[Lore] Death in Elite

I always thought you were a holo projection so when you die in a ship they just put you back at the last place visited, that would explain the multicrew mechanic and telepresence stuff ;)
Not true since we can interact with objects while on-foot
 
I always thought you were a holo projection so when you die in a ship they just put you back at the last place visited, that would explain the multicrew mechanic and telepresence stuff ;)
Also, sadly, if you die, there is a dead body on the ground... And if it was a holopresence, with a data connectivity requirements so high, that we cannot even fathom it today, why can the same data link be used to transfer the exploration data to some safe RAID in my fleet carrier, for example? :)
 
Also, sadly, if you die, there is a dead body on the ground... And if it was a holopresence, with a data connectivity requirements so high, that we cannot even fathom it today, why can the same data link be used to transfer the exploration data to some safe RAID in my fleet carrier, for example? :)
Yeah it was in the second and third Elites your combat kills were rewarded immediately, seeing as we can transmit data around the planet almost instantly why cant they transmit data galactic in 3307?
 
How does Elite's lore deal with death?

When my ship got blown to pieces, I get it that it's now respawned in the last station I was docked. Afterall, I did pay for the insurance.

But how did I get there??

Is there cloning technology? Is... it that I'm somebody else using the same name? Did drifted in space after it exploded? in a crygenic pod or something?

How? Why?

Thanks!
Escape pod. It's in the manual. You have read the manual, right?

manual escape pod.jpg
 
No, we did not. How are we supposed to know if there is any?
This is no longer the case. They retconned that... or at least they added to it with Odyssey. They don't publicize the manual anymore because much of it is out of date.

In Odyssey they said that the PF has a special division called the Rescue Rangers that goes out and picks up CMDRs when they eject.

So, assuming this is big dealie type outfit and elite thing probably composed of all Elite-ranked or higher CMDRs, it would probably be megaship or FC-assisted. So they could probably get you back fairly quick if the situation in-lore is that PF membership really is just the actual players in Elite.

SLFs are still telepresence sadly. After I started with Odyssey, I though of a situation that when you start the jump countdown with the SLF out, you would hear a thunk on the hull after a second or so. Then you'd land and get out of the ship and you would find an escape pod mag-locked to your hull and you'd have to cut it open to recover your pilot. Or just dock somewhere. Works for one fighter but not six. I think I prefer micro-FSD.

Either way it doesn't matter. If they wanted to, they could just make up something on the fly. Some guardian thing which enables pre-prepared transport over short very short distances. Useless in a lot of cases but useful for a SLF-to-ship transport system.
 
My Headcanon.

You eject. [automated]
Your pilots seat is above a hatch that blasts down, your suit seals. [automated]
Your ship sends a distress call. [automated]

These things are hard wired into the ships systems and may not easily be bypassed.
When you eject your suit is freezing and you are tiny. Likely blasted away from the ship at some force as it goes into it's several second death throws. By the time the reactor explodes, and the final, deadly explosion occurs, you are between 500m and several km out.

At this point, long range search and rescue teams, operating from various stations (remember, even in the deep black, there are ouposts) are sent.
Maybe your Carriers S&R team get involved, or maybe your squadron has S&R pilots.

The only thing that is not covered here is time in transit/time lost.
This of course is the big thing in ED's MMO nature, and why FSD is a thing the way it is.
It's why in Odyssey if you are gunned down, you can return from a field medic in less than 30 seconds. It's all handwaved, nothing we can do about that.
 
My Headcanon.

You eject. [automated]
Your pilots seat is above a hatch that blasts down, your suit seals. [automated]
Your ship sends a distress call. [automated]

These things are hard wired into the ships systems and may not easily be bypassed.
When you eject your suit is freezing and you are tiny. Likely blasted away from the ship at some force as it goes into it's several second death throws. By the time the reactor explodes, and the final, deadly explosion occurs, you are between 500m and several km out.

If this is the case, then my recent explosion 15m above the surface of a planet ended up with me getting driven deep into the surface of the planet... 😂
 
If this is the case, then my recent explosion 15m above the surface of a planet ended up with me getting driven deep into the surface of the planet... 😂
Yeah when you add planets and all of the ody shenanigans it gets weird enough that you just can't quite handwave it.

For example. I've died by being backed over by my friends scorpion.
I've also killed NPCs by ramming them with a @#$$ing fed vette. Like from above. Squishing like bugs.

Some things you just would not ever survive.
 
so you would be hanging out in another port maybe?
Its a weird thing but the only thing that would explain the instantaneous respawn that occurs on death, how does one get from beagle point to a safe station in a few seconds there no explaining it in lore :).

Its not as though we have a dredger in every system etc, also the transporting alone can take ages to get to there so how do thet do it in the seconds after explosion and rebuy. Which is where the holo-me comes in it is just a respawn they just put us back where we were no questions asked :)
 
Yeah when you add planets and all of the ody shenanigans it gets weird enough that you just can't quite handwave it.

For example. I've died by being backed over by my friends scorpion.
I've also killed NPCs by ramming them with a @#$$ing fed vette. Like from above. Squishing like bugs.

Some things you just would not ever survive.
the planet one, maybe there is a hatch above the seat, that blasts you away?
 
FDev hasn't gone into detail as to how exactly the process works, but it is possible to eject (since you are strongly urged to do so as your ship is exploding!), and there are escape pods in-game. At least, there are escape pods in specific areas that you can salvage. Obviously there's no pod to scoop up if a wingmate or NPC gets destroyed, but there is at least some semblance of explanation for how you, the lucky commander, finds himself consistantly waking up in the last spaceport he was in.

If you're concerned about RP, I would say to just go with whatever explanation seems the most plausible. It's entirely possible to overapply a realistic standard of causality to a computer game.

For what it's worth, Star Citizen appears to have a very detailed and thought-out death mechanic. You wake up in a hospital the first few times, then you have a cybernetic limb, and at some point it's lights out. At least, that's the oversimplified gist of what I read in one of their newsletter. If that game ever gets off the ground, it would be very interesting indeed to see how death is handled in a gaming atmosphere where permanently dying hasn't been a thing since the mid- '90s!
I would say that humans are partly machine. You are a biomechanical organism. You have nanites in you that actively repair damage. That is how i justify that you didnt get insta cancer from being up the atmosphere of stars. All it needs is a active tint to save your retinas from the light the namites deal with the radiation damage. Humans being partly machine also makes us much more durable, able to take high G manuvers much better than our more mushy predecessors and its also how we can get shot up and just get right back into the action. You get parts replaced/new nanites and youre good to go. When down your suit sends a interstellar SOS signal to have the rescue rangers come save you.
 
Back
Top Bottom