Looking at the SRV bay makes you wonder how you are meant to get in it before it deploys...
now.....imagine having to do that EVERY TIMR you want to go somwwhere.
it added ZERO gameplay. it wasted minutes of my spaceship flying time not flying a space ship. it did not add any value to the game other than the first time walk through.
why would you want FDev to spend valuable dev time working on tedious eye candy when they could be fixing bugs.
grrat effort on the video but I'm still not a fan of walking around.
Not necessarily. The features that you have currently, quickly buying/selling stuff, doing missions, etc, all that can still be accessible from cockpit and you never have to leave the seat. However, for new and added game play that you would do on foot in any other game, like FPS that can't be done sitting in a chair but has to be done in "person", requires this.now.....imagine having to do that EVERY TIMR you want to go somwwhere.
So... all the games where you walk around without a spaceship, all of them lack game play? Does RDR2 or Assassins Creed have zero gameplay? There's a lot of stuff that can be added to the game though space legs. I don't think the legs are added to remove or replace, but are rather a door to new things that weren't available before.it added ZERO gameplay. it wasted minutes of my spaceship flying time not flying a space ship. it did not add any value to the game other than the first time walk through.
Hopefully, if they even are working on space legs, all the things you do today you can still do and can do them the same way as before, and only new game play that you couldn't do before is added through the new mechanics. In other words, if you don't want to use the space legs, then don't. At least that's what I'm hoping for, that it's a choice you can make and not forced to do.why would you want FDev to spend valuable dev time working on tedious eye candy when they could be fixing bugs.
grrat effort on the video but I'm still not a fan of walking around.
Loved everything about the video. In commander's quarters, I only wish I could sit down and have a coffee there... for real...I love the hud boot up sequence, we should have this is game. Power down and power up options. Power down when docked or landed
And the bed should be the logout safely option. You get in it to logout.
This would reduce the combat loggers, as they wouldn't have time to jump out of seat get into bed etc.
Wall of text. Read most of it. Agree with what you're saying. Just wanted to add, on top of SC making money from the promise of space legs, also consider No Man's Sky, Dual Universe, X4, Hellion, bunches of other games, doing it now. For years we got "fly space ships" and "fight space pirates" games, but the "space legs" games are increasing in numbers, and players buy them. We like it, and we want it. And there's plenty of new stuff that can be added to the game through this new mechanics. Doesn't mean the old mechanics would have to disappear. We can still (hopefully) keep the feature rich menu from the cockpit where most things can be done, while the things you can't do from a chair will be address with the legs-mechanics....
Do you know WHY Star Citizen made its millions? Space legs. Nothing but Space legs. People really, really want the ability to walk around the interior of your ship. More complicated stuff can and should come later, but the very basic aspect of freely walking around the interior of your ship - maybe even the interior of someone else's ship, but even that's just icing on the cake - would do a lot for those of us wanting to enjoy the experience.
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Maybe logout would require: go and brush your teeth, change to PJ, go to bed, and by falling asleep, you log out...It would literally be the same as hiding under the bed sheets for combat loggers.
About the only thing I'm sure of is the 2020 update will produce copious amounts of salt in these forums, probably from both sides of this camp.
Awesome video. Sadly, scale is fundamentally wrong in the game and the graphics are not detailed enough to support such scale (the way you perceive relative scale and distance is tied to details you see and the game is not detailed enough, thus everything seems smaller than the game would like to imply). I don't think we'll ever walk around ships like this because it would make the illusion fall apart. There's not enough geometry detail available for this. The game was simply not designed with this in mind. That said, as a proof of concept it's utterly awesome.
Wall of text. Read most of it. Agree with what you're saying. Just wanted to add, on top of SC making money from the promise of space legs, also consider No Man's Sky, Dual Universe, X4, Hellion, bunches of other games, doing it now. For years we got "fly space ships" and "fight space pirates" games, but the "space legs" games are increasing in numbers, and players buy them. We like it, and we want it. And there's plenty of new stuff that can be added to the game through this new mechanics. Doesn't mean the old mechanics would have to disappear. We can still (hopefully) keep the feature rich menu from the cockpit where most things can be done, while the things you can't do from a chair will be address with the legs-mechanics.