Look at this!!!!

slfbay.jpg

I was not aware that the fighter hangar was so detailed. how did you get this shot?

As I said, I don't think multi-crew should have ever been included until space legs came out. Then it could be used to create some great personal stories as opposed to now, which is just hop in, hop out to do some meaningless stuff. The right thing, but at the wrong time.


Wait and see is the best attitude, but there is no harm in speculating or giving ideas of what you would like to see. FDev may be watching and see something they like and may implement.

I beg to differ. I feel like multi-crew is a foundation upon which they will build on in future update. I mean look at what they did to mining and exploration. they were bare bones foundations before. and now they feel like fleshed out parts of the game that have some substance. I can see multi-crew and space-legs adding more game-play to all facets of the game when they get properly fleshed out.


All in all we'll just have to wait and see what Fdev will come up with in 2020. I'd love to have even a bare bones version of space-legs, e.g. walking around your own ship or the ships of other Commanders. Perhaps make it possible to walk from your cockpit to your SRV hangar and deploy from there, while also retaining the current way of playing. that you can choose (in the options menu or something?) whether you want the space-legs experience or keep things as they currently are. If Fdev could implement it in this way i think there'll be barely any salt about it. That is if they plan to expand the space-legs in future updates beyond 2020.
 
FD might claim that there's a 100 person team but I'm skeptical of this, in anycase FD have admitted that this does not mean that there's 100 people cutting code, but some of the team members sort out the marketing and promotions etc, likewise ED doesn't really generate enough of this to justify permanent members of staff doing very little all day so the implication is that there people in support roles are working across other teams and doing the marketing for Planet Coaster et all. So one member of ED's team can be a member of the team for Planet Coaster and Jurassic World all at the same time which means that they cannot give 100% focus to ED.
I disagree. 100 person staff is a relatively small team for a game like ED, and they are not going to push out tons of work. There will be programmers, Coders, Designers, 3D artists, AI writers, server admin etc. They wont be all working on the same stuff as each other. ED has had a lot of updates and in my view it does justify it. I also have a feeling that some of the updates have been tough to implement (such as multicrew). People that have been to Fdev towers know how many are working there.

Likewise I think there's something deeply immoral about partly crowd funding a game, promising the world and then not delivering whilst using the money raised to fund other projects. This might be normal operating procedure but I still don't approve of it.
They didn't promise the world. They stated what they wanted to add and achieve. Whether it ends up being acheivable is another thing. They have not done anything immoral.

Also exploration gameplay for multicrew with spacelegs would be no different to that which we have already, instead of parking of the ship and taking a screenshot, you'd park your vac suit and take a screenshot. All you'd actually get is a slightly closer look at the in-game assets.
It will allow more methods of interaction. Exploring the inside of alien bases for instance. We can't do that currently apart from SRVing around the Thargoid structure, but it could be far more fun being able to do more stuff on foot.

Exploring the insides of generation ships or other derelict ships, exploring the inside of abandoned planetary bases for missions or because you can, instead of just pressing a button to listen to a story, we may have to hack the computer system inside to find out what has happened and get some useful data.

Going to those space bars and getting unique missions that are not faction affiliated from them etc.

There is loads that space legs can add. But I would prefer them to focus on one aspect such as missions for space legs. I don't want it spread out too thin over a number of activites, as then it will feel half baked again. The main issue with FDev is that they keep adding little bits for everyone with each update when in actuality they should concentrate on one aspect of the game at each update. For instance, when 2.0 came out and we got planetary landing, it was good as an inititial start. Every update to horizons after that should have concentrated on planetary gameplay instead of releasing a hodge podge of different features. It made horizons as a whole a very disjointed update, that added a lot, but none of it was fully baked.

3.3 could have been all about exploration instead of, exploration, mining, guilds, combat, etc. Concentrate on one aspect and make it as good as possible is what I think they should have done. I think that is why the development has seemed slow. I really do not like NMS, but if you look at how they go about the updates, its all concentrated, which makes the update seem much bigger but really are not. It's something FDev should be looking at.

Finally game development takes a long time, so even if FD are watching and like some of the ideas espoused in this thread it's already too late to implement them.
Yes it does. The next era will not be released for over a year so depending on how difficult it is to implement they may have the time. But as you and I said, lets wait and see.
 
I was not aware that the fighter hangar was so detailed. how did you get this shot?
I was thinking the exact same thing. Even has doors and so forth. Whats the point in making all of that if they don't intend to use it.

I beg to differ. I feel like multi-crew is a foundation upon which they will build on in future update. I mean look at what they did to mining and exploration. they were bare bones foundations before. and now they feel like fleshed out parts of the game that have some substance. I can see multi-crew and space-legs adding more game-play to all facets of the game when they get properly fleshed out.
They will have to do something about the galaxy wide telepesence. One of the worst parts of ED lore they have come up with in my opinion.

All in all we'll just have to wait and see what Fdev will come up with in 2020. I'd love to have even a bare bones version of space-legs, e.g. walking around your own ship or the ships of other Commanders. Perhaps make it possible to walk from your cockpit to your SRV hangar and deploy from there, while also retaining the current way of playing. that you can choose (in the options menu or something?) whether you want the space-legs experience or keep things as they currently are. If Fdev could implement it in this way i think there'll be barely any salt about it. That is if they plan to expand the space-legs in future updates beyond 2020.
I think for an expansion that people will need to buy, it will have to contain some kind of gameplay, like horizons did at 2.0. It wasn't much, but there was some. I can't see many people buying an expansion just to walk around your ship. It needs something more then that, even though I would like to have that too.
 
With FD's focus on consoles since 2.0 dropped I think not somehow. It will be a pretty big part, if not the only part. I'm basing this opinion on FD's prior track record, i.e multi crew being only useful for combat when it had so much more potential. The people that want a living, breathing universe will most probably be disappointed but the casuals that just want to shoot things will probably be ok with it until they get bored and move on to other things.
Are you saying space legs will be 'watered down' to cater to the console crowd? Because I'm playing Subnautica on console, a game that wonderfully implements space sea legs with little in the way of FPS mechanics. And then there's Red Dead Redemption 2, a console exclusive that takes minutia (bathing, brushing horse, slow travel, etc) to almost an extreme - no 'fade to black' here! Point being that console games are far more diverse than Call Of Duty and Fortnite.
 
FD might claim that there's a 100 person team but I'm skeptical of this, in anycase FD have admitted that this does not mean that there's 100 people cutting code, but some of the team members sort out the marketing and promotions etc, likewise ED doesn't really generate enough of this to justify permanent members of staff doing very little all day so the implication is that there people in support roles are working across other teams and doing the marketing for Planet Coaster et all. So one member of ED's team can be a member of the team for Planet Coaster and Jurassic World all at the same time which means that they cannot give 100% focus to ED.

Likewise I think there's something deeply immoral about partly crowd funding a game, promising the world and then not delivering whilst using the money raised to fund other projects. This might be normal operating procedure but I still don't approve of it.

Also exploration gameplay for multicrew with spacelegs would be no different to that which we have already, instead of parking of the ship and taking a screenshot, you'd park your vac suit and take a screenshot. All you'd actually get is a slightly closer look at the in-game assets.

Finally game development takes a long time, so even if FD are watching and like some of the ideas espoused in this thread it's already too late to implement them.
Probably, although with the latest post of the need for an AI "vehicle" specialist (and even people can be classed as vehicles when wearing the appropriate gear), FD have probably said "Crikey, they all want legs !" :LOL:
 
I've said it millions on times on these forums if ship interiors in space takes a lot of development time and resource surely crashed and derelict ships could and should be considered. From a mechanics point of view its not moving it needs less sound and animation work won't have to worry about things like interdiction and death mechanics either. Crashed ships on planets or derelicts in space could be really cool and really fun to explore. Frontier wouldn't even need to allow us to access every nuck and cranny either meaning less areas to model. We have a perfectly good cutting tool already built into the game to strip those access doors away.
 
Closed as a duplicate 😁


I do agree with you though, EVA to derelict ships has potential to be really cool.
Especially, what the heck are those chunks of curved "corridor" bits you find on planets and in space? They look like a section of a mini-space station and don't seem to match and ship or outpost type in game. Seen here behind the Conda (sorry it's a bad pic):


weird clipping conda wreckage 2.jpg
 
Top Bottom