem to be the afro-caribbean hairstyles or tied back ponytails.

Are there any plans for FDev to widen the range of hairstyles available for those of us who have long hair or just want to make a character with longer hair? This seems like a pretty big oversight tbh when almost all other games have longer hairstyles available in their character creators.
 
One thing that's really been frustrating me as someone who enjoys making characters that look like me, is the lack of longer hairstyles in the store. The longest ones seem to be the afro-caribbean hairstyles or tied back ponytails.

Are there any plans for FDev to widen the range of hairstyles available for those of us who have long hair or just want to make a character with longer hair? This seems like a pretty big oversight tbh when almost all other games have longer hairstyles available in their character creators.
I think we’ll probably see an explosion in character customisation options once Odyssey drops - the social areas will be the places to show off your locks.

I’ve currently got shoulder-length hair, so I’m hoping for a few more options as well. Got to look like a rugged ‘70s sci-fi space smuggler 😁
 
iu
 
Shouldn't we have artificial gravity when the game takes place in 3306?
In a game where we can punch holes in and fold space-time using a drive that fits in a tiny Sidewinder, yes, there should be AG. In my own head-cannon, there is AG being created by FSD when I'm in supercruise (and nobody can tell me different because I FEEL the gravity as I play the game in VR).

All that said, there are plenty of long hair styles in The Expanse where the only AG is from constant acceleration or spinning Mormon ships.
 
In my head Canon, the remlock suit has magnetic metals infused throughout it, then a highly elaborate and complex magnetic field is generated by the ships interior walls to create the illusion of gravity by pulling and pressing on the suit.

But that doesn't fix the hair, lol
 
If you're going to travel very far in space, you must have artificial gravity in your ship.

  • The rapid change of gravity in space can cause a loss of bone density of up to 1% a month. This could lead to osteoporosis-related fractures and long-term health problems.
  • Lack of gravity can also cause body fluids to shift upwards, which may cause swelling, high-blood pressure and vision and organ problems. Nutrition and exercise become very important, and special measures like medications and body cuffs aim to reduce the risk of long-term medical problems associated with muscle and bone wastage.
Above taken from BBC NEWS

Therefore, I would vote for artificial gravity for those who want long hair in the ship in a natural way.

Long hair in gravity.jpg
 
There could be problems with artificial gravity (not the spin-produced type) interacting weirdly with the FSD. As I understand it, a frame shift drive compresses space so that a ship can traverse very long distances in short order without exceeding lightspeed within its compressed reference frame. Thus Einstein and others do not roll over in their graves and we don't take generations to get to Alpha Centauri (although getting to Proxima C. via SC seems like a generation or two). In-ship gravity as the game now plays would require a field generator that produces acceleration (aka gravity) along a particular axis that in ED's ships runs at right angles to the SC flight vector. So while the FSD is dragging you and the ship through space on one vector, the in-ship gravity engine is trying to drag you along another at a right angle. Ouch.

The logical but not as pilot-friendly resolution to this conundrum is to orient the ship's cabin, seating, etc, such that the SC acceleration (and in SC one is almost always accelerating along either a positive or negative vector) provides the sense of "down and up," eliminating the need for a separate gravity engine for the ship alone. Pilot seating would be gimbaled to react to all the delta V ED requires for both SC and realspace (thruster) travel. But ships would perforce look a lot different, though a lot more as actual interstellar craft should look if physics was king in the game.

So instead, generous applications of handwavium make cascading tresses perfectly possible. In space, no one can hear your blow-dryer.
 
There could be problems with artificial gravity (not the spin-produced type) interacting weirdly with the FSD. As I understand it, a frame shift drive compresses space so that a ship can traverse very long distances in short order without exceeding lightspeed within its compressed reference frame. Thus Einstein and others do not roll over in their graves and we don't take generations to get to Alpha Centauri (although getting to Proxima C. via SC seems like a generation or two). In-ship gravity as the game now plays would require a field generator that produces acceleration (aka gravity) along a particular axis that in ED's ships runs at right angles to the SC flight vector. So while the FSD is dragging you and the ship through space on one vector, the in-ship gravity engine is trying to drag you along another at a right angle. Ouch.

The logical but not as pilot-friendly resolution to this conundrum is to orient the ship's cabin, seating, etc, such that the SC acceleration (and in SC one is almost always accelerating along either a positive or negative vector) provides the sense of "down and up," eliminating the need for a separate gravity engine for the ship alone. Pilot seating would be gimbaled to react to all the delta V ED requires for both SC and realspace (thruster) travel. But ships would perforce look a lot different, though a lot more as actual interstellar craft should look if physics was king in the game.

So instead, generous applications of handwavium make cascading tresses perfectly possible. In space, no one can hear your blow-dryer.

This can probably be solved with a rear-facing field generator inside the ship that produces reverse gravity acceleration who are balanced with aka gravity.

More hair styles please.jpg


I vote for longer hairstyles inside the ship with normal gravity, otherwise we may well solve this with hair gel.
 
One thing that's really been frustrating me as someone who enjoys making characters that look like me, is the lack of longer hairstyles in the store. The longest ones seem to be the afro-caribbean hairstyles or tied back ponytails.

Are there any plans for FDev to widen the range of hairstyles available for those of us who have long hair or just want to make a character with longer hair? This seems like a pretty big oversight tbh when almost all other games have longer hairstyles available in their character creators.
yeah i wanna make dante from the devil may cry series
 
The big issue with all that long hair is how you get it inside the relatively small helmet of a Remlok suit, this isn’t NASA in the 20th century where you have ages to get suited up. With some long hair even if you get it into the helmet in time to save your life you are not going to see a thing.
 
Back
Top Bottom